World War II specific tech tree and units?

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
Post Reply
franconian
New user
Posts: 2
Joined: 17 Mar 2013, 02:45

World War II specific tech tree and units?

Post by franconian » 17 Mar 2013, 13:25

Hi!
Maybe it would not be a WZ _2100_ anymore but I really would like to have a WWII mod (or version, WZ1940).
Am I alone with this suggestion or are there others who could help to create this mod/branch?

User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: World War II specific tech tree and units?

Post by NoQ » 17 Mar 2013, 16:13

This idea comes up from time to time (as well as a campaign based on WWII events), but i've not heard of any reasonable progress.

Jorzi
Regular
Regular
Posts: 2053
Joined: 11 Apr 2010, 00:14

Re: World War II specific tech tree and units?

Post by Jorzi » 17 Mar 2013, 19:56

You can already play as soviets by building medium cannon cobra tracks exclusively :D (T34) jk
ImageImage
-insert deep philosophical statement here-

stiv
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 876
Joined: 18 Jul 2008, 04:41
Location: 45N 86W

Re: World War II specific tech tree and units?

Post by stiv » 18 Mar 2013, 03:04

Jorzi wrote:You can already play as soviets by building medium cannon cobra tracks exclusively :D (T34) jk
Heh. Funny! And make a lot of them because quantity has a quality all its own.

User avatar
Sadjuuk
Greenhorn
Posts: 14
Joined: 18 Mar 2013, 01:18
Location: France

Re: World War II specific tech tree and units?

Post by Sadjuuk » 30 Mar 2013, 17:32

Hello, you can play in T2 map with 0 research center as limit :wink:

Post Reply