vexed wrote: but, for the units, it is hard to tell them apart compared to the old ones.
yep, mentioned it too but only at high zoom, at medium zoom units look almost clear. This problem appears only with small weapons like mg, twin-mg, hmg, light and medium cannons and may be some others. I think we could do something with it, i.e. adding more conrast and and saturation to some parts, removing noisy colors and camo.
From your side, would be good to return the original zoom values. Not much rts games have such high zoom, but if have then units have simplest geometry and flat coloring.
Btw, with lowered zoom high-oil maps would not be that playable, but this type of maps is not the "original" wz, you know... I mean, that when I launch wz with armod, I just want to play the original game but with updated graphics. I don't need altered zoom, I want back removed sandy mist that you don't bother to return, I want that terrain particles will be shown in its original size without cutting 8px from sides, I just want back all things pumpkin had created carefully.
In conclusion, if people want to play at high(not original) zoom or play on high-oil maps, then they should use a special mod for it. Such thing should not be enabled by default. artist's imho.