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Sure. Writing an AI for 2.3.9 is insanity.
I've been replying to the above request of making this work on beta11, which has accidentally turned out to be possible.
You are experiencing #3700, i can reproduce your problem exactly by changing my physfs version back to 2.0.2.
This means you will most likely be having problems with latest nullbot-extra packages as well.
NoQ wrote:I'm finally working on a "play for scavengers" mod that will turn wz into a simple classic RTS with a relatively short tech tree, many different base structures and few fixed unit templates (thus "mini"). It will incorporate most stuff from the scav AI mod.
wzmini-0-11.mod.wz
Here is the complete tech tree, should be pretty easy to remember.
mini.png
I could use some help with TCMasks for the scavenger models, cause most of them don't have player colors showing up anywhere right now.
I'm intending this to be mp-balanced, if possible, throwing away the current scav stats; of course it'd require quite some testing to achieve, and of course the stats may change in the process.
The mod includes two sorts of labs (you need to have an advanced lab actually built to carry out advanced research, like rockets, mortars and choppers), two sorts of factories (some tanks like bus and firetruck can only be produced in the heavy factory), two sorts of construction droids (the excavator is building faster than crane, unproportionally expensive and hard to destroy; use it to build on unsafe spots or when you are at truck limits and still want more).
This mod includes a skirmish AI called NullBot ~Mini~; no other AI is known to work with this mod, so make sure you select it when you want to play a skirmish game.
i have a few questions
why are there no walls
why no command center
why cant we customize units?
sorry if im asking for to much
1. Not ready (need T-shaped and +-shaped models)
2. Intentional (we don't need to design units, and making it for just a minimap is merely an annoyance).
3. Intentional (that's what i wanted from this mod, for wz engine to support a traditional style rts, look for other mods if you want unit design).
NoQ wrote:1. Not ready (need T-shaped and +-shaped models)
2. Intentional (we don't need to design units, and making it for just a minimap is merely an annoyance).
3. Intentional (that's what i wanted from this mod, for wz engine to support a traditional style rts, look for other mods if you want unit design).
can i use your mod and edit it into my own version?
NoQ wrote:1. Not ready (need T-shaped and +-shaped models)
2. Intentional (we don't need to design units, and making it for just a minimap is merely an annoyance).
3. Intentional (that's what i wanted from this mod, for wz engine to support a traditional style rts, look for other mods if you want unit design).
can i take a copy of your mod and make it into my own version? plzz
The license is CC0 which means "no rights reserved", in other words, you can do whatever you want with it shpooky.
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