Jorzi wrote:Happy new year everyone!
To celebrate 2018 i finally took the time to look through the updated shader definitions, and I present to you, Art Revolution beta 3
https://sourceforge.net/projects/artrev2100/files/ARmod_beta3.wz/downloadThis is only a maintenance release, but the good news is it works with the latest version of warzone (3.2.3).
I still have to update the animations to the new format, but the mod is still playable as it is.
One of the challenges I faced was that the normal matrix was no longer accessible from the fragment shader by default. Instead of trying to pass it on from the vertex shader, I inverse transformed the light and view vectors. This should theoretically make the code more efficient, although the bottleneck has always been the CPU.
Hey,
I’m making stats for some of these models and adding them into a balance. I renamed all of the .pie filenames so that they can be used side-by-side with existing models instead of replacing them. I replaced “.pie” with “ar.pie” in the filenames. Then I clone existing bodies/structures/propulsions and just change the .pie value to import the AR version.
I took the wheels, half-tracks, tracks, grey bodies and yellow bodies and prefixed “NASDA” to their name. We can simply say they are manufactured by NASDA 😊 They have improved performance with slightly longer build times. I added them into the tech tree in the places that they would most make sense.
I also used the oil derrick and named it “guarded oil derrick” equipped with an MG.
I used the research and factory structures and named them “automated factory” and “dedicated research facility”. Of course with improved performance but much longer build times and costs. This makes for a total of 10 factories/research centers.
I'd post what I have but as you know it's too large for the forum to exchange back and forth. Maybe I should make a git repo.
Well that’s it for now but just thought I’d let you know I’m making use of your work so it’s not for nothing.
Picture of bug and viper models side-by-side with originals. Factory in the background.
