If you would be so kind to list any map or mod that you have made in this thread, and specify which licensing agreements you are willing to put up with.
If you want inclusion with Warzone 2100, you have several options:
GPL 2 is obviously favoured, since that is what Warzone 2100 is licensed under. An "or later" clause is prefered. CC0 is favored, since it's basically a public domain dedication, and allows us to use your work without worrying about copyright. CC licenses are favored over GPL since the GPL is designed to be a programming source code license, not a content license.
(I linked to the CC's summary of the GPL, since that is probably easier to understand than the original lawyer text.
Just as with the CC, you can follow the link at the bottom of that page to read the full license.)
What we do not have any use for is NC (non-comercial) or ND (no-derivates) variants of the Creative Commons licenses. (We cannot accept them since they are incompatible with Free Software)
Non SA (share-alike) variants are not prefered. (Zarel: Why not? We're here to make a game, not promote copyleft license zealotry)
Another option is CC0, or giving it away into the Public Domain, in which case we will relicense it as "GPL 2 or later" for the use in Warzone 2100.
Both licenses allow distribution and modfication.
Basic rundown of the GPL 2:
- You must hand out the "sourcecode" ("the preferred form of the work for making modifications to it") along with your work. For images this means it should be lossless (i.e. not jpeg), models and scripts are ok as is, etc
- Every work which needs your work to be functional (i.e. a mod which uses your textures) needs to be licensed GPL 2 (or compatible). This ensures that people use Free stuff to produce Free stuff. (Free as in Freedom.)
Feel free to add to these descriptions.