Map-Mods HELP NoQ
Map-Mods HELP NoQ
Hi, i´m new at this forum... and my english was not so good...
Please answer in easy-plain English!
I want to create a Map-Mod!
I think I know which files are needed for a map mod...
The multilim.slo, multilim.vlo and rules.js, right?
Problem:
How I can create these files?
What needs to be considered?
A detailed instruction would be nice!
I know that NoQ own mods created!
for example the NoArty Mod
NoQ, can you help me??? Please...
Please answer in easy-plain English!
I want to create a Map-Mod!
I think I know which files are needed for a map mod...
The multilim.slo, multilim.vlo and rules.js, right?
Problem:
How I can create these files?
What needs to be considered?
A detailed instruction would be nice!
I know that NoQ own mods created!
for example the NoArty Mod
NoQ, can you help me??? Please...
Re: Map-Mods HELP NoQ
Did you look at the wiki?
http://developer.wz2100.net/wiki
http://developer.wz2100.net/wiki
Re: Map-Mods HELP NoQ
Yes, we do need a better modding tutorial.
I don't have guts to write one right now.
But if specific questions are asked, specific answers would be much easier to get.
Also, viewtopic.php?f=5&t=9003
I don't have guts to write one right now.
But if specific questions are asked, specific answers would be much easier to get.
Also, viewtopic.php?f=5&t=9003
None. All files in any mod are optional.which files are needed for a map mod
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Map-Mods HELP NoQ
Well you need at least the map files, if it should be a map-mod : ).NoQ wrote:None. All files in any mod are optional.which files are needed for a map mod
Re: Map-Mods HELP NoQ
Hi,
thanks all!
In a Map-Mod file (Xc-blablabla.wz) are the following files:
construction.txt
functions.txt
propulsion.txt
repair.txt
weapons.txt
IN the folder "stats"
multilim.slo
multilim.vlo
IN the folder "script"
and
rules.js
IN the folder "skirmish"
So I think that these files are important!
right?
Because in a normal map (.wz) are these files not included...
thanks all!
In a Map-Mod file (Xc-blablabla.wz) are the following files:
construction.txt
functions.txt
propulsion.txt
repair.txt
weapons.txt
IN the folder "stats"
multilim.slo
multilim.vlo
IN the folder "script"
and
rules.js
IN the folder "skirmish"
So I think that these files are important!
right?
Because in a normal map (.wz) are these files not included...
Re: Map-Mods HELP NoQ
Hi,
I have a problem:
In the rules.js file I could disable certain buildings!
In the weapons.txt file I could disable certain Weapons!
That works beautifully... I Think...
The Problem
In Skirmish mode have the computer "disabled weapons" for his tanks...
Example: The MG are in the weapons.txt as "not designable" declared (a Zero for a One)
In Skirmish mode, I dont have the MG, but the Computer has the MG!
Where is the Problem?
I have a problem:
In the rules.js file I could disable certain buildings!
In the weapons.txt file I could disable certain Weapons!
That works beautifully... I Think...
The Problem
In Skirmish mode have the computer "disabled weapons" for his tanks...
Example: The MG are in the weapons.txt as "not designable" declared (a Zero for a One)
In Skirmish mode, I dont have the MG, but the Computer has the MG!
Where is the Problem?
Re: Map-Mods HELP NoQ
Can anybody help me? Please!
Re: Map-Mods HELP NoQ
Have you tried to pick a different AI? (Nexus AI is a default one but it cheats)DoKo1987 wrote:Can anybody help me? Please!
Re: Map-Mods HELP NoQ
Mh... Okey. i try it now... Wait...
Re: Map-Mods HELP NoQ
Ok so.. any file in the /base or /multiplayer folder can be overwrited with a mod. Open those files look at them, you can mod anything in it. You gonna need to edit the AI so it stop to try using stuff that you erased. I will crash anyway if you remove them entirely. So yes you can remove the flag "designable" and the remove the relevant templates from the AI script.
Heretic 2.3 improver and proud of it.
Re: Map-Mods HELP NoQ
@MaNGusT:
Did not work! I Try all AI´s...
My Friend on the map build tanks with the "MG"!
The opponent on the map has also the "MG" for his tanks...
@Iluvalar
Where i find the templates for the AI´s??
Did not work! I Try all AI´s...
My Friend on the map build tanks with the "MG"!
The opponent on the map has also the "MG" for his tanks...
@Iluvalar
Where i find the templates for the AI´s??