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WZ to Blender

Posted: 06 Jun 2019, 14:40
by jcmjoel
Hi,

Does anyone have a step by step guide of importing models from WZ to blender and back for Mac?

Re: WZ to Blender

Posted: 06 Jun 2019, 20:06
by WZ2100ModsFAn
jcmjoel wrote:
06 Jun 2019, 14:40
Hi,

Does anyone have a step by step guide of importing models from WZ to blender and back for Mac?
You get a plugin from the official wz github repo.

Re: WZ to Blender

Posted: 06 Jun 2019, 20:07
by MaNGusT
1) Download WMIT
2) extract the necessary models(*model name*.pie) from base.wz(zip) or mp.wz that is located in wz install folder
3) extract textures for these models if needed
4) open extracted model in WMIT, setup its texture
5) save model to OBJ
6) import OBJ to blender
7) edit model
8) export edited model from blender to OBJ
9) open it in WMIT and setup its texture
10) be sure it looks fine
11) if needed, use transformation tab to edit the model with WMIT's options
12) save model to pie3 format
13) place the model back to folder where you took it, i.e. wz/data/base/structs/blderik.pie

Re: WZ to Blender

Posted: 06 Jun 2019, 20:48
by jcmjoel
Thanks guys !

Re: WZ to Blender

Posted: 06 Jun 2019, 22:20
by pastdue
Just to add on to MaNGusT's excellent overview:

We don't currently have WMIT macOS builds uploaded anywhere, but there are instructions on how to build it yourself here: https://github.com/Warzone2100/WMIT/blo ... /README.md

(It is admittedly a bit of a pain if you aren't familiar with Xcode and Qt. And Qt is a pretty large download.)

(Also, do pull from the main repo if you're building for macOS, as it includes some fixes.)

At some point we'll get macOS builds uploaded somewhere so you don't have to go through the hassle of building it yourself. 8)

Re: WZ to Blender

Posted: 07 Jun 2019, 09:47
by jcmjoel
Thank you, it's all a bit overwhelming on MAC so I think I might wait until I have a PC, I had a go at blender last night, it's tough but with practice I think I can get it.