[3.1+] WZ Mini: Scavenger Wars mod

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Andrie
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Andrie » 04 Sep 2012, 21:58

I use 3.1 beta11.
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 04 Sep 2012, 22:00

Andrie wrote:I use 3.1 beta11.
Of course it won't work. Nice catch Cyp.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 04 Sep 2012, 22:35

v0.02: made base structures a bit harder, added TCMask for police chopper (thanks Berg).

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 04 Sep 2012, 22:57

v0.03: make machineguns weaker, add TCMask for buses.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Iluvalar » 05 Sep 2012, 00:02

If you think it can help you, I could evaluate the weapons without upgrade and gives you the result ?
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 05 Sep 2012, 00:06

Hmm it could be cool. Can your script handle all those building pre-reqs? Cause they have huge effect on weapon research time.

v0.05: fixed issue with firetrucks and buses, fixed chopper effects.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 05 Sep 2012, 01:25

v0.07: rebalance things: make slow tanks faster, fix choppers (and update the guide), fix a texpage i broken in v0.05, add the chopper factory model from the scav mod, fix weapon sounds.

That's been a lot of testing today, i'm lucky enough to have had some support in our irc chat (:

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 05 Sep 2012, 03:08


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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Iluvalar » 05 Sep 2012, 03:36

NoQ wrote:I'm not having anything like that. Does this problem show up all the time or after some time? Did you ever see it without this mod? Do you have any other mods installed?
I dont take upgrade into account, so you'll need to deal with that by yourself.

1:126 Trike on Wheels 0.99
2:125 Flamer Tractor on Wheels 0.52
3:124 Cannon Camper on Wheels 1.51
4:129 Mini-Rocket Buggy on Wheels 1.91
5:125 Flamer Icecream on Wheels 0.44
6:126 Machinegun Jeep on Wheels 0.77
7:128 Lancer Firetruck on Wheels 0.67
8:124 Cannon School on Wheels 0.54
9:126 Machinegun Heavy on Wheels 0.12
10:131 Chopper Police on VTOL 0.32
11:127 Chopper Gun on VTOL 0.22
12:1 Z NULL Weapon Z NULL BODY on Z NULL PROP 9824018.88
13:1 Crane on Wheels 0.6
14:3 Excavator on Wheels 0.26
15:2 Crane on Wheels 0.6
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Andrie » 05 Sep 2012, 08:55

What makes that it doesn't work on 3.1 beta11?
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 05 Sep 2012, 09:13

Changes in vidmem*.wrf related to this commit.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Andrie » 05 Sep 2012, 11:16

That is a big change would it be hard to make it work on 3.1 beta11?
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 05 Sep 2012, 11:57

It wouldn't, i just see no reason to do that. Why support an outdated unstable version? There's nothing good in it.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 07 Sep 2012, 09:12

v0.08: include a skirmish AI ("NullBot ~Mini~"; don't forget to actually select it before you start your skirmish game!), some rebalance (thanks Iluvalar for the hints, waiting for more!), probably work on older game versions as well (haven't tried actually).

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by zydonk » 07 Sep 2012, 12:09

NoQ wrote:v0.08: include a skirmish AI ("NullBot ~Mini~"; don't forget to actually select it before you start your skirmish game!), some rebalance (thanks Iluvalar for the hints, waiting for more!), probably work on older game versions as well (haven't tried actually).
Not on 239 - if that is what you meant by "older" version. Pity...

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