Art Revolution mod. Latest release: January, 2015

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Jorzi
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Re: Art Revolution mod. Latest release: January, 2015

Post by Jorzi » 16 Jan 2018, 10:41

So far we have been managing without alpha for the base plates. Cnceo did a few iterations with alpha but he ended up going back to the traditional format. It does give you more freedom and I actually kinda liked the bases with alpha, but if it complicates rendering, I don't think we need it. Non-square shapes can be made by simply altering the mesh, anyway, and much can already be done with 1-bit alpha.
In fact, what I would like more would be trying to move towards unified lighting of terrain and features.
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cnceo
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Re: Art Revolution mod. Latest release: January, 2015

Post by cnceo » 20 Jan 2018, 20:48

I believe I tried to make use of it in order to blend in the baseplates with the underlying terrain. Not sure, if it really improved the look though. If I could wish for it, the base-plates would be proper models with fancy textures and shaders... ;)

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MaNGusT
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Re: Art Revolution mod. Latest release: January, 2015

Post by MaNGusT » 22 Jan 2018, 09:55

Alpha is useful only for the flat base plates which flatten the terrain under it. so, as Jorzi said, in future we can just alter the mesh of it.
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qubodup
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Re: Art Revolution mod. Latest release: January, 2015

Post by qubodup » 10 Oct 2018, 19:35

1. https://addons.wz2100.net/292 links directly to an old version
2. I made two higher-quality building sound effects, inspired by this gorgeous mod - feel free to include them viewtopic.php?f=49&t=14921

Hanigun
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Re: Art Revolution mod. Latest release: January, 2015

Post by Hanigun » 13 Oct 2018, 23:19

Hi! Do you plan to continue working on the mod?

monty_powmia
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Re: Art Revolution mod. Latest release: January, 2015

Post by monty_powmia » 13 Oct 2018, 23:38

Hey! I would like you know it too

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MaNGusT
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Re: Art Revolution mod. Latest release: January, 2015

Post by MaNGusT » 14 Oct 2018, 05:49

We could, I think, someday. It's just about finding the inspiration or something. Like adding support of tangent-space normal maps (and other "modern" graphic stuff) to latest build could make my workflow handy and more creative. I mean, for example, I can "draw" a lot of cool 3d details just by editing 2d texture but I can't do this with current normal mapping method. Such things just annoy me and I lose inspiration everytime I work on unfinished models.
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Morgana
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Re: Art Revolution mod. Latest release: January, 2015

Post by Morgana » 29 Oct 2018, 10:58

give the mod for warzone 2100 3.2.3 ???
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:

Silvervulff
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Re: Art Revolution mod. Latest release: January, 2015

Post by Silvervulff » 30 Jan 2019, 15:47

I have the latest WZ and latest ARmod, it works (I had to restart campaign..But that was ok) but animations like the Oil Derrick and Cyborgs legs are not moving..Working, but not moving.

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Re: Art Revolution mod. Latest release: January, 2015

Post by Jorzi » 04 Mar 2019, 00:40

Finally an update, guys, Art revolution for warzone 3.3.0
Get it here:
https://sourceforge.net/projects/artrev ... z/download
What's new?
This is mostly a maintenance release
-Shaders have been updated to work with 3.3.0
-All animated units are updated to the new animation system (thanks Berg & co for helping out with this)
-Factories now have spinning fans, using the new mesh animation system (check out my animation export script if you are interested)
-Steam puffs also show up correctly on the factories now
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Berg
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Re: Art Revolution mod. Latest release: January, 2015

Post by Berg » 04 Mar 2019, 02:51


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WZ2100ModsFAn
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Re: Art Revolution mod. Latest release: January, 2015

Post by WZ2100ModsFAn » 04 Mar 2019, 03:23

Did you also get the transport fan animation?
Pretty cool the factory fan animation.
I'll try it soon.

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Morgana
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Re: Art Revolution mod. Latest release: January, 2015

Post by Morgana » 28 Mar 2019, 09:48

Hello i have question give New CB factory and VTOL ?
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:

Baerentoeter1
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Re: Art Revolution mod. Latest release: January, 2015

Post by Baerentoeter1 » 27 May 2019, 09:40

Hello. I'm running WZ 3.2.3., but in the download section the mod isn't available for this version. Is it possible to run the mod for 3.3.0 in this version or do I have to upgrade the game itself? Thanks for help!

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xNEXTx
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Re: Art Revolution mod. Latest release: January, 2015

Post by xNEXTx » 27 May 2019, 10:51

Baerentoeter1 wrote:
27 May 2019, 09:40
I'm running WZ 3.2.3
Version 3.2.3 contains a lot of bugs and it is not recommended at all for the game.
The best option is to install a new version.

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