Map-Mods HELP NoQ

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
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DoKo1987
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Joined: 13 Jan 2015, 18:52

Map-Mods HELP NoQ

Post by DoKo1987 »

Hi, i´m new at this forum... and my english was not so good... :-)
Please answer in easy-plain English! :) :) :)

I want to create a Map-Mod!

I think I know which files are needed for a map mod... :3
The multilim.slo, multilim.vlo and rules.js, right? :hmm:

Problem:
How I can create these files? :?: :hmm:
What needs to be considered?
A detailed instruction would be nice!

I know that NoQ own mods created!
for example the NoArty Mod

NoQ, can you help me??? Please...
stiv
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Re: Map-Mods HELP NoQ

Post by stiv »

Did you look at the wiki?
http://developer.wz2100.net/wiki
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NoQ
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Re: Map-Mods HELP NoQ

Post by NoQ »

Yes, we do need a better modding tutorial.
I don't have guts to write one right now.
But if specific questions are asked, specific answers would be much easier to get.
Also, viewtopic.php?f=5&t=9003
which files are needed for a map mod
None. All files in any mod are optional.
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Delphinio
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Re: Map-Mods HELP NoQ

Post by Delphinio »

NoQ wrote:
which files are needed for a map mod
None. All files in any mod are optional.
Well you need at least the map files, if it should be a map-mod : ).
DoKo1987
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Re: Map-Mods HELP NoQ

Post by DoKo1987 »

Hi,
thanks all! :) :) :)

In a Map-Mod file (Xc-blablabla.wz) are the following files:

construction.txt
functions.txt
propulsion.txt
repair.txt
weapons.txt
IN the folder "stats"

multilim.slo
multilim.vlo
IN the folder "script"
and
rules.js
IN the folder "skirmish"

So I think that these files are important!
right? :hmm:

Because in a normal map (.wz) are these files not included...
DoKo1987
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Re: Map-Mods HELP NoQ

Post by DoKo1987 »

Hi,
I have a problem:


In the rules.js file I could disable certain buildings!
In the weapons.txt file I could disable certain Weapons!
That works beautifully... I Think... :)

The Problem
In Skirmish mode have the computer "disabled weapons" for his tanks...

Example: The MG are in the weapons.txt as "not designable" declared (a Zero for a One)
In Skirmish mode, I dont have the MG, but the Computer has the MG!
Where is the Problem? :hmm: :hmm: :hmm:
DoKo1987
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Re: Map-Mods HELP NoQ

Post by DoKo1987 »

Can anybody help me? :( :( :( Please! :)
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MaNGusT
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Re: Map-Mods HELP NoQ

Post by MaNGusT »

DoKo1987 wrote:Can anybody help me? :( :( :( Please! :)
Have you tried to pick a different AI? (Nexus AI is a default one but it cheats)
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DoKo1987
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Re: Map-Mods HELP NoQ

Post by DoKo1987 »

Mh... Okey. i try it now... Wait... :)
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Iluvalar
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Re: Map-Mods HELP NoQ

Post by Iluvalar »

Ok so.. any file in the /base or /multiplayer folder can be overwrited with a mod. Open those files look at them, you can mod anything in it. You gonna need to edit the AI so it stop to try using stuff that you erased. I will crash anyway if you remove them entirely. So yes you can remove the flag "designable" and the remove the relevant templates from the AI script.
Heretic 2.3 improver and proud of it.
DoKo1987
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Re: Map-Mods HELP NoQ

Post by DoKo1987 »

@MaNGusT:
Did not work! I Try all AI´s... :-(

My Friend on the map build tanks with the "MG"!
The opponent on the map has also the "MG" for his tanks... :-(

@Iluvalar

Where i find the templates for the AI´s??
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