Art Revolution mod. Latest release: January, 2015

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Re: Art Revolution mod. Latest release: January, 2015

Postby DragonzDoom » 04 Jan 2017, 11:06

Wondering, will this be updated soon? The current version, doesn't work properly with the newest version of Warzone 2100.
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Re: Art Revolution mod. Latest release: January, 2015

Postby ProDeMatrix » 19 Feb 2017, 09:17

I´am also intrested in a new version of your AR-mod. If there any plans to update your mod to the current version of Warzone?
I hope there are. (=
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Re: Art Revolution mod. Latest release: January, 2015

Postby wz2100ismyporn » 27 May 2017, 02:15

Guys, i have a problem with this mod on 3.2.3 version.
I can start new game, i can play, i can save games... but i can't load them.
If i load the game, it says WZ can't load mod and shuts it down together with all other mods. Tried it with only AR mod installed, same sh*t!
Any ideas?

UPDATE: Solved by putting all mod folders and files into one .wz mod archieve.
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Re: Art Revolution mod. Latest release: January, 2015

Postby LietSpee » 11 Jun 2017, 17:32

Very nice work on this mod. The screenshots look impressive.

I was hoping to use this mod in combination with Warzone 2100 version 3.2.3. However, the units are not shown correctly. They appear as some kind of shades.
I have placed ARmod_beta2 into an autoload map inside the mods folder. When I start Warzone 2100 3.2.3, it notifies that the mod is loaded. For instance I get the artwork in the main menu. But when starting any game, I get the shady units.

With Warzone 2100 version 3.1.5 and ARmod_beta1 the units appear correctly though.

Does anyone have an idea on how to get the AR mod working on 3.2.3?
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Re: Art Revolution mod. Latest release: January, 2015

Postby Jorzi » 11 Jun 2017, 20:50

Hi, thank you for your interest.
The thing is, shader definitions have changed and I have not really had the time to rewrite the code. I made an attempt a while ago but something was still bugging. You should be able to run it with shaders off, but that will of course look a bit flat and boring.
ImageImage
-insert deep philosophical statement here-
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Re: Art Revolution mod. Latest release: January, 2015

Postby LietSpee » 12 Jun 2017, 06:54

Thanks for the reply, Jorzi. I'll stay with 3.1.5 in that case.
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Re: Art Revolution mod. Latest release: January, 2015

Postby Twister22 » 29 Sep 2017, 02:09

Great Mod!
Though I See Many Stuff Missed Thoughs

Bodies Missed:
Retaliation
Retribution
Vengeance
Wyvern
Dragon

Propulsions Missed:
Naval
V-Tol
Helicopter

Weapons Missed:
Nexus Link Turret
Tank Killer
Gauss Cannon
Rail Gun
Needle Gun
Hurricane AA Turret
Plasmite Flamer
EMP Mortar
Pepperpot
Incendairy Mortar
Seraph Missile Array
Vindicator SAM
Archangel Missile
Scourge Missile
Twin Assault Gun
Plasma Cannon
Flashlight
Pulse Laser
Ground Shaker
Howitzer
Incendairy Howitzer
Heavy Laser
Inferno
EMP Cannon
AA Flak Cannon
Stormbringer AA Laser

2. The transporters dont have a fan animation

3. Missed The Rest of the Sensor's As Well

Structures:
1. Missed Many of the BaBas Model Textures

2. Missed The AA site's and the fortresss' And the Some Emplacements
Also Missed The Cyborg Factory, The Rearming Pad, & the vtol factory
The Repair Facility, LasSat, Uplink, & Research
All of the Pit's

I Believe That's All! :D
WZ2120&Nukemod Duo
http://forums.wz2100.net/viewtopic.php?f=49&t=13527
donate the project!
http://donations.wz2100.net/
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