Art Revolution mod. Latest release: January, 2015

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Jorzi
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by Jorzi » 20 Jan 2013, 18:33

Fixed ;)
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aubergine
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by aubergine » 20 Jan 2013, 20:08

Is the credits file the only change in alpha 3?
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by Jorzi » 20 Jan 2013, 22:53

Actually, the only difference should be cleaned-up shader as well as slightly smaller file size due to shrinking the transport texture to 1024 resolution.
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MaNGusT
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by MaNGusT » 21 Jan 2013, 10:48

aubergine wrote:Is the credits file the only change in alpha 3?
Nice joke :D
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by aubergine » 21 Jan 2013, 12:07

Well, that's the only change SF was reporting heh.
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by Merowingg » 21 Jan 2013, 17:14

MaNGusT when did you go onto dark side :(
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MaNGusT
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by MaNGusT » 21 Jan 2013, 17:22

Merowingg wrote:MaNGusT when did you go onto dark side :(
10 years ago, when I bought my 1st electro guitar. :ninja:
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by Merowingg » 21 Jan 2013, 17:39

Ah now I understand :3 :)

Gentlemen any screens of latest work? And not concrete walls ;)
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by Supermint » 22 Jan 2013, 20:25

Intresting. :?:
The mod doesnt appear to work correctly. It loads up OK in the load/chat box at the bottom of the screen BUT the units and building are the normal vanilla models. However AR_alpha 2 works fine. I am only using the AR mods.

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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by Jorzi » 22 Jan 2013, 23:26

Ah thanks for reporting, I accidentally added the whole folder to the zip instead of just its contents. Anyway, should be reuploaded now ;)
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Ezio
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by Ezio » 23 Jan 2013, 19:22

where do i see the changelog?, browse 'recent activity' manually or..
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by Jorzi » 23 Jan 2013, 20:02

I'm afraid so..
Maybe I should write one?
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by Ezio » 25 Jan 2013, 16:44

Jorzi wrote:I'm afraid so..
Maybe I should write one?
nvm i just took a look at artrev's to-do list, currently waiting for factory model :)
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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by themac » 26 Jan 2013, 02:12

This mod looks pretty good! :) The only thing I wonder about is - why does it slow down the fps so much? Assuming a smaller part of the map in view would help to raise the fps again - the closer look, the smaller view distance does not bring better fps. O.o Edit: The Python body + half tracks is missing the front tracks.

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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Post by MaNGusT » 26 Jan 2013, 09:56

themac wrote:This mod looks pretty good! :) The only thing I wonder about is - why does it slow down the fps so much? Assuming a smaller part of the map in view would help to raise the fps again - the closer look, the smaller view distance does not bring better fps. O.o
because of an old unoptimized renderer. It doesn't use the possibilities of the new hardware.
Last edited by MaNGusT on 26 Jan 2013, 13:52, edited 1 time in total.
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