Mod idea - shape and textures

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DrWolf
Greenhorn
Posts: 8
Joined: 24 Aug 2015, 22:12

Mod idea - shape and textures

Post by DrWolf »

Hi all,

I have an idea for a map/mod. Is there a guide/tutorial how to create self-made objects like the ruin-buildings, damage cars or threes etc. and put them into a title-set?
I would like to create some new objects and textures for them.

I do not know which kind of objects on this game works but a can design conventional 3D models in cinema 4D (maybe this helps).

Best regards,
Dr. Wolf
stiv
Warzone 2100 Team Member
Warzone 2100 Team Member
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Joined: 18 Jul 2008, 04:41
Location: 45N 86W

Re: Mod idea - shape and textures

Post by stiv »

Have you checked out the resources on the Warzone Wiki?

The Warzone data format is called PIE. It is a simple text-based format that is easy to parse. There are converter to/from other common formats.
DrWolf
Greenhorn
Posts: 8
Joined: 24 Aug 2015, 22:12

Re: Mod idea - shape and textures

Post by DrWolf »

I think you mean that:

http://developer.wz2100.net/wiki/TitleIndex

Yes, there are some interesting topics:

http://developer.wz2100.net/wiki/Artwor ... algraphics
http://developer.wz2100.net/wiki/Creating3DContent
http://developer.wz2100.net/wiki/ModdingTilesets
http://developer.wz2100.net/wiki/PIE_models
http://developer.wz2100.net/wiki/TxtEditing

But could not find a good explained tutorial (links are dead).

So, I will try to do sth, and show you the results. Maybe you can give me some tips then to inclute that in the game (if needed).

Best regards,
Dr. Wolf
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sttn_ern
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Joined: 23 May 2019, 18:46
Location: U.S.

Re: Mod idea - textures

Post by sttn_ern »

How many tiles can you have, there's 77 with textures on them and 18 that are black. Can you use the black ones and put a texture on them to use in the game, and if so how do you get them to show up to use in the editor? ( FlaME 1.29 )
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