Page 1 of 2
[2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 06:43
by NoQ
Just made an imagemagick-based shell script that converts the 3.1-style texpages into 2.3-style tilesets. This allows to easily produce some high-resolution textures for warzone2100-2.3.
Separate tileset mods:
Re: [2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 06:45
by NoQ
Arizona tileset, generated almost fully automatically based on the 3.1 data; only cliffs were altered by hand.
Re: [2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 06:47
by NoQ
Here's a similar re-make of urban tileset.
It also helped me to find a little bug in 3.1 ground types.
Re: [2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 06:55
by NoQ
Finally, here is the UNIX shell script i made to produce these tiles. It's fairly simple, just around 120 lines.
v0.2: changes concrete tile handling to produce bigger tiles, since they suffer the most from downscaling, while suffering the least from non-seamless tiling.
v0.3: downscale textures to reduce tiling due to 8-pixel dead zone in 2.3 textures; make sure the water tile is semitransparent.
v0.5: make pixels in the dead zone opaque.
Usage:
- install ImageMagick
- unzip the archive into some empty folder as, for example, make.sh file.
- then adjust the first lines of the script, mostly to point BASEDIR to the warzone data directory (you can make a copy of it too, it needs texpages and tileset folders)
- run as: to make all tilesets. The mods will be produced in the same directory. You can remove some of these numbers to make only some tilesets.
- If you want to force certain tiles to look exactly as you like, put your tiles into decals/1/ subfolder of the folder where the script is present for arizona, decals/2/ for urban, decals/3/ for rockies, as i did with cliffs.
- The script produces 8-bit paletted PNG files. If you want 32-bit PNGs, change PNG8: to PNG32:. But don't expect it to fit into the forum attachment limit!
Here's the script itself:
Re: [2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 07:17
by Lord Apocalypse
Nice, now those diehard 2.3.9 fans can stop crying over being left out of the pretty pretty tiles
Re: [2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 10:17
by NoQ
Finally, here is an attempt on rocky mountains.
Re: [2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 10:24
by NoQ
Here is a different approach to arizona, with cliffs based on the same decal tile by
Jorzi.
Just wanted to ask which one is better. Also, it includes a concrete tile fix: now concrete tiles are of a reasonable size (not scaled down; the same applies to the rockies tileset above).
wz2100-20120712_122524-Progress_s-T1.jpg
Re: [2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 10:32
by NoQ
// deleted //
Re: [2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 11:10
by Lord Apocalypse
Urban looks really good. Others.. not so much, looks a little cartoonish I think. I think its mostly the cliffs that look out of place. Can't wait to see whats next
Re: [2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 12:26
by NoQ
// deleted //
Re: [2.3] Fancy tilesets for the old game
Posted: 12 Jul 2012, 20:05
by Goth Zagog-Thou
Interesting solution NoQ. I like it.
Re: [2.3] Fancy tilesets for the old game
Posted: 15 Jul 2012, 12:12
by NoQ
Paradise tileset for v2.3!
Replaces Arizona tileset, doesn't affect any other tilesets.
Based on
this 3.1 tileset mod.
- a v2.3.9 screenshot
Re: [2.3] Fancy tilesets for the old game
Posted: 15 Jul 2012, 12:15
by NoQ
Volcanic tileset for v2.3 as well.
Replaces Arizona tileset, doesn't affect any other tilesets.
Based on
this v3.1 tileset mod.
- a v2.3.9 screenshot
Re: [2.3] Fancy tilesets for the old game
Posted: 21 Jul 2012, 10:40
by NoQ
Updated arizona, urban and rockies to v0.4 (in their respective messages; decided not to allocate more messages).
Rockies make a bit more sense now.
I also noticed that 2.3 has a 8-pixel dead zone in its tiles and adjusted the script accordingly.
Re: [2.3] Fancy tilesets for the old game
Posted: 22 Jul 2012, 07:15
by Goth Zagog-Thou
Great work, NoQ.