[3.1+] WZ Mini: Scavenger Wars mod

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PanzerTanks
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by PanzerTanks » 25 Apr 2013, 04:18

Hello There! I've have not to long ago, came across this game, thanks to a few friends who heard about it, and fell in love with it. When I looked around for mods, I found yours, and seeing how I enjoyed the Scvs and how they are, I was just wondering, How would someone who is new to modding make you mod work? (I've looked though the hints and "Walkthoughs" on the site and they didnt help) Sorry But I was just wondering if you could help. :!:

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NoQ
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 25 Apr 2013, 06:29

http://guide.wz2100.net/faq#installmod :roll:

Throw the file into mods/autoload/ and remember to remove it before playing a multiplayer game (unless you want a modded multiplayer game, with everybody having the mod installed).

PanzerTanks
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by PanzerTanks » 25 Apr 2013, 14:57

Ich bin Ihnen sehr dankbar!
You saying where to actually throw the mod and the autoloader was the bit of Info I needed.

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NoQ
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 09 Jun 2013, 15:38

Added v0.13 of the mod to the first post, which is highly experimental.

It is the first version to work on the development master snapshots of Warzone 2100, aka '3.2', while still hopefully working on 3.1.0. It also includes a version of NullBot3 that supports this mod, alongside with NullBot2. In fact NullBot3 doesn't play very well in this ruleset yet; but it may already accidentally provide a bit more varied gameplay experience. Of course NullBot3 won't work on Warzone 2100 v3.1.

Still keeping the old version around.

edit: I've run into a desync after all. Please don't use 0.13 in multiplayer (skirmish is fine) i'll try to fix it.
edit: Most likely the desync problem is in NullBot2, so it should be fine if you don't use it in multiplayer.

kalsan
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by kalsan » 22 Jun 2013, 14:50

This mod is not working for me. I have 3.1.0 with wzmini 0-12. When I add Nullbot-Mini to skrimish or multiplayer games, the computers just sleep. There is no activity.
Checking the logs, I see "multiplay/skirmish/nullbot-2-02-wzmini.js could not be opened". However, the file exists in the .wz file.
Here is my complete log:

Code: Select all

--- Starting log [/home/user/.warzone2100-3.1/logs/WZlog-0622_135120.txt]---
info    |01:51:20: [realmain:1133] Using /home/user/.warzone2100-3.1/logs/WZlog-0622_135120.txt debug file
error   |01:51:20: [check_Physfs:566] You have PhysicsFS 2.0.2, which is buggy. You may experience random errors/crashes due to spuriously missing files.
error   |01:51:20: [check_Physfs:567] Please upgrade/downgrade PhysicsFS to a different version, such as 2.0.3 or 2.0.1.
info    |01:51:20: [realmain:1195] (global) mod (wzmini-0-12.mod.wz) is enabled
info    |01:51:23: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
info    |01:51:26: [loadMapPreview:456] Loading map preview: "Sk-UrbanDuel" builtin t2
last message repeated 2 times
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Advanced Laboratory the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Cannon the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Chopper Factory the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Konstruktionstechnik the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Flammenwerfer the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Heavy Factory the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Maschinengewehr the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Mörser the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Rearming Pad the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Reparatureinrichtung the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
info    |01:51:48: [loadResearch:280] This research should not have a message associated with it, Rockets the message will be ignored!
info    |01:51:48: [loadResearch:280] Assert in Warzone: research.cpp:280 (research.techCode == TC_MAJOR), last script event: '<none>'
error   |01:51:48: [loadSaveDroid:4204] Unable to find template for BarbarianBuggy for player 7 -- unit skipped
error   |01:51:48: [loadSaveDroid:4204] Unable to find template for BarbarianTrike for player 7 -- unit skipped
last message repeated 2 times
last message repeated 1 times (total 3 repeats)
error   |01:51:48: [loadSaveDroid:4204] Unable to find template for BabaJeep for player 7 -- unit skipped
error   |01:51:48: [loadSaveDroid:4204] Unable to find template for BaBaPeople for player 7 -- unit skipped
last message repeated 2 times
last message repeated 1 times (total 3 repeats)
error   |01:51:48: [loadSaveDroid:4204] Unable to find template for BabaBusCan for player 7 -- unit skipped
error   |01:51:48: [loadSaveDroid:4204] Unable to find template for BabaFireCan for player 7 -- unit skipped
info    |01:51:48: [loadSaveDroidPointers:4096] Droid 1115 not found
info    |01:51:48: [loadSaveDroidPointers:4096] Assert in Warzone: game.cpp:4096 (psDroid), last script event: '<none>'
error   |01:51:48: [scrv_error:893] VLO parse error: Template ViperMG01Wheels not found at line 226, text: 'ViperMG01Wheels'
fatal   |01:51:48: [dataScriptLoadVals:1071] Script nexus.vlo did not compile
info    |01:51:48: [resLoadFile:490] The load function for resource type "SCRIPTVAL" failed for file "nexus.vlo"
info    |01:51:48: [resLoadFile:490] Assert in Warzone: frameresource.cpp:490 (false), last script event: '<none>'
info    |01:51:48: [openLoadFile:164] file multiplay/skirmish/nullbot-2-02-wzmini.js could not be opened: File not found
info    |01:51:48: [openLoadFile:164] Assert in Warzone: frame.cpp:164 (!"unable to open file"), last script event: '<none>'
error   |01:51:48: [loadPlayerScript:371] Failed to read script file "multiplay/skirmish/nullbot-2-02-wzmini.js"
error   |01:51:48: [scrv_error:893] VLO parse error: Template ViperMG01Wheels not found at line 226, text: 'ViperMG01Wheels'
fatal   |01:51:48: [dataScriptLoadVals:1071] Script nexus.vlo did not compile
info    |01:51:48: [resLoadFile:490] The load function for resource type "SCRIPTVAL" failed for file "nexus.vlo"
info    |01:51:48: [resLoadFile:490] Assert in Warzone: frameresource.cpp:490 (false), last script event: '<none>'
error   |01:51:49: [scrv_error:893] VLO parse error: Template ViperMG01Wheels not found at line 216, text: 'ViperMG01Wheels'
fatal   |01:51:49: [dataScriptLoadVals:1071] Script semperfi.vlo did not compile
info    |01:51:49: [resLoadFile:490] The load function for resource type "SCRIPTVAL" failed for file "semperfi.vlo"
info    |01:51:49: [resLoadFile:490] Assert in Warzone: frameresource.cpp:490 (false), last script event: '<none>'

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NoQ
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 26 Jul 2013, 19:06

Yay we're back online.
kalsan: If you're still with us, it's just as it says:
You have PhysicsFS 2.0.2, which is buggy. You may experience random errors/crashes due to spuriously missing files.
It's one of the known errors resulting from the physfs bug. You need to upgrade or downgrade this package on your system to a working version.

ratchetcool44
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by ratchetcool44 » 13 Aug 2013, 21:22

I am trying to install this mod and I have no idea how to install it. People say to open this "configure" folder or file or something but I cant find it anywhere.

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NoQ
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 14 Aug 2013, 06:13

Already replied in another thread.
See also FAQ.

LezzoMazonn
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by LezzoMazonn » 10 Oct 2019, 17:31

Is this mod ever gonna be updated to 3.3?

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