[3.1+] WZ Mini: Scavenger Wars mod

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
Post Reply
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

think this is fixed..huge amount of points and poly
shot.png
Attachments
blhq2.pie
(23.29 KiB) Downloaded 331 times
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ »

Probably the lab with second floor is good as is for the scav advanced lab? Just need a standard lab?
Berg wrote:huge amount of points and poly
There won't be many of them :P
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

I had my 3d editor open all day and inspiration is limited I don’t like the texture and scale of it I'll look again next day.
Perhaps I'll me new models for the labs.
The HQ I will edit later if it works in game and is like also do you want team colours on it?
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine »

The model could probably do with being re-created from scratch, reducing polys in the process, but it's overall style is along the right lines. Textures would certainly need updating, and probably fewer "legs'.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

shot1.png
quick trim of poly count
down to 140 from 500
Attachments
blhq1.pie
(6.25 KiB) Downloaded 310 times
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base
Contact:

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou »

Works great, thanks Berg. :)
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Rman Virgil »

Goth Zagog-Thou wrote:Works great, thanks Berg. :)
+ 1.

…& for all the rest of the work you've done to help bring to life these thoroughly enjoyable scav mods NoQ has created.:3
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine »

That's looking much nicer Berg! Is it possible to use WZ 3.1 style textures on the model now it's been updated?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

aubergine wrote:That's looking much nicer Berg! Is it possible to use WZ 3.1 style textures on the model now it's been updated?
It is using default textures which also happen to be 3.1 textures
If you mean make new textures that may be possible later
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base
Contact:

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou »

Code: Select all

error   |11:51:21: [iV_loadImage_PNG:85] pie_PNGLoadFile: PHYSFS_openRead(texpages/page-7_tcmask.png) failed with error: File not found
error   |11:51:21: [iV_GetTexture:259] Failed to load texpages/page-7_tcmask.png
info    |11:51:21: [iV_ProcessIMD:826] blhqscav.pie could not load tcmask page-7_tcmask.png
I wasn't aware we had page-7-tcmask.png in the files anywhere. :hmm:

Berg?
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

page-7_tcmask.png
page-7_tcmask.png (3.5 KiB) Viewed 7796 times
Goth Zagog-Thou wrote:I wasn't aware we had page-7-tcmask.png in the files anywhere. :hmm:
your correct its not a default texture
just get the tcmask texture and put it in your mod
the define for it should not need editing in the .wrf files it auto checks i think.
If you dont want to add the texture just change the TYPE 10200 To TYPE 200 in the pie file
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

page-400-barbarians-arizona.png
lab
I added to page 400 which is already used in ultimate scav mod for chopper factory only added to the texture so use this one also it is the original so its a lot larger then the mod texture.
shot3.png
Attachments
scavlab.pie
(3.93 KiB) Downloaded 322 times
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base
Contact:

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou »

Will add the new textures and the scavlab. Thanks Berg. :)
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine »

Was wading through names.txt and spotted these - no idea what their models look like tho:

Z-Lab01 _("Cyborg Laboratory")
Z-Lab02 _("Advanced Warfare Laboratory")
Z-Lab03 _("Engineering Laboratory")
Z-Lab04 _("Robotics Laboratory")
Z-Lab05 _("Laser Optics Laboratory")
Z-Lab06 _("Electronics Laboratory")
Z-Lab07 _("Chemical Laboratory")
Z-Lab08 "*Advanced Materials Lab*"
Z-Lab09 "*VTOL Lab*"
Z-Lab10 "*Electro-Magnetics Lab*"
Z-Lab11 "*Nanotech Lab*"
Z-Lab12 "*High Energy Lab*"
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ »

This.
I'm not recognizing all the names in this list though, may it be there are more unused feature models around?
Post Reply