AIEditor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
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Andrie
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AIEditor

Post by Andrie » 19 Nov 2012, 13:37

Who still use it :?: :?:
It needs an update or two :!: :!:
aieditor.zip
Download and try it!
(133.01 KiB) Downloaded 121 times
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Lord Apocalypse
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Re: AIEditor

Post by Lord Apocalypse » 19 Nov 2012, 19:31

Is this the editor from 99/00??

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Andrie
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Re: AIEditor

Post by Andrie » 20 Nov 2012, 15:54

The Newest group made it.
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Lord Apocalypse
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Re: AIEditor

Post by Lord Apocalypse » 20 Nov 2012, 20:04

I know, I was in NEWST and if memory serves it was written by troman.

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Rman Virgil
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Re: AIEditor

Post by Rman Virgil » 21 Nov 2012, 01:31

Lord Apocalypse wrote:I know, I was in NEWST and if memory serves it was written by troman.
Yup. And Bones0 lent an assist. There were actually 2 A.I. editors. One for making simple SKI A.I.'s and one for making single CAM missions - kinda like challenge maps. While not their primary purpose, both were good learning tools for rank novices having anxiety about getting their feet wet in scripting. 'Course they are both entirely incompatible with WZ today as well they were strictly WIN only tools.

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Lord Apocalypse
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Re: AIEditor

Post by Lord Apocalypse » 21 Nov 2012, 05:14

and one of the few things I don't have the source for (I think) :(

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Rman Virgil
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Re: AIEditor

Post by Rman Virgil » 23 Nov 2012, 03:32

Lord Apocalypse wrote:and one of the few things I don't have the source for (I think) :(

We had the source on Pumpkin 2 but then some stupid chit happened and we lost a lot when we had to migrate to rts.net. Stuff was replaced after the move but not these guys. I don't have em. All our tools were written in VB and pose the same challenges recently faced by Strata in dealing with PieSlicer and WZCK.

Good thing outta this is that much of the Mission Editor functionality has in effect been integrated into the game via Challenges.

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shpooky_
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Re: AIEditor

Post by shpooky_ » 25 Nov 2012, 00:00

ok what is this AIE editor

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