Redemptor's maps

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Re: Redemptor's maps

Postby RBMW-Collector » 19 Dec 2012, 14:01

Merowingg wrote:Sir, if you happen to make so small survival map, then what for to make it so big, and not allow players to go outside?


Map is bigger than gamespace cuz such way we can minimize oil drums appearence

Merowingg wrote:I also cannot play it as I do not see it both in 2.3.9 and 3.1 I have removed all maps from there then why


Maps are tested only for rc3

Merowingg wrote:I also see no construction units, is it possible to make a map without them now or am I missing something?


You missed two construction droids)
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Re: Redemptor's maps

Postby Merowingg » 19 Dec 2012, 15:23

Hello :)

Map is bigger than gamespace cuz such way we can minimize oil drums appearence


I am sorry I do not understand this sentence can you paraphrase it please?

I understand it is for 3.1, but then is it not that way that each player still needs to have at least one construction truck?
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"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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Re: Redemptor's maps

Postby RBMW-Collector » 19 Dec 2012, 17:47

Oil barrels appears randomly all over the map. I wanted decrese amount of them
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Re: Redemptor's maps

Postby Merowingg » 19 Dec 2012, 18:39

I understand now, hoever your action is quit unusual both in its aim and form of being performed :3

I feel like Rman now ;)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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Re: Redemptor's maps

Postby RBMW-Collector » 23 Dec 2012, 23:59

My upgrade of duda's map for low-oil gamers
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карта.png
карта1.png
8c-DA-firefight-LOW.wz
159x149 4v4 low oil
(55.95 KiB) Downloaded 315 times
Last edited by RBMW-Collector on 10 Mar 2013, 04:55, edited 2 times in total.
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Re: Redemptor's maps

Postby sg1efc » 24 Dec 2012, 02:38

RBMW-Collector wrote:My upgrade of duda's map for low-oil gamers


Thank you Redemptor and Duda. :) :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Redemptor's maps

Postby RBMW-Collector » 24 Dec 2012, 18:00

New maps for pro-teams
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shot.png
карта1.png
9c-RBMW.wz
174x150 4v5 middle oil
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Last edited by RBMW-Collector on 10 Mar 2013, 04:56, edited 2 times in total.
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Re: Redemptor's maps

Postby RBMW-Collector » 24 Dec 2012, 18:37

And for 3 pro-gamers
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shot.png
22.png
7c-RBMW.wz
133x150 3v4 middle oil
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Re: Redemptor's maps

Postby sg1efc » 25 Dec 2012, 01:53

Thanks a lot Redemptor. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Redemptor's maps

Postby RBMW-Collector » 18 Feb 2013, 19:30

New working version of Survival is now available. We have unusual units and strategy here. Most important achieves of the map are absorving enemy forces & construction droid releasing. Then u can capture oil and build or repair your base. Also u have research facilities, so u can improve your technologies, slowly but surely) The source of energy is recycled bodies of captured units. Dont forget swich scavs ON. Good luck!
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shot.png
8c-SRV-ArmoredCore.wz
64x64 FFA survival
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карта.png
карта.png (9.78 KiB) Viewed 5148 times
Last edited by RBMW-Collector on 10 Mar 2013, 05:02, edited 4 times in total.
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Re: Redemptor's maps

Postby RBMW-Collector » 21 Feb 2013, 23:20

New Low Oil Defense Project Galateya in progress...
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Re: Redemptor's maps

Postby Merowingg » 22 Feb 2013, 00:07

So shall we wait :3 :3

I like your "extraordinary" ideas.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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Re: Redemptor's maps

Postby RBMW-Collector » 25 Feb 2013, 20:17

Here we come! This is huge map for slow researching matches. We have perfectly defensed fortress with 3 oil derricks in it and 2 oils more near by. It is recommended to play Galateya with 1-2 generators & 0-1 labs limit on T-2. Scavs are not agressive here.
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shot.png
map.png
8c-Galateya_5.wz
250x250 FFA low oil
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Last edited by RBMW-Collector on 10 Mar 2013, 05:04, edited 2 times in total.
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Re: Redemptor's maps

Postby Reg312 » 27 Feb 2013, 23:00

RBMW-Collector wrote:Here we come! This is huge map for slow researching matches. We have perfectly defensed fortress with 3 oil derricks in it and 2 oils more near by. It is recommended to play Galateya with 1-2 generators & 0-1 labs limit on T-2. Scavs are not agressive here.


nice map. we played it 3 hours!!
and so hard was to decide what strategy better
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Re: Redemptor's maps

Postby Merowingg » 28 Feb 2013, 15:10

Hello RBMW-Collector :)

I like the map very very much :3

You have also give me nice inspiration in some fields, timed perfectly to a map I was thinking about :geek:

I will only say what I would add here. In accent on what I and ADD. Simply what I would do.

I would place at least one oil resource at each corner of the map. So a player could go there with purpose, and rewarded. Or if one forgets, punished of not having gone there. The small "islands of any kind" are really cool. But to make them perfect I would elevate them all above water a little to make it look more natural and eye candy. I would also elevate the shores of the big main island with the same purpose. Even if few degrees.

I would put few, very few objects, on the islands in the corners, just to reduce it emptyness, which tells if not regtoup hovercrapts there, then there is no point of going there.

the bases areas are really cool, I would still add some structures to them, not even defencive. And a few features on the main island too.

And maybe it would be good to spread oil, even if in a few, around the island.

I am just saying what I would do :3

Good work Sir.

Regards,

Mero RekamPam
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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