Hello,
I´m new in this game and I have some problems with Mods.
I have the version 3.1.1 and I´ve tried anything but i can´t use Mods. I tried a Mod-programm, tried it with "--Mod Name.wz" and I can´t find the config folder because I only have a config file and no folder...
Could it be that Mods only work on 2.x? And if it´s so, can I get my savefiles from 3.1.1 to 2.x or would I have to start all over?
And also I want to know what the differences between 2.x and 3.x are... I can´t find them apart from Bug fixes and a few mor options...
Mods
Re: Mods
What's written (and linked from FAQ) is 'the config folder', not 'the "config" folder':
It's the same on 2.x and 3.x.
No, you cannot convert 3.x savegames to 2.x savegames (even compatibility between 3.1.1 savegames to 3.1.0 savegames is not guaranteed).
You also need to use '=' after command line keys, as written (and linked from FAQ).
The 'm' in --mod is not capital.The name and location of the config folder is different on different systems
It's the same on 2.x and 3.x.
No, you cannot convert 3.x savegames to 2.x savegames (even compatibility between 3.1.1 savegames to 3.1.0 savegames is not guaranteed).
You also need to use '=' after command line keys, as written (and linked from FAQ).
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Re: Mods
There is no Mod folder... :/
http://s1.directupload.net/images/140508/8iwv9mos.jpg
http://s1.directupload.net/images/140508/8iwv9mos.jpg
Re: Mods
Its ok
make a folder and call it mods
Inside that folder create the folders
----Flags-------------------Description------------------folders----------
--mod=mod Enable a global mod global
--mod_ca=mod Enable a campaign only mod campaign
--mod_mp=mod Enable a multiplay only mod multiplay
You can create the autoload folder but if you forget you have a mod in it there can be all sorts of issues.
There is a few mod loader programs floating about the forum but they too are not easy to understand if you dont read directions.
Create one-I3OOM- wrote:There is no Mod folder... :/
make a folder and call it mods
Inside that folder create the folders
----Flags-------------------Description------------------folders----------
--mod=mod Enable a global mod global
--mod_ca=mod Enable a campaign only mod campaign
--mod_mp=mod Enable a multiplay only mod multiplay
You can create the autoload folder but if you forget you have a mod in it there can be all sorts of issues.
There is a few mod loader programs floating about the forum but they too are not easy to understand if you dont read directions.
Re: Mods
Not sure if it works, but you can try to mess up your gameinfo.ini in the savegame's folder:or something like that. Depending on the mod, you never know when (on reloading what) exactly it will get applied though.
Code: Select all
mods=camtime31.wz
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