FlaME -- The Warzone 2100 Map Editor
Re: FlaME -- The Warzone 2100 Map Editor
Ok, so, i`ve noticed that there aren`t any real guides on actually installing this stuff, i`ve tried the auto installer, on atlassion, but i can`t get the tilesets to work, and i`m missing a couple of .Pies. so, can someone help me?
Re: FlaME -- The Warzone 2100 Map Editor
I never installed Flame or Edit World (wiki) but think that is important to the future of the project .
So I think (but I'm not a programming user) maybe for Linux users there are a software that can be used to do front-end for this task - Gambas → http://gambas.sourceforge.net/
This IDE is siimilar to Visual Basic and Java , maybe someone can do a good editor with this and then for Linux users finally have a native program to build maps.
So I think (but I'm not a programming user) maybe for Linux users there are a software that can be used to do front-end for this task - Gambas → http://gambas.sourceforge.net/
This IDE is siimilar to Visual Basic and Java , maybe someone can do a good editor with this and then for Linux users finally have a native program to build maps.
Re: FlaME -- The Warzone 2100 Map Editor
I followed all the instructions correctly mentioned on https://warzone.atlassian.net/wiki/spac ... E+on+Linux
However I am receiving this exception. What exactly is missing.
Unhandled Exception:
System.TypeInitializationException: The type initializer for 'FlaME.modProgram' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly or one of its dependencies.
at FlaME.clsBrush..ctor (System.Double InitialRadius, FlaME.clsBrush+enumShape InitialShape) [0x0001e] in <a5ff93dc96f14a84b98d76f832732857>:0
at FlaME.modProgram..cctor () [0x00026] in <a5ff93dc96f14a84b98d76f832732857>:0
However I am receiving this exception. What exactly is missing.
Unhandled Exception:
System.TypeInitializationException: The type initializer for 'FlaME.modProgram' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly or one of its dependencies.
at FlaME.clsBrush..ctor (System.Double InitialRadius, FlaME.clsBrush+enumShape InitialShape) [0x0001e] in <a5ff93dc96f14a84b98d76f832732857>:0
at FlaME.modProgram..cctor () [0x00026] in <a5ff93dc96f14a84b98d76f832732857>:0
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Re: FlaME -- The Warzone 2100 Map Editor
Please give the source.
https://github.com/flail/flaME
The page is not available. I want to rewrite to C ++.
https://github.com/flail/flaME
The page is not available. I want to rewrite to C ++.
You can support me. DOGE wallet - D5GFBVPoa2jcrwJqXyBvcYimnBB6mgHGjT
- Berserk Cyborg
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Re: FlaME -- The Warzone 2100 Map Editor
Looks like they deleted their repo. We still have it here https://github.com/Warzone2100/flaME.moltengear wrote: ↑25 Nov 2018, 08:19Please give the source.
https://github.com/flail/flaME
The page is not available. I want to rewrite to C ++.
Edit: Or sharpflame which is more modern https://github.com/bchavez/SharpFlame.
- WZ2100ModsFAn
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Re: FlaME -- The Warzone 2100 Map Editor
Is there some way some one can update the old repo?Berserk Cyborg wrote: ↑25 Nov 2018, 19:11Looks like they deleted their repo. We still have it here https://github.com/Warzone2100/flaME.moltengear wrote: ↑25 Nov 2018, 08:19Please give the source.
https://github.com/flail/flaME
The page is not available. I want to rewrite to C ++.
Now i remember SharpFlaME https://github.com/bchavez/SharpFlame
but i can't download it's exe anymore which means i have to compile it myself.

I remember this repo had a forum cowboy used for updates.
can someone upload a compiled .exe here?
The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore.
Also thanks.
Apologies if i dont see your post
central time usa
central time usa
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Re: FlaME -- The Warzone 2100 Map Editor
SharpFlame uses several unknown libraries to me. flaME uses unknown Matrix3D.
I have already found several implementations of this library. But nothing fits. Super.
In extreme case, I will have to slowly dig into the matrix functions.
I have already found several implementations of this library. But nothing fits. Super.
In extreme case, I will have to slowly dig into the matrix functions.
You can support me. DOGE wallet - D5GFBVPoa2jcrwJqXyBvcYimnBB6mgHGjT
Re: FlaME -- The Warzone 2100 Map Editor
See: https://visualstudio.microsoft.com/vs/s ... y-license/WZ2100ModsFAn wrote: ↑26 Nov 2018, 02:29The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore.
And here: https://docs.microsoft.com/en-us/visual ... ual-studio
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Re: FlaME -- The Warzone 2100 Map Editor
I got one question and please move this post if necessary.pastdue wrote: ↑27 Nov 2018, 19:41See: https://visualstudio.microsoft.com/vs/s ... y-license/WZ2100ModsFAn wrote: ↑26 Nov 2018, 02:29The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore.
And here: https://docs.microsoft.com/en-us/visual ... ual-studio
What do i need before i start the installation to select in one of the checkboxes?
Apologies if i dont see your post
central time usa
central time usa
Re: FlaME -- The Warzone 2100 Map Editor
Could someone upload FlaME tilesets for a version newer than 2.3?
They are no longer available in this thread due to link rot.
They are no longer available in this thread due to link rot.
Re: FlaME -- The Warzone 2100 Map Editor
the tiles master is using should be able to be used if you mipmap them?
also have a look at sharpe flame by cowboy
also have a look at sharpe flame by cowboy