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Re: Art Revolution mod. Latest release: January, 2015

Posted: 16 Jan 2018, 10:41
by Jorzi
So far we have been managing without alpha for the base plates. Cnceo did a few iterations with alpha but he ended up going back to the traditional format. It does give you more freedom and I actually kinda liked the bases with alpha, but if it complicates rendering, I don't think we need it. Non-square shapes can be made by simply altering the mesh, anyway, and much can already be done with 1-bit alpha.
In fact, what I would like more would be trying to move towards unified lighting of terrain and features.

Re: Art Revolution mod. Latest release: January, 2015

Posted: 20 Jan 2018, 20:48
by cnceo
I believe I tried to make use of it in order to blend in the baseplates with the underlying terrain. Not sure, if it really improved the look though. If I could wish for it, the base-plates would be proper models with fancy textures and shaders... ;)

Re: Art Revolution mod. Latest release: January, 2015

Posted: 22 Jan 2018, 09:55
by MaNGusT
Alpha is useful only for the flat base plates which flatten the terrain under it. so, as Jorzi said, in future we can just alter the mesh of it.

Re: Art Revolution mod. Latest release: January, 2015

Posted: 10 Oct 2018, 19:35
by qubodup
1. https://addons.wz2100.net/292 links directly to an old version
2. I made two higher-quality building sound effects, inspired by this gorgeous mod - feel free to include them viewtopic.php?f=49&t=14921

Re: Art Revolution mod. Latest release: January, 2015

Posted: 13 Oct 2018, 23:19
by Hanigun
Hi! Do you plan to continue working on the mod?

Re: Art Revolution mod. Latest release: January, 2015

Posted: 13 Oct 2018, 23:38
by monty_powmia
Hey! I would like you know it too

Re: Art Revolution mod. Latest release: January, 2015

Posted: 14 Oct 2018, 05:49
by MaNGusT
We could, I think, someday. It's just about finding the inspiration or something. Like adding support of tangent-space normal maps (and other "modern" graphic stuff) to latest build could make my workflow handy and more creative. I mean, for example, I can "draw" a lot of cool 3d details just by editing 2d texture but I can't do this with current normal mapping method. Such things just annoy me and I lose inspiration everytime I work on unfinished models.

Re: Art Revolution mod. Latest release: January, 2015

Posted: 29 Oct 2018, 10:58
by Morgana
give the mod for warzone 2100 3.2.3 ???

Re: Art Revolution mod. Latest release: January, 2015

Posted: 30 Jan 2019, 15:47
by Silvervulff
I have the latest WZ and latest ARmod, it works (I had to restart campaign..But that was ok) but animations like the Oil Derrick and Cyborgs legs are not moving..Working, but not moving.

Re: Art Revolution mod. Latest release: January, 2015

Posted: 04 Mar 2019, 00:40
by Jorzi
Finally an update, guys, Art revolution for warzone 3.3.0
Get it here:
https://sourceforge.net/projects/artrev ... z/download
What's new?
This is mostly a maintenance release
-Shaders have been updated to work with 3.3.0
-All animated units are updated to the new animation system (thanks Berg & co for helping out with this)
-Factories now have spinning fans, using the new mesh animation system (check out my animation export script if you are interested)
-Steam puffs also show up correctly on the factories now

Re: Art Revolution mod. Latest release: January, 2015

Posted: 04 Mar 2019, 02:51
by Berg

Re: Art Revolution mod. Latest release: January, 2015

Posted: 04 Mar 2019, 03:23
by WZ2100ModsFAn
Did you also get the transport fan animation?
Pretty cool the factory fan animation.
I'll try it soon.

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