Warzone 2100: Contingency (Beta now released)

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Re: Warzone 2100: Contingency (Beta now released)

Postby beholder33 » 24 Feb 2014, 01:25

Hello, i've checked this mod and it's quite amazing even as a beta, good job. But i want to ask if there is possibility of variations that would alter the gameplay a bit, as for now the mod feels like rushing-mass production and research that brings new technologies faster than you actually can make new designs with the old arms. I would like to see this mod going also for quality and strategy usage of units and not only for quantity and weapon-counter relevance, but still big gratz for the mod it's a huge step for warzone i think ^^
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Re: Warzone 2100: Contingency (Beta now released)

Postby Rman Virgil » 26 Feb 2014, 01:22

.

In one of Shadow's last postings he said he hoped the community would help in this mods continued development as he was gonna be pursuing a professional money-making career in game dev to pay the bills and wouldnot have the time he once had to put into its ongoing evolution. It would be a terrible shame for this fine piece of work to atrophy.

.
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Re: Warzone 2100: Contingency (Beta now released)

Postby beholder33 » 07 Mar 2014, 12:43

well that would be a shame, if i had skill and patience to be a modder i sure would spend some time over warzone, it's totally worth it, but so far i only have good ideas that rarely become true.
let's hope that he will find some spare time eventually to come back and play around a little with modding.
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Re: Warzone 2100: Contingency (Beta now released)

Postby PierceElliot » 06 Sep 2014, 23:15

So I played this mod a while back on a linux build which is now a windows build (School and a small hard drive. Meh.). Anyways, I downloaded 3.1.1 to play this because I cannot find a 3.1 rc3 build for windows, and I installed this to both a mods/autoplay in the config folder and in the install folder. Nothing works.

Can anyone tell me what I've done wrong?

EDIT: My problem all along was that I named the folder "Autoplay". Ugh,
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Re: Warzone 2100: Contingency (Beta now released)

Postby themac » 03 Oct 2014, 03:14

Where can I get the latest version of the combined Contingency and NullBot mod? Is the link on the first site of this post still actual? :)
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Re: Warzone 2100: Contingency (Beta now released)

Postby Goth Zagog-Thou » 03 Oct 2014, 05:03

Not entirely certain. If it isn't, I can upload a slightly older version that also has Ultimate Scavengers and Campaign 4 assets integrated within it. It's quite violent. ;)
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Re: Warzone 2100: Contingency (Beta now released)

Postby themac » 04 Oct 2014, 17:17

That would be great. :)
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Re: Warzone 2100: Contingency (Beta now released)

Postby Goth Zagog-Thou » 04 Oct 2014, 17:45

No problem. Give me a few to upload it. I'll include the matching Nullbot for that version. It's a little bit older as well, and the game will complain about not being able to display all of the AI choices in the list (since there are more than ten) but it does function.

[ EDIT] Here you go.
contingency_plus_04.zip
(6.96 MiB) Downloaded 305 times
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Re: Warzone 2100: Contingency (Beta now released)

Postby themac » 04 Oct 2014, 18:31

Tnx. :)
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Re: Warzone 2100: Contingency (Beta now released)

Postby themac » 05 Oct 2014, 01:51

Does not seem to work. The mod itself is shown on the top left of the main screen, but I do get the classic technologies only, none of contingency. :augh:
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Re: Warzone 2100: Contingency (Beta now released)

Postby Goth Zagog-Thou » 05 Oct 2014, 09:06

It's a Skirmish-only mod. What I do is:

- place both .wz files into /mods/multiplay
- make a special shortcut on my Desktop with
Code: Select all
--mod_mp=contingency_plus_04.wz --mod_mp=nullbot-contingency-plus04.wz
at the end of the command that the shortcut points to
- then name the shortcut something unique, such as Warzone 2100 - Contingency

It's not meant to be used in Multiplayer or Campaign mode.
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Re: Warzone 2100: Contingency (Beta now released)

Postby themac » 05 Oct 2014, 16:57

Ah, it works now. I had to put BOTH files into mods -> autoload. The old version needed one file only. To put it into mods -> multiplay does not work btw. :)
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Re: Warzone 2100: Contingency (Beta now released)

Postby Goth Zagog-Thou » 05 Oct 2014, 22:39

Putting it into mods/multiplay and then launching using the special shortcut will allow you to play "normal mode" without having to move things around. That's why we have the other folders. Of course, using /mods/autoload is fine and your perrogative but is not generally suggested. :)

And yes, it requires both mods. That's why there are two in the download.
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Re: Warzone 2100: Contingency (Beta now released)

Postby ZombiehunterRT » 14 Oct 2014, 15:53

is it possible for you to add new propulsion systems if so maybe make;

A boat; Restricted to just water but able to deploy cyborg units when near solid ground( or just the propulsion)
a factory that has to be built near/on Water to build these units

a walker style propulsion: slower than tracks But can hold more wight on them

And a nexus/ hijcker AA weapon
if you do read these and reply that would be awesome
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Re: Warzone 2100: Contingency (Beta now released)

Postby Goth Zagog-Thou » 15 Oct 2014, 23:15

Naval propulsion does just that. I'll see what can be done to implement it into the mod.

Walker propulsion would be tricky. I could see it being a copied & then modified Tracks propulsion with an animation. I don't do any modeling (which is to say I'm no good at it :lol2: ) but it's possible.

Nexus/Hijacker AA weapon is easy peasy .. simply allow the existing Nexus/Hijackers to fire on VTOL targets too. Easily done. It's changing one value from "no" to "yes" in the weapons stats.

*looks around* I guess I'm the "De-facto" maintainer of Contingency now. :twisted: If that's the case ...
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