World Domination Map for warzone 3.1!
Re: World Domination Map for warzone 3.1!
Please fix Australia that’s not nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Re: World Domination Map for warzone 3.1!
My wife wants to visit Australia this year. Now i am considering voting against this idea. I prefer England, but...wtfBerg wrote:Please fix Australia that’s not nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: World Domination Map for warzone 3.1!
UK looks a mess, Australia is just some blocky shape lodged in there. What is going on by Florida?!
I like the concept though. Maybe throw in some landmarks...
I like the concept though. Maybe throw in some landmarks...
-
- New user
- Posts: 4
- Joined: 15 Jan 2013, 12:45
- Location: Melbourne, Australia
Re: World Domination Map for warzone 3.1!
I found v12 of this map in the Addons. My observations after playing once:
Some of the oil in Greenland and Siberia is unbuildable because it is in the two-tile zone on the edge of the map.
Every tile of land is navigable, even though mountains are slow. This has some of an unbalancing effect - Player 0 can overrun Player 1 fairly easily because a sensor can be placed on the Andes mountains and the whole base is suddenly covered with artillery. Likewise, Player 5 has plenty of open space to grow (without vehicle delay), but wouldn't be able to overrun Player 4 as easily if some of the Himalayas were unnavigable.
What is that land mass in the Caribbean? Cuba isn't that big.
Australia - really? The east coast curves the other way. It needs a Gulf of Carpentaria, and Broome is on the coast, not 700 miles inland.
Since there's so much sea oil, why not put Player 2 or 3 in Australia or Africa? Surely in the 22nd or 23rd century Africa and Australia have been tamed? South America obviously has. And it's still chilly having to live in Antarctica.
Some of the oil in Greenland and Siberia is unbuildable because it is in the two-tile zone on the edge of the map.
Every tile of land is navigable, even though mountains are slow. This has some of an unbalancing effect - Player 0 can overrun Player 1 fairly easily because a sensor can be placed on the Andes mountains and the whole base is suddenly covered with artillery. Likewise, Player 5 has plenty of open space to grow (without vehicle delay), but wouldn't be able to overrun Player 4 as easily if some of the Himalayas were unnavigable.
What is that land mass in the Caribbean? Cuba isn't that big.
Australia - really? The east coast curves the other way. It needs a Gulf of Carpentaria, and Broome is on the coast, not 700 miles inland.
Since there's so much sea oil, why not put Player 2 or 3 in Australia or Africa? Surely in the 22nd or 23rd century Africa and Australia have been tamed? South America obviously has. And it's still chilly having to live in Antarctica.