Questions about Textures and Models
Posted: 05 Jul 2016, 22:12
Hello, I have been interested in modding warzone; but I have came across some questions in the process.
My big question is about the textures. I see that the texture pages contain the team colors, ect. I am wondering if I would need to mimic the layout used for say, the weapon textures to have colors work properly. I would then assume the PIE file holds the coordinates for the colors?
I am also not having luck getting models into the game. All I have done is added my .pie models into the proper component folder, and edited an existing stat entry to use my pie model. The confusion I am encountering is that the original model (say the machine gun) displays. I do not receive any errors. It seems as if warzone loads the default model?
I used base.wz to add my model and edit the stat file. I zipped the file and renamed the extension and moved it to my autoloader folder.
Warzone states "modtest.wz" has loaded, so the mod is loading.
I'm not really skilled when it comes to modding, but I can do a lot of basic things. I feel I'm missing some basic steps and information.
If anyone is curious I want to make a mod that adds a few weapons. Mainly as alternatives to existing weapons. Like a rocket/missile equivalent to the HVC, or a "shotgun cannon" to give the cannon line a effective tool against cyborgs.
My big question is about the textures. I see that the texture pages contain the team colors, ect. I am wondering if I would need to mimic the layout used for say, the weapon textures to have colors work properly. I would then assume the PIE file holds the coordinates for the colors?
I am also not having luck getting models into the game. All I have done is added my .pie models into the proper component folder, and edited an existing stat entry to use my pie model. The confusion I am encountering is that the original model (say the machine gun) displays. I do not receive any errors. It seems as if warzone loads the default model?
I used base.wz to add my model and edit the stat file. I zipped the file and renamed the extension and moved it to my autoloader folder.
Warzone states "modtest.wz" has loaded, so the mod is loading.
I'm not really skilled when it comes to modding, but I can do a lot of basic things. I feel I'm missing some basic steps and information.
If anyone is curious I want to make a mod that adds a few weapons. Mainly as alternatives to existing weapons. Like a rocket/missile equivalent to the HVC, or a "shotgun cannon" to give the cannon line a effective tool against cyborgs.