Yes, I've returned after building a new computer. Wow, I've been gone longer than I expected.
More to the point, I'm planning on a Planetary Campaign through the Latest Stable Build of this engine. And I've got questions, few of which are critical to the success of this project.
1. I plan to use a Map Generator for the setting of this campaign. What is the best choice? It must include:
* Horizontal wrap-around for editing beyond map borders. This is because I plan to dump the map render to PhotoShop at a later date.
* Support for Large Renders, since I don't know the actual pixel per inch proportions when I make the heightmaps. But one thing is for sure, they will be big.
* Must have a greyscale height chart, to match that of the color height chart used to depict landmasses from bodies of water.
* All of the above features must be free with the program.
2. What should be the conflict about? Abstracts included a natural resource like petroleum, and conflicting nationalist ideals.
3. Should I present the mission briefings as FMVs in the style of Command and Conquer, or as computer-assisted animations?
4. What about new unit assets, if possible, should I expand the tech tree, or do I have to replace assets towards my own?
5. Considering the above, should I present this campaign in the form of a total conversion mod?
Any suggestions, and/or alternatives are welcome, as long as a rationale is given.
Planetary Campaign - Questions to Consider
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- The Overlord
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Re: Planetary Campaign - Questions to Consider
If you need to expand the tech tree, I believe that Iluvalar's mod has a few more weapons you might be able to use:
viewtopic.php?t=8179
viewtopic.php?t=8179
Warzone 2100 is love, life.
Member of the BDC clan and adept at multiplayer battles. Feel free to PM me questions about multiplayer.
Member of the BDC clan and adept at multiplayer battles. Feel free to PM me questions about multiplayer.