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Mod idea - shape and textures

Posted: 26 Aug 2015, 00:18
by DrWolf
Hi all,

I have an idea for a map/mod. Is there a guide/tutorial how to create self-made objects like the ruin-buildings, damage cars or threes etc. and put them into a title-set?
I would like to create some new objects and textures for them.

I do not know which kind of objects on this game works but a can design conventional 3D models in cinema 4D (maybe this helps).

Best regards,
Dr. Wolf

Re: Mod idea - shape and textures

Posted: 26 Aug 2015, 05:18
by stiv
Have you checked out the resources on the Warzone Wiki?

The Warzone data format is called PIE. It is a simple text-based format that is easy to parse. There are converter to/from other common formats.

Re: Mod idea - shape and textures

Posted: 26 Aug 2015, 09:42
by DrWolf
I think you mean that:

http://developer.wz2100.net/wiki/TitleIndex

Yes, there are some interesting topics:

http://developer.wz2100.net/wiki/Artwor ... algraphics
http://developer.wz2100.net/wiki/Creating3DContent
http://developer.wz2100.net/wiki/ModdingTilesets
http://developer.wz2100.net/wiki/PIE_models
http://developer.wz2100.net/wiki/TxtEditing

But could not find a good explained tutorial (links are dead).

So, I will try to do sth, and show you the results. Maybe you can give me some tips then to inclute that in the game (if needed).

Best regards,
Dr. Wolf

Re: Mod idea - textures

Posted: 18 Jun 2019, 16:08
by sttn_ern
How many tiles can you have, there's 77 with textures on them and 18 that are black. Can you use the black ones and put a texture on them to use in the game, and if so how do you get them to show up to use in the editor? ( FlaME 1.29 )