Art Revolution mod. Latest release: January, 2015

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Ezio
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Posts: 305
Joined: 24 Apr 2010, 16:42

Re: Art Revolution mod, New release: alpha 2

Post by Ezio » 07 Sep 2012, 20:38

MaNGusT wrote: Did you use this build of WMIT? It's the latest.
i use this, your version indeed newer but when i re-export obj file (first time i use 3ds), then import it to blender nothing imported. i tried to zoom out too. am i doing it wrong?
Image
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MaNGusT
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Posts: 1039
Joined: 22 Sep 2006, 10:31
Location: Polar region, Russia

Re: Art Revolution mod, New release: alpha 2

Post by MaNGusT » 07 Sep 2012, 21:34

in 3dsmax all objs import perfectly...also I tried to import into blender 2.53 - imports without problems. You're doing something wrong.

1)open in latest WMIT a pie model from the mod
2)save it as with a name i.e. viper.obj and choose obj method under the name field, press save.

In blender:
1)import in blender your viper.obj
2)select the imported model, change mode to edit and display method(viewport shading) to textured
3)go to the uv view and open necessary texture then back to 3d view. Also you can change mode to object.
5)enjoy. :-)
Image

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Ezio
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Re: Art Revolution mod, New release: alpha 2

Post by Ezio » 24 Sep 2012, 09:30

MaNGusT wrote:in 3dsmax all objs import perfectly...also I tried to import into blender 2.53 - imports without problems. You're doing something wrong.

1)open in latest WMIT a pie model from the mod
2)save it as with a name i.e. viper.obj and choose obj method under the name field, press save.

In blender:
1)import in blender your viper.obj
2)select the imported model, change mode to edit and display method(viewport shading) to textured
3)go to the uv view and open necessary texture then back to 3d view. Also you can change mode to object.
5)enjoy. :-)
oh sorry i mean is i use 3ds exporter, seems the latest does not have it. after testing latest wmit it seems when i exporting to obj with write file name then pick OBJ from drop down list it's exported as PIE, so i export it as filename.obj this is where it's not working in my last post :(.
tried to re-open obj it with wmit it has nothing, even rename it to pie (in case it export as pie but file name was obj) it has no object either
Image
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Jorzi
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Re: Art Revolution mod, New release: alpha 2

Post by Jorzi » 24 Sep 2012, 20:52

Both .pie and .obj are human readable and can be browsed in any text editor to see if they were correctly exported.
But yeah, at least in my version of wmit, you need to both select the .obj format and write ".obj" as part of the filename in order to succesfully export obj files. This is probably a bug, but one can live with it.
ImageImage
-insert deep philosophical statement here-

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MaNGusT
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Re: Art Revolution mod, New release: alpha 2

Post by MaNGusT » 24 Sep 2012, 21:17

Ezio wrote:tried to re-open obj it with wmit it has nothing, even rename it to pie (in case it export as pie but file name was obj) it has no object either
Try to open it with notepad and post here what it has.
Image

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Ezio
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Re: Art Revolution mod, New release: alpha 2

Post by Ezio » 25 Sep 2012, 20:27

saving with dropdown as OBJ

Code: Select all

mtllib page-115-wall1.png.mtl
usemtl page-115-wall1.png

# 60 vertices
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v -64 6.4 -12.8
v 64 6.4 -12.8
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vt 0 0

# 52 vertex normals
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vn 2048 0 0
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vn 0.00195312 368.64 -7372.8
vn -0.00384521 368.635 7372.8
vn 0 368.642 7372.8
vn 0 2211.84 0
vn 0 2211.84 -0

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f 29/89/51 39/92/51 42/95/51
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saving with .OBJ as file name, PIE as drop down

Code: Select all

PIE 2
TYPE 10200
TEXTURE 0 page-115-wall1.png 256 256
LEVELS 1
LEVEL 1
POINTS 60
	-64 6 -19
	-64 6 -13
	64 6 -13
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	-6 6 -19
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POLYGONS 78
	200 3 0 1 2 0 22 0 39 139 39
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	200 3 4 5 6 139 55 139 38 0 38
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saving as both .OBJ file name and drop down (imported successfully)

Code: Select all

mtllib page-115-wall1.png.mtl
usemtl page-115-wall1.png

# 60 vertices
v -64 6.4 -19.2
v -64 6.4 -12.8
v 64 6.4 -12.8
v 64 6.4 -19.2
v 64 6.4 19.2
v 64 6.4 12.8
v -64 6.4 12.8
v -64 6.4 19.2
v -64 -19.2 19.2
v 64 -19.2 19.2
v -64 -19.2 -19.2
v 64 -19.2 -19.2
v 6.40001 6.4 -12.8
v 6.40001 6.4 -19.2
v 6.40001 54.4 -14.08
v 6.40001 57.6 -10.24
v -6.39999 6.4 -19.2
v -6.39999 54.4 -14.08
v -6.39999 6.4 -12.8
v -6.39999 57.6 -10.24
v -6.40001 57.6 10.24
v -6.40001 54.4 14.08
v 6.39999 54.4 14.08
v 6.39999 57.6 10.24
v 6.39999 6.4 19.2
v 6.39999 6.4 12.8
v -6.40001 6.4 19.2
v -6.40001 6.4 12.8
v 57.6 70.4 -9.59997
v 57.6 73.6 -9.6
v 57.6 70.4 -12.8
v 57.6 70.4 9.60004
v 57.6 70.4 12.8
v 57.6 73.6 9.6
v 57.6 6.4 12.8
v 57.6 6.4 16
v 57.6 6.4 -12.8
v 57.6 6.4 -16
v -57.6 70.4 -9.6
v -57.6 70.4 -12.8
v -57.6 73.6 -9.60001
v -57.6 70.4 9.59998
v -57.6 73.6 9.59999
v -57.6 70.4 12.8
v -57.6 6.4 -12.8
v -57.6 6.4 -16
v -57.6 6.4 12.8
v -57.6 6.4 16
v -64 73.6 -9.60001
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v 64 73.6 -9.6
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v 64 70.4 12.8
v -64 70.4 -12.8
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v -64 6.4 -16
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v 64 6.4 -16

# 96 texture coords
vt 0.001805 0.913683
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vt 0.750295 0.35247
vt 0.550505 0.00967699
vt 0.589795 0.00573897
vt 0.859296 0.013157
vt 0.820056 0.00822699
vt 0.659653 0.322252
vt 0.750296 0.322256
vt 0.659665 0.68971
vt 0.750308 0.68971
vt 0.802672 0.705776
vt 0.763139 0.702557
vt 0.765415 0.674603
vt 0.644558 0.674603
vt 0.645081 0.702644
vt 0.605424 0.703385
vt 0.644547 0.307144
vt 0.645069 0.335186
vt 0.605412 0.335925
vt 0.765404 0.307149
vt 0.80266 0.338324
vt 0.763127 0.335103
vt 0.780523 0.00500703
vt 0.629452 0.00500101
vt 0.629452 0.37246
vt 0.780523 0.37246
vt 0.543034 0.392568
vt 0.543034 0.69463
vt 0 0.694631
vt 0 0.392568
vt 0.543034 0
vt 0.543034 0.302062
vt 0 0.302063
vt 0 0

# 52 vertex normals
vn 0 819.2 0
vn 0 0 3276.8
vn -983.04 0 0
vn 0 -0 -3276.8
vn 983.04 0 0
vn 307.2 0 0
vn 188.416 -0 0
vn 0 65.536 -614.4
vn -327.68 0 0
vn -167.936 0 0
vn 0 49.152 -40.96
vn 0 49.152 40.96
vn 327.68 0 0
vn 167.936 0 0
vn -0 65.536 614.4
vn -307.2 0 0
vn -188.416 0 0
vn -10.2401 0 0
vn -10.2399 0 0
vn -61.44 0 0
vn -61.4399 0 0
vn -204.8 0 0
vn -204.797 0 0
vn -204.802 0 0
vn 10.24 0 0
vn 10.2401 0 0
vn 61.4399 0 0
vn 61.4399 -0 0
vn 204.8 -0 0
vn 204.801 -0 0
vn 0 122.88 0
vn -0 122.88 0
vn 0 20.48 -20.48
vn 61.4399 0 0
vn 81.9199 0 0
vn 0 20.48 20.48
vn 0 20.4799 -20.48
vn -61.4399 0 0
vn -81.9199 0 0
vn 0 20.4801 20.48
vn 0 20.48 409.6
vn -1638.4 0 0
vn -2048 0 0
vn 0 20.48 -409.6
vn 1638.4 0 0
vn 2048 0 0
vn 0 368.643 -7372.8
vn 0.00195312 368.64 -7372.8
vn -0.00384521 368.635 7372.8
vn 0 368.642 7372.8
vn 0 2211.84 0
vn 0 2211.84 -0

o 1
f 1/1/1 2/2/1 3/3/1
f 1/1/1 3/3/1 4/4/1
f 5/5/1 6/6/1 7/7/1
f 5/5/1 7/7/1 8/8/1
f 8/8/2 9/9/2 10/10/2
f 8/8/2 10/10/2 5/5/2
f 1/11/3 11/12/3 9/13/3
f 1/11/3 9/13/3 8/14/3
f 4/4/4 12/15/4 11/16/4
f 4/4/4 11/16/4 1/1/4
f 5/17/5 10/18/5 12/19/5
f 5/17/5 12/19/5 4/20/5
f 13/21/6 14/22/6 15/23/6
f 13/21/7 15/23/7 16/24/7
f 14/22/8 17/25/8 18/26/8
f 14/22/8 18/26/8 15/23/8
f 17/25/9 19/27/9 20/28/9
f 17/25/10 20/28/10 18/26/10
f 16/29/11 15/23/11 18/26/11
f 16/29/11 18/26/11 20/30/11
f 21/31/12 22/32/12 23/33/12
f 21/31/12 23/33/12 24/34/12
f 25/35/13 26/36/13 24/37/13
f 25/35/14 24/37/14 23/33/14
f 27/38/15 25/35/15 23/33/15
f 27/38/15 23/33/15 22/32/15
f 28/39/16 27/38/16 22/32/16
f 28/39/17 22/32/17 21/40/17
f 29/41/18 30/42/18 31/43/18
f 32/44/19 33/45/19 34/46/19
f 29/47/20 32/48/20 34/49/20
f 29/47/20 34/49/20 30/50/21
f 35/51/22 36/52/22 33/45/22
f 35/51/23 33/45/23 32/44/23
f 37/53/24 29/41/24 31/43/24
f 37/53/22 31/43/22 38/54/22
f 39/55/25 40/56/25 41/57/25
f 42/58/26 43/59/26 44/60/26
f 42/61/27 39/62/27 41/63/27
f 42/61/27 41/63/27 43/64/28
f 45/65/29 46/66/29 40/56/29
f 45/65/29 40/56/29 39/55/29
f 47/67/30 42/58/30 44/60/30
f 47/67/29 44/60/29 48/68/29
f 43/64/31 41/63/31 49/69/31
f 43/64/31 49/69/31 50/70/31
f 34/49/32 51/71/32 52/72/32
f 34/49/32 52/72/32 30/50/32
f 31/43/33 30/73/33 52/74/33
f 31/43/33 52/74/33 53/75/33
f 53/75/34 52/72/34 51/71/34
f 53/75/35 51/71/35 54/76/35
f 54/76/36 51/77/36 34/78/36
f 54/76/36 34/78/36 33/45/36
f 55/79/37 49/80/37 41/81/37
f 55/79/37 41/81/37 40/56/37
f 56/82/38 50/70/38 49/69/38
f 56/82/39 49/69/39 55/79/39
f 44/60/40 43/83/40 50/84/40
f 44/60/40 50/84/40 56/82/40
f 48/68/41 44/60/41 56/82/41
f 48/68/41 56/82/41 57/85/41
f 57/85/42 56/82/42 55/79/42
f 57/85/43 55/79/43 58/86/43
f 58/86/44 55/79/44 40/56/44
f 58/86/44 40/56/44 46/66/44
f 59/87/41 54/76/41 33/45/41
f 59/87/41 33/45/41 36/52/41
f 60/88/45 53/75/45 54/76/45
f 60/88/46 54/76/46 59/87/46
f 38/54/44 31/43/44 53/75/44
f 38/54/44 53/75/44 60/88/44
f 29/89/47 37/90/47 45/91/47
f 29/89/48 45/91/48 39/92/48
f 35/93/49 32/94/49 42/95/49
f 35/93/50 42/95/50 47/96/50
f 29/89/51 39/92/51 42/95/51
f 29/89/52 42/95/52 32/94/52
and another problem is color. how do i get really nice green color like i wmit to blender?, do i have to recolor the texture or there is other way to do it. see my attachment
Attachments
reality.png
expectation.png
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Jorzi
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Re: Art Revolution mod, New release: alpha 2

Post by Jorzi » 26 Sep 2012, 11:22

You need to set up the materials yourself, then use GLSL for realtime preview. Alternatively composite the textures in GIMP, colorizing the mask and overlaying it on the base texture.
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MaNGusT
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Re: Art Revolution mod, New release: alpha 2

Post by MaNGusT » 26 Sep 2012, 18:57

Ezio wrote:saving as both .OBJ file name and drop down (imported successfully)
That's what I was talking about. :wink:
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Re: Art Revolution mod, New release: alpha 2

Post by iap » 29 Sep 2012, 12:29

Just want to say: I love it! I would like it to be part of the game itself :)

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Re: Art Revolution mod, New release: alpha 2

Post by Jorzi » 01 Oct 2012, 09:57

Thanks man :) There's still a lot of work to do before we can replace the old graphics, but hopefully we'll get there some day...
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Re: Art Revolution mod, New release: alpha 2

Post by aubergine » 09 Oct 2012, 00:46

Loving this mod!

A couple of minor issues though:

1. When zoomed out, I'm finding it difficult to differentiate between MGs and Cannons.

2. Oil resources seem to have a strange "black spiral" as if part of the model is missing or something. If requested I'll upload a pic but just wanted to check it wasn't a known issue first.

Also, I'm getting this in the logs and wasn't sure if it's something to do with this mod?

Code: Select all

info    |10:15:30: [realmain:1128] Using /Users/gfraser/Library/Application Support/Warzone 2100 3.1/logs/WZlog-1008_221530.txt debug file
error   |10:15:30: [loadShaders:303] Shader program linkage has failed [shaders/tcmask.vert, shaders/tcmask.frag]
error   |10:15:30: [printProgramInfoLog:218] Program info log: ERROR: fragment shader reads varying 'tbnmatrix' which is not written.
info    |10:15:30: [pie_LoadShaders:328] Failed to load component shader
info    |10:15:30: [pie_LoadShaders:328] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/hg/wz2100-git/macosx/../lib/ivis_opengl/piestate.cpp:328 (result), last script event: ''
info    |10:15:30: [pal_Init:51] Buffer overrun reading palette data
info    |10:15:30: [pal_Init:51] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/hg/wz2100-git/macosx/../lib/ivis_opengl/piepalette.cpp:51 (lenLeft >= 0), last script event: ''
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Re: Art Revolution mod, New release: alpha 2

Post by Jorzi » 11 Oct 2012, 09:55

hmm.. Please do upload pics :)
From the logs it almost looks as if you had the wrong shader, or maybe I have forgot to remove the "tbnmatrix" declaration (tbnmatrix is related to tangent space normal mapping which is not present in the mod)
Also, what graphics card do you use?
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Re: Art Revolution mod, New release: alpha 2

Post by aubergine » 11 Oct 2012, 23:05

I'm using a macbook pro 13" with following gfx:

Code: Select all

VIDIA GeForce 9400M:
  Chipset Model:	NVIDIA GeForce 9400M
  Type:	Display
  Bus:	PCI
  VRAM (Total):	256 MB
  Vendor:	NVIDIA (0x10de)
  Device ID:	0x0863
  Revision ID:	0x00b1
  ROM Revision:	3427
  Displays:
Color LCD: <---- this is what I run WZ on
  Resolution:	1280 x 800
  Depth:	32-Bit Color
  Core Image:	Hardware Accelerated
  Main Display:	Yes
  Mirror:	Off
  Online:	Yes
  Quartz Extreme:	Supported
  Built-In:	Yes
Display:
  Resolution:	2560 x 1600 @ 60 Hz
  Depth:	32-Bit Color
  Core Image:	Hardware Accelerated
  Mirror:	Off
  Online:	Yes
  Quartz Extreme:	Supported
  Rotation:	Supported
  Adapter Type:	Mini DisplayPort To Dual-Link DVI Adapter
  Adapter Firmware Version:	1.02
I'll upload a pic later this evening.

Oh, and can I just say... the hardened sensor towers are simply stunning! Not only do they look amazing, but they join the terrain really well due to that sort of "lip" around the bottom. I often wish the HQ would lose it's square base and just have a lip around the bottom of the structure similar to the hardened sensor towers.
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Re: Art Revolution mod, New release: alpha 2

Post by Jorzi » 16 Oct 2012, 16:07

Thanks man :)
By the way, the bases of the buildings are actually separate pie files, which means they need to be neither flat nor square.
Also, your gpu shouldn't be a problem when it comes to this mod.
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Re: Art Revolution mod, New release: alpha 2

Post by aubergine » 17 Oct 2012, 18:36

finally got round to uploading a pic, sorry it took so long...
oilres.png
strange oil resource
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