[2.3] Fancy tilesets for the old game

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[2.3] Fancy tilesets for the old game

Post by NoQ » 12 Jul 2012, 06:43

Just made an imagemagick-based shell script that converts the 3.1-style texpages into 2.3-style tilesets. This allows to easily produce some high-resolution textures for warzone2100-2.3.
Separate tileset mods:
Last edited by NoQ on 25 Jul 2012, 07:19, edited 15 times in total.

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Re: [2.3] Fancy tilesets for the old game

Post by NoQ » 12 Jul 2012, 06:45

Arizona tileset, generated almost fully automatically based on the 3.1 data; only cliffs were altered by hand.
wz2100-20120721_123427-Arid_s-1-01-T1.jpg
Last edited by NoQ on 25 Jul 2012, 07:08, edited 5 times in total.

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Re: [2.3] Fancy tilesets for the old game

Post by NoQ » 12 Jul 2012, 06:47

Here's a similar re-make of urban tileset.
It also helped me to find a little bug in 3.1 ground types.
wz2100-20120721_123609-Collision_s-T1.jpg
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Re: [2.3] Fancy tilesets for the old game

Post by NoQ » 12 Jul 2012, 06:55

Finally, here is the UNIX shell script i made to produce these tiles. It's fairly simple, just around 120 lines.

v0.2: changes concrete tile handling to produce bigger tiles, since they suffer the most from downscaling, while suffering the least from non-seamless tiling.

v0.3: downscale textures to reduce tiling due to 8-pixel dead zone in 2.3 textures; make sure the water tile is semitransparent.

v0.5: make pixels in the dead zone opaque.

Usage:
  • install ImageMagick
  • unzip the archive into some empty folder as, for example, make.sh file.
  • then adjust the first lines of the script, mostly to point BASEDIR to the warzone data directory (you can make a copy of it too, it needs texpages and tileset folders)
  • run as:

    Code: Select all

    sh make.sh 1 2 3
    to make all tilesets. The mods will be produced in the same directory. You can remove some of these numbers to make only some tilesets.
  • If you want to force certain tiles to look exactly as you like, put your tiles into decals/1/ subfolder of the folder where the script is present for arizona, decals/2/ for urban, decals/3/ for rockies, as i did with cliffs.
  • The script produces 8-bit paletted PNG files. If you want 32-bit PNGs, change PNG8: to PNG32:. But don't expect it to fit into the forum attachment limit!
Here's the script itself:
Last edited by NoQ on 25 Jul 2012, 07:07, edited 5 times in total.

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Re: [2.3] Fancy tilesets for the old game

Post by Lord Apocalypse » 12 Jul 2012, 07:17

Nice, now those diehard 2.3.9 fans can stop crying over being left out of the pretty pretty tiles

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Re: [2.3] Fancy tilesets for the old game

Post by NoQ » 12 Jul 2012, 10:17

Finally, here is an attempt on rocky mountains.
wz2100-20120725_090423-Sk-Mountain.jpg
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Re: [2.3] Fancy tilesets for the old game

Post by NoQ » 12 Jul 2012, 10:24

Here is a different approach to arizona, with cliffs based on the same decal tile by Jorzi.
  • fancy-arizona-0-2.wz
Just wanted to ask which one is better. Also, it includes a concrete tile fix: now concrete tiles are of a reasonable size (not scaled down; the same applies to the rockies tileset above).
wz2100-20120712_122524-Progress_s-T1.jpg

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Re: [2.3] Fancy tilesets for the old game

Post by NoQ » 12 Jul 2012, 10:32

// deleted //
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Re: [2.3] Fancy tilesets for the old game

Post by Lord Apocalypse » 12 Jul 2012, 11:10

Urban looks really good. Others.. not so much, looks a little cartoonish I think. I think its mostly the cliffs that look out of place. Can't wait to see whats next :)

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Re: [2.3] Fancy tilesets for the old game

Post by NoQ » 12 Jul 2012, 12:26

// deleted //
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Re: [2.3] Fancy tilesets for the old game

Post by Goth Zagog-Thou » 12 Jul 2012, 20:05

Interesting solution NoQ. I like it. :)

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Re: [2.3] Fancy tilesets for the old game

Post by NoQ » 15 Jul 2012, 12:12

Paradise tileset for v2.3!
Replaces Arizona tileset, doesn't affect any other tilesets.
Based on this 3.1 tileset mod.
wz2100-20120715_141302-Arid_s-1-01-T1.jpg
a v2.3.9 screenshot
Last edited by NoQ on 15 Jul 2012, 12:16, edited 1 time in total.

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Re: [2.3] Fancy tilesets for the old game

Post by NoQ » 15 Jul 2012, 12:15

Volcanic tileset for v2.3 as well.
Replaces Arizona tileset, doesn't affect any other tilesets.
Based on this v3.1 tileset mod.
wz2100-20120715_141709-Arid_s-1-01-T1.jpg
a v2.3.9 screenshot

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Re: [2.3] Fancy tilesets for the old game

Post by NoQ » 21 Jul 2012, 10:40

Updated arizona, urban and rockies to v0.4 (in their respective messages; decided not to allocate more messages).
Rockies make a bit more sense now.

I also noticed that 2.3 has a 8-pixel dead zone in its tiles and adjusted the script accordingly.
Attachments
wz2100-20120721_125523-Sk-Startup.jpg
wz2100-20120721_125646-RushHour-T1.jpg
wz2100-20120721_125820-Sk-HighGround.jpg

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Re: [2.3] Fancy tilesets for the old game

Post by Goth Zagog-Thou » 22 Jul 2012, 07:15

Great work, NoQ. :)

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