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Black NEXUS
Trained
Posts: 100 Joined: 12 Sep 2009, 14:11
Location: Germany
Post
by Black NEXUS » 10 Feb 2014, 23:22
Hi guys,
i've a probleme with my older mod from 2.3.x.
Code: Select all
info |10:05:47: [_imd_load_polys:96] Invalid polygon size (4)
info |10:05:47: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |10:05:47: [_imd_load_level:611] (_load_level) unexpected directive 200 4
info |10:05:47: [_imd_load_polys:96] Invalid polygon size (4)
info |10:05:47: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |10:05:47: [_imd_load_level:611] (_load_level) unexpected directive 4200 4
info |10:05:47: [_imd_load_polys:96] Invalid polygon size (4)
info |10:05:47: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |10:05:47: [_imd_load_level:611] (_load_level) unexpected directive 4200 4
info |10:05:47: [_imd_load_polys:96] Invalid polygon size (4)
info |10:05:47: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |10:05:47: [_imd_load_level:611] (_load_level) unexpected directive 2A00 4
info |10:05:47: [_imd_load_polys:96] Invalid polygon size (4)
info |10:05:47: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |10:05:47: [_imd_load_level:611] (_load_level) unexpected directive 2A00 4
info |10:05:47: [_imd_load_polys:96] Invalid polygon size (4)
info |10:05:47: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |10:05:47: [_imd_load_level:611] (_load_level) unexpected directive 6A00 4
info |10:05:47: [_imd_load_polys:96] Invalid polygon size (4)
info |10:05:47: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |10:05:47: [_imd_load_level:611] (_load_level) unexpected directive 6A00 4
There're the pie files of an older version, how can i refactore there?
Exist newer and complete guides for modding?
Thx
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Staff
Global Moderator
Posts: 387 Joined: 27 May 2011, 04:08
Post
by Staff » 11 Feb 2014, 04:26
Sorry, this account has been deactivated.
Please post issues in Website feedback instead, only Moderators can read things there.
Black NEXUS
Trained
Posts: 100 Joined: 12 Sep 2009, 14:11
Location: Germany
Post
by Black NEXUS » 11 Feb 2014, 20:22
Ah, Thanks, i'll try it
//Edit
The Link for the exe is dead. If i try to fix ist myself, it don't work, because i havn't the tc-pages...
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Black NEXUS
Trained
Posts: 100 Joined: 12 Sep 2009, 14:11
Location: Germany
Post
by Black NEXUS » 11 Feb 2014, 20:30
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Staff
Global Moderator
Posts: 387 Joined: 27 May 2011, 04:08
Post
by Staff » 12 Feb 2014, 03:52
You expected something different from a ~3 year old post ?
This is why we don't like necro posts.
Sorry, this account has been deactivated.
Please post issues in Website feedback instead, only Moderators can read things there.
Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 12 Feb 2014, 12:05
https://github.com/Warzone2100/warzone2 ... implipie.c
Compile it or get some one to comile it for you.
I considered the requests from few threads and it seems no one wants to compile the program they need so I have attempted to remedy that here is a simplipie win7 compile it works on my machine that's all I can say.
To use it open a command prompt and navigate to where you have stored simplipie.exe to run it enter at the prompt "simplipie.exe -v and path to you file plus the files name.
EG: simplipie.exe -v Desktop/blhq.pie
Thats a example your paths maybe different ok so thats as good as it gets good luck.
regards Berg
Attachments
simplipie.zip
simplipie.exe made with gcc32 bit on a 64bit win7 + the simplipie.c file (40.88 KiB) Downloaded 238 times
Black NEXUS
Trained
Posts: 100 Joined: 12 Sep 2009, 14:11
Location: Germany
Post
by Black NEXUS » 13 Feb 2014, 22:47
Sorry Berg, C is not my specialization, I'm a web developer^^
But... Thx
And after the refactoring, it's works
I've one probleme: does the cyborg jump prop not move anymore?
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