Map-Mods HELP NoQ

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
Post Reply
DoKo1987
Greenhorn
Posts: 6
Joined: 13 Jan 2015, 18:52

Map-Mods HELP NoQ

Post by DoKo1987 » 13 Jan 2015, 19:35

Hi, i´m new at this forum... and my english was not so good... :-)
Please answer in easy-plain English! :) :) :)

I want to create a Map-Mod!

I think I know which files are needed for a map mod... :3
The multilim.slo, multilim.vlo and rules.js, right? :hmm:

Problem:
How I can create these files? :?: :hmm:
What needs to be considered?
A detailed instruction would be nice!

I know that NoQ own mods created!
for example the NoArty Mod

NoQ, can you help me??? Please...

stiv
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 876
Joined: 18 Jul 2008, 04:41
Location: 45N 86W

Re: Map-Mods HELP NoQ

Post by stiv » 13 Jan 2015, 21:09

Did you look at the wiki?
http://developer.wz2100.net/wiki

User avatar
NoQ
Special
Special
Posts: 6225
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Map-Mods HELP NoQ

Post by NoQ » 13 Jan 2015, 21:38

Yes, we do need a better modding tutorial.
I don't have guts to write one right now.
But if specific questions are asked, specific answers would be much easier to get.
Also, viewtopic.php?f=5&t=9003
which files are needed for a map mod
None. All files in any mod are optional.

User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: Map-Mods HELP NoQ

Post by Delphinio » 14 Jan 2015, 00:20

NoQ wrote:
which files are needed for a map mod
None. All files in any mod are optional.
Well you need at least the map files, if it should be a map-mod : ).

DoKo1987
Greenhorn
Posts: 6
Joined: 13 Jan 2015, 18:52

Re: Map-Mods HELP NoQ

Post by DoKo1987 » 14 Jan 2015, 17:36

Hi,
thanks all! :) :) :)

In a Map-Mod file (Xc-blablabla.wz) are the following files:

construction.txt
functions.txt
propulsion.txt
repair.txt
weapons.txt
IN the folder "stats"

multilim.slo
multilim.vlo
IN the folder "script"
and
rules.js
IN the folder "skirmish"

So I think that these files are important!
right? :hmm:

Because in a normal map (.wz) are these files not included...

DoKo1987
Greenhorn
Posts: 6
Joined: 13 Jan 2015, 18:52

Re: Map-Mods HELP NoQ

Post by DoKo1987 » 16 Jan 2015, 11:54

Hi,
I have a problem:


In the rules.js file I could disable certain buildings!
In the weapons.txt file I could disable certain Weapons!
That works beautifully... I Think... :)

The Problem
In Skirmish mode have the computer "disabled weapons" for his tanks...

Example: The MG are in the weapons.txt as "not designable" declared (a Zero for a One)
In Skirmish mode, I dont have the MG, but the Computer has the MG!
Where is the Problem? :hmm: :hmm: :hmm:

DoKo1987
Greenhorn
Posts: 6
Joined: 13 Jan 2015, 18:52

Re: Map-Mods HELP NoQ

Post by DoKo1987 » 18 Jan 2015, 20:58

Can anybody help me? :( :( :( Please! :)

User avatar
MaNGusT
Art contributor
Posts: 1039
Joined: 22 Sep 2006, 10:31
Location: Polar region, Russia

Re: Map-Mods HELP NoQ

Post by MaNGusT » 18 Jan 2015, 21:02

DoKo1987 wrote:Can anybody help me? :( :( :( Please! :)
Have you tried to pick a different AI? (Nexus AI is a default one but it cheats)
Image

DoKo1987
Greenhorn
Posts: 6
Joined: 13 Jan 2015, 18:52

Re: Map-Mods HELP NoQ

Post by DoKo1987 » 18 Jan 2015, 21:10

Mh... Okey. i try it now... Wait... :)

User avatar
Iluvalar
Regular
Regular
Posts: 1798
Joined: 02 Oct 2010, 18:44

Re: Map-Mods HELP NoQ

Post by Iluvalar » 18 Jan 2015, 21:12

Ok so.. any file in the /base or /multiplayer folder can be overwrited with a mod. Open those files look at them, you can mod anything in it. You gonna need to edit the AI so it stop to try using stuff that you erased. I will crash anyway if you remove them entirely. So yes you can remove the flag "designable" and the remove the relevant templates from the AI script.
Heretic 2.3 improver and proud of it.

DoKo1987
Greenhorn
Posts: 6
Joined: 13 Jan 2015, 18:52

Re: Map-Mods HELP NoQ

Post by DoKo1987 » 18 Jan 2015, 21:23

@MaNGusT:
Did not work! I Try all AI´s... :-(

My Friend on the map build tanks with the "MG"!
The opponent on the map has also the "MG" for his tanks... :-(

@Iluvalar

Where i find the templates for the AI´s??

Post Reply