Art Revolution mod. Latest release: January, 2015
Re: Art Revolution mod. Latest release: alpha 3 January 20,
I finally had the time to make a new release, unfortunately the first post is no longer editable, so I'll just give the link here:
https://sourceforge.net/projects/artrev ... z/download
The mod contains quite a bit of new stuff since last release, like command center, tank factory and research lab, as well as assault gun, ripple rockets, avenger SAM and whirlwind turret.
Big thanks to cnceo and Alpha93 for their contributions
https://sourceforge.net/projects/artrev ... z/download
The mod contains quite a bit of new stuff since last release, like command center, tank factory and research lab, as well as assault gun, ripple rockets, avenger SAM and whirlwind turret.
Big thanks to cnceo and Alpha93 for their contributions
-insert deep philosophical statement here-
Re: Art Revolution mod. Latest release: alpha 3 January 20,
Sweet! It's such a nice project. I really hope, that I'll find some time in the future to contribute more stuff.
Re: Art Revolution mod. Latest release: alpha 3 January 20,
I will look at it soon!
Re: Art Revolution mod. Latest release: alpha 3 January 20,
Great thing! Tnx! I will have a look into it!
Re: Art Revolution mod. Latest release: alpha 3 January 20,
For everyone who is curious about the current state of the mod, here is a quick collection of some newer models:
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Re: Art Revolution mod. Latest release: alpha 3 January 20,
It looks totally awesome.
Re: Art Revolution mod. Latest release: alpha 3 January 20,
Yes, that looks quite good. But it does not run as good. It runs very choppy. Warzone needs some optimizations in how polygon models are drawn maybe. O.o
Re: Art Revolution mod. Latest release: alpha 3 January 20,
It runs very nicely with shadows off
-insert deep philosophical statement here-
Re: Art Revolution mod. Latest release: alpha 3 January 20,
A sign the graphics subsystem is being overloaded. The solution is to do less:It runs very choppy.
fewer polygons
smaller textures
less eye-candy (like the shadows Jorzi mentions)
fewer units
you get the idea...
Re: Art Revolution mod. Latest release: alpha 3 January 20,
At least on my crappy old countryside computer with an nvidia geforce 8600 gt & athlon 64 2GHz the new models & shaders barely stress the computer at all, with the exception of shadows, which are cpu calculated and dependent on vertex count. The only difference is longer loading times due to the amount of textures.
-insert deep philosophical statement here-
Re: Art Revolution mod. Latest release: alpha 3 January 20,
the solution is to merge the I-NoD's branch.stiv wrote:A sign the graphics subsystem is being overloaded. The solution is to do less:It runs very choppy.
fewer polygons
smaller textures
less eye-candy (like the shadows Jorzi mentions)
fewer units
you get the idea...
Re: Art Revolution mod. Latest release: alpha 3 January 20,
Many things from that branch have been merged or implemented differently in master already. And note that it optimizes rendering with the WZM format... So it is not like we could just merge it as it is.MaNGusT wrote:the solution is to merge the I-NoD's branch.
Re: Art Revolution mod. Latest release: alpha 3 January 20,
I think I've missed those commits, I subcribed to github's atom Anyway, with 2 years old build of this branch running and shadows off, I have pretty good result in performance.Per wrote:Many things from that branch have been merged or implemented differently in master already. And note that it optimizes rendering with the WZM format... So it is not like we could just merge it as it is.
Re: Art Revolution mod. Latest release: alpha 3 January 20,
And with latest master you don't get good performance?