Redemptor's maps

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Re: Redemptor's maps

Postby RBMW-Collector » 19 Jan 2014, 23:07

Very ballanced ffa map. Any tactics available and works.
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Новый точечный рисунок.jpg
Новый точечный рисунок.jpg (107.78 KiB) Viewed 5831 times
Новый точечный рисунок - копия.jpg
Новый точечный рисунок - копия.jpg (106.68 KiB) Viewed 5831 times
3c-KnightsCompany_3-74b32dd89378aca5daedffd85a3d5562c5c40e7ffd8d0263c09458296c53f7da.wz
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Re: Redemptor's maps

Postby RBMW-Collector » 19 Jan 2014, 23:29

Very ballanced ffa map for 4 players
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prev.jpg
prev.jpg (91.72 KiB) Viewed 5829 times
shot.jpg
shot.jpg (115.86 KiB) Viewed 5829 times
4c-HighRockLands_2.wz
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Re: Redemptor's maps

Postby RBMW-Collector » 27 Jan 2014, 10:41

Map with scavs replaced by player
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shot.jpg
9c-CraterCity.wz
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Re: Redemptor's maps

Postby Legion » 29 Jan 2014, 02:54

I have to say, your mapmaking style is very versatile! I see here a lot of creative concepts with great attention to detail. Admittedly, some of your maps are not my style, but I get the feeling that you are trying to cater to a larger audience of players, and that is good. I think you should continue to do so.

I noticed that in some of your maps, such as DieHard and Castles, when I start a game I am given nonstandard starting units and/or structures, even when I have selected the t1 and no bases options. I'm sure there are many people who have fun playing this way, but likewise, I'm sure there are others who would prefer to play these excellent maps with standard starting conditions. To me, starting with lancer bunkers or leopard/hover trucks when I haven't even built a research facility just feels... off.

Therefore, I have one suggestion/request: Do you think it would be possible to make some time to publish alternate versions of these maps that do not include units and structures that we can't produce from the start of the game? No hard feelings if you don't want to.

Keep up the great work!
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Re: Redemptor's maps

Postby Hesterax » 29 Jan 2014, 16:40

These maps look interesting. I'm thinking of trying the supposedly extremely balanced "free for all" maps. Still would prefer if the bases were closer to the corners of the map. Still, some good map making ideas going on. :wink:
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Re: Redemptor's maps

Postby RBMW-Collector » 31 Jan 2014, 13:39

Here! Maps with standart starting conditions.
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6c-DieHard_3.wz
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4c-Castles_1.wz
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Re: Redemptor's maps

Postby Hesterax » 31 Jan 2014, 14:07

RBMW-Collector wrote:Here! Maps with standart starting conditions.

Umm. Standard?
Sorry. Just wanted you to know. :wink:
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Re: Redemptor's maps

Postby montetank » 31 Jan 2014, 14:17

RBMW-Collector wrote:Here! Maps with standart starting conditions.


Yes- i remember your map 4c-castles. It is a great map with a very good idea. One of my favourites. This map is a real challenge for a player, who want to handle the balance between research and building units.

Sorry for my bad english
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Re: Redemptor's maps

Postby RBMW-Collector » 31 Jan 2014, 17:40

Yeah, yeah, me too
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Re: Redemptor's maps

Postby Legion » 02 Feb 2014, 04:48

RBMW-Collector wrote:Here! Maps with standart starting conditions.


Thanks a lot Collector, now I can give these maps my full enjoyment :) stay awesome
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Re: Redemptor's maps

Postby RBMW-Collector » 15 Mar 2016, 22:58

RUSSIAN 2016 WINTER TOURNAMENT ALTER MAPS
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Mount.PNG
2v2 low oil 2 spectators
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Poly.PNG
2v2 middle oil 2 spectators
Poly.PNG (47.19 KiB) Viewed 4659 times
BI-Dra.PNG
2v2 high oil 2 spectators
BI-Dra.PNG (61.39 KiB) Viewed 4659 times
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Re: Redemptor's maps

Postby RBMW-Collector » 15 Mar 2016, 23:00

here they are
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6c-Poli-Eye-T-a.wz
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6c-Mountain-Bow-T-a.wz
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6c-Bi-Dramatic-T-a.wz
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Re: Redemptor's maps

Postby RBMW-Collector » 24 Oct 2016, 02:48

Working version of E4000
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E4000map.PNG
E4000map.PNG (174.98 KiB) Viewed 3202 times
10c-E4000_1.wz
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Re: Redemptor's maps

Postby Tzeentch » 26 Oct 2016, 20:20

That'll be a laugh all right beside each other
More or less grey
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