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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 13 Jul 2014, 15:03
by Jorzi
I finally had the time to make a new release, unfortunately the first post is no longer editable, so I'll just give the link here:
https://sourceforge.net/projects/artrev ... z/download

The mod contains quite a bit of new stuff since last release, like command center, tank factory and research lab, as well as assault gun, ripple rockets, avenger SAM and whirlwind turret.

Big thanks to cnceo and Alpha93 for their contributions

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 14 Jul 2014, 16:57
by cnceo
Sweet! It's such a nice project. I really hope, that I'll find some time in the future to contribute more stuff.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 16 Jul 2014, 21:34
by AWarZoner
I will look at it soon!

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 18 Jul 2014, 01:04
by themac
Great thing! Tnx! I will have a look into it! :)

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 27 Oct 2014, 14:52
by cnceo
For everyone who is curious about the current state of the mod, here is a quick collection of some newer models:

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 28 Oct 2014, 04:54
by Goth Zagog-Thou
Looks great! :D

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 29 Oct 2014, 09:43
by Per
It looks totally awesome.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 05 Nov 2014, 05:09
by themac
Yes, that looks quite good. But it does not run as good. It runs very choppy. Warzone needs some optimizations in how polygon models are drawn maybe. O.o

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 05 Nov 2014, 21:10
by Jorzi
It runs very nicely with shadows off ;)

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 05 Nov 2014, 21:24
by stiv
It runs very choppy.
A sign the graphics subsystem is being overloaded. The solution is to do less:
fewer polygons
smaller textures
less eye-candy (like the shadows Jorzi mentions)
fewer units
you get the idea...

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 05 Nov 2014, 22:22
by Jorzi
At least on my crappy old countryside computer with an nvidia geforce 8600 gt & athlon 64 2GHz the new models & shaders barely stress the computer at all, with the exception of shadows, which are cpu calculated and dependent on vertex count. The only difference is longer loading times due to the amount of textures.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 21 Nov 2014, 22:53
by MaNGusT
stiv wrote:
It runs very choppy.
A sign the graphics subsystem is being overloaded. The solution is to do less:
fewer polygons
smaller textures
less eye-candy (like the shadows Jorzi mentions)
fewer units
you get the idea...
the solution is to merge the I-NoD's branch. :ninja:

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 22 Nov 2014, 13:07
by Per
MaNGusT wrote:the solution is to merge the I-NoD's branch. :ninja:
Many things from that branch have been merged or implemented differently in master already. And note that it optimizes rendering with the WZM format... So it is not like we could just merge it as it is.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 22 Nov 2014, 14:41
by MaNGusT
Per wrote:Many things from that branch have been merged or implemented differently in master already. And note that it optimizes rendering with the WZM format... So it is not like we could just merge it as it is.
I think I've missed those commits, I subcribed to github's atom :( Anyway, with 2 years old build of this branch running and shadows off, I have pretty good result in performance.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 22 Nov 2014, 17:37
by Per
And with latest master you don't get good performance?