A Couple of Mod Requests
Posted: 16 Feb 2018, 06:33
Hello,
Back in the day, my dad and I used to play a lot of WZ 1.10. We also played around with mods a good deal, and had a small handful that we used almost every time we played. These mods were "limits," "VTOL Trucks," and "researchmod2." We've recently started to play some more WZ, this time with the 3.x versions, and we've found that we miss these mods. So I did some Googling around and found Black Project's Limits mod for 3.2 (which seems to have been met with mixed reviews) in this site's Addons section. However, I was not able to find the other two for any modern version.
VTOL Trucks was simple and self-explanatory: You started the match with a Truck Viper VTOL template alongside your regular Truck Viper Wheels template. The body couldn't be changed back then, as 1.10 would make you re-select the turret to put on it, so you had to just live with the Viper body. This mod was a godsend for casual skirmishes and such, as your trucks took hardly any time getting around, and could never get stuck. Back in 1.10, you couldn't build anywhere that a ground unit couldn't get to, but I've noticed that that has changed since then, which I'm genuinely excited about.
"researchmod2" was an odd one. I think we found it in some random mod pack, with no documentation of who made it. It greatly increased the effectiveness of Research Modules and Research Upgrades, hugely speeding research up, especially in the late game, where research otherwise drags on and on. I'm not sure exactly how much it accelerated research, but what I do remember is that, whereas in vanilla WZ, the 'research power' bar on the research facilities in the Research menu never fills the whole way up, researchmod2 would cap the bar out in just a handful of upgrades, and continue to speed them up from there, so it had to have been at least three or four times faster, I think.
So could any of you help us out? I don't imagine these mods would be too terribly hard to make, but I don't know any code at all, so I couldn't do it myself without putting in some serious time and effort to learn to code. I'm also aware that these mods wouldn't be the least bit balanced, and I am okay with that. Again, they're for skirmish shenanigans rather than competitive online play.
Any help would be greatly appreciated. Thanks.
Back in the day, my dad and I used to play a lot of WZ 1.10. We also played around with mods a good deal, and had a small handful that we used almost every time we played. These mods were "limits," "VTOL Trucks," and "researchmod2." We've recently started to play some more WZ, this time with the 3.x versions, and we've found that we miss these mods. So I did some Googling around and found Black Project's Limits mod for 3.2 (which seems to have been met with mixed reviews) in this site's Addons section. However, I was not able to find the other two for any modern version.
VTOL Trucks was simple and self-explanatory: You started the match with a Truck Viper VTOL template alongside your regular Truck Viper Wheels template. The body couldn't be changed back then, as 1.10 would make you re-select the turret to put on it, so you had to just live with the Viper body. This mod was a godsend for casual skirmishes and such, as your trucks took hardly any time getting around, and could never get stuck. Back in 1.10, you couldn't build anywhere that a ground unit couldn't get to, but I've noticed that that has changed since then, which I'm genuinely excited about.
"researchmod2" was an odd one. I think we found it in some random mod pack, with no documentation of who made it. It greatly increased the effectiveness of Research Modules and Research Upgrades, hugely speeding research up, especially in the late game, where research otherwise drags on and on. I'm not sure exactly how much it accelerated research, but what I do remember is that, whereas in vanilla WZ, the 'research power' bar on the research facilities in the Research menu never fills the whole way up, researchmod2 would cap the bar out in just a handful of upgrades, and continue to speed them up from there, so it had to have been at least three or four times faster, I think.
So could any of you help us out? I don't imagine these mods would be too terribly hard to make, but I don't know any code at all, so I couldn't do it myself without putting in some serious time and effort to learn to code. I'm also aware that these mods wouldn't be the least bit balanced, and I am okay with that. Again, they're for skirmish shenanigans rather than competitive online play.
Any help would be greatly appreciated. Thanks.