Yes, as long as when 3DS Max saves a model then 1 "default unit" gets saved as 1 in the 3DS file (in floating point.)Roach wrote:I know to my own knowledge that 128 = 1 tile in Warzone 2100. So if I was to make a model has a size of 128x128x182
using default units in Gmax or 3DS Max will the model correspond to the size of one tile ingame when converted to .pie format?
-64 0 -64
-64 -0 64
-64 128 -64
-64 128 64
64 0 -64
64 0 64
64 128 -64
64 128 64
[The extension 3ds has been deactivated and can no longer be displayed.]
--- Starting log ---
error |07:38:12: [_imd_load_level] _imd_load_level: too many points in IMD
error |07:38:12: [iV_ProcessIMD] iV_ProcessIMD icbmsilo.pie unsuccessful
error |07:38:12: [dataIMDBufferLoad] IMD load failed - icbmsilo.pie
error |07:38:12: [resLoadFile] resLoadFile: The load function for resource type "IMD" failed for file "icbmsilo.pie"
fatal |07:38:12: [resLoad] Failed to parse wrf/piestats.wrf
IIRC that 3DS converter doesn't remove duplicate vertices, it does a straight forward conversion (unlike the tool I'm working on,) so you end up with 2 or 3 times as many vertices.Roach wrote:I've made my first attempt but for odd reasons it fails to load ingame after conversion, too many points ingame? it says
but the original .MAX model only has 352 triangles and 216 vertices before exporting to .3ds
Boris wrote:but steel you need edit that manuel..yes??