vexed wrote: then please be verbose on what is it you need, and how it should be done, and why it is needed.
Just now, i am making a new map in Rocky-style and i am badly missing a feature like the boulders in Arizona-maps. I know, i can use this feature in every style, but it looks very bad on snow. I need this feature to block a high-plateau near the base. I don`t want, that transporters are able to land there. I could use some tiles, changing them to cliff faces. But the map is more or less near the finish and in this case it would be necessary to prove the whole map , if there is this cliff face tile anywhere. Horrible job. We have the boulders in Arizona, why not in urban and in Rocky? This blocking feature is very important. It is a pity, that i can`t program
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.