Warzone 2100: Contingency (Beta now released)

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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn »

Had to be a seperate post due to only uploaded 3 files per post

All right the changes are said in the Readme.txt inside the .wz file



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Last edited by WZ2100ModsFAn on 27 Jul 2018, 01:20, edited 1 time in total.
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Re: Warzone 2100: Contingency (Beta now released)

Post by Berg »

ultimate scav mod http://addons.wz2100.net/148
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn »

Berg wrote:ultimate scav mod http://addons.wz2100.net/148
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yeah for the ultimate scavs but this is contingency the maker of this mod modified the ultimate scavs mod

that's why it was CC BY SA 3.0

the license was mentioned here

http://addons.wz2100.net/258

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my thanks goes to euphobos now for making this possible

without that commit we would just use a plasmite bomb tank instead of vtol
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn »

Here's map updates
2c-Cont-NTW.wz
NTW Contingency Map with the contingency mod by Shadow Wolf TJC
(6.18 MiB) Downloaded 211 times
4c-Cont-NTWv2.wz
NTW Contingency 4 Player map with the contingency mod by Shadow Wolf TJC
(6.21 MiB) Downloaded 213 times
then the mod has been updated as well
contingency_v0.8.0_w_nullbot_and_ultscavs.wz
New update adds the missing heavy cyborg legs to templates and nullbot and research
(7.02 MiB) Downloaded 228 times
all the files licenses are
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my problem with the mod is that when i play 8 players it crashes less then a minute after loading the map successfully
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Re: Warzone 2100: Contingency (Beta now released)

Post by Morgana »

it is the Nullbot at 5 players go the mod.
Nullbot maximum more players crash 6> 7> 8> 9> 10.
go you all nexus 10 players play the map and is ok.
Nullbot can play minimum 5 players, build cheats.
Nullbo cannon->fire->mg->tower->rocket->hover 5 player ok
Nexus can all 10 player play, build after 5 min.
radbot all 10 players play, build not.

go you nexus all 10 players, can you see the nullbot erro have more players + 6 :/
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn »

Morgana wrote:it is the Nullbot at 5 players go the mod.
Nullbot maximum more players crash 6> 7> 8> 9> 10.
go you all nexus 10 players play the map and is ok.
Nullbot can play minimum 5 players, build cheats.
Nullbo cannon->fire->mg->tower->rocket->hover 5 player ok
Nexus can all 10 player play, build after 5 min.
radbot all 10 players play, build not.

go you nexus all 10 players, can you see the nullbot erro have more players + 6 :/
Nexus has now been replaced with disabled.

which now is an ai you cannot use.

also there might be a problem with the js files

I ask nicely if anyone can help please?
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn »

Updates
contingency_v0.8.0_w_nullbot_and_ultscavs.wz
Contingency Mod Updated changes things
(7.03 MiB) Downloaded 225 times
2c-Cont-NTW.wz
Contingency NTW update
(6.18 MiB) Downloaded 210 times
4c-Cont-NTWv2.wz
Another update for Contingency NTW
(6.19 MiB) Downloaded 203 times
all the files licenses are
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remember the updates are mentioned in the readme's
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn »

All right now a credits screen
Warzone 2100 Contingency Credits
Warzone 2100 Contingency Credits
all the files licenses are
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Re: Warzone 2100: Contingency (Beta now released)

Post by Morgana »

EMP Bomber tech Crash the mod O_o :annoyed: :augh:

i press Tech Emp bomber and come crash,

come info Warzone 2100
Warzone crashed unexpectedly, would you like to save a diagnostic file?

Code: Select all

yes

Code: Select all

no
press yes come new info
Warzone 2100
C:\Users\name\AppData\Local\Temp\warzone2100.mdmp
(error-2147024865)

Code: Select all

ok
press ok

the warzone2100.mdmp is 0 kbs
and the error-2147024865 is not save or has been automatically delete.


My PC Windows 10 home Lenovo
Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz 3.91GHz

RAM 4 GB

Intel(R) HD-Graphics 630

4 GB

Shader-Version: 5.1
OpenGL* Version: 4.4
OpenCL* Version: 2.1

Microsoft DirectX*
Runtime-Version: 12.0
Hardware-supported Version: 12.0

64 Bit
Last edited by Morgana on 17 Jul 2018, 16:42, edited 1 time in total.
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for 3.1.5 -> 3.2.3 -> master :lecture:
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn »

Morgana wrote:EMP Bomber tech Crash the mod O_o :annoyed: :augh:

i press Tech Emp bomber and come crash,

come info Warzone 2100
Warzone crashed unexpectedly, would you like to save a diagnostic file?

Code: Select all

yes

Code: Select all

no
press yes come new info
Warzone 2100
C:\Users\name\AppData\Local\Temp\warzone2100.mdmp
(error-2147024865)

the warzone2100.mdmp is 0 kbs
and the error-2147024865 is not save or has been automatically delete
the error is in the log file

it's named WZLOG

i couldn't find any other problems than just the bombs having the wrong names
Last edited by WZ2100ModsFAn on 17 Jul 2018, 16:58, edited 1 time in total.
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Re: Warzone 2100: Contingency (Beta now released)

Post by Morgana »

Code: Select all

info    |08:18:00: [js_pursueResearch:1631] Possible cyclic dependencies in prerequisites, possibly of research "Reparatureinrichtung".
info    |08:18:00: [js_pursueResearch:1631] Assert in Warzone: c:\projects\warzone2100\src\qtscriptfuncs.cpp:1631 (++iterations < asResearch.size() * 100 || !cur), last script event: '<none>'
info    |08:18:00: [js_pursueResearch:1631] Possible cyclic dependencies in prerequisites, possibly of research "Reparatureinrichtung".
info    |08:18:00: [js_pursueResearch:1631] Assert in Warzone: c:\projects\warzone2100\src\qtscriptfuncs.cpp:1631 (++iterations < asResearch.size() * 100 || !cur), last script event: '<none>'
info    |08:18:03: [js_pursueResearch:1631] Possible cyclic dependencies in prerequisites, possibly of research "Reparatureinrichtung".
info    |08:18:03: [js_pursueResearch:1631] Assert in Warzone: c:\projects\warzone2100\src\qtscriptfuncs.cpp:1631 (++iterations < asResearch.size() * 100 || !cur), last script event: '<none>'
info    |08:18:03: [js_pursueResearch:1631] Possible cyclic dependencies in prerequisites, possibly of research "Reparatureinrichtung".
info    |08:18:03: [js_pursueResearch:1631] Assert in Warzone: c:\projects\warzone2100\src\qtscriptfuncs.cpp:1631 (++iterations < asResearch.size() * 100 || !cur), last script event: '<none>'
info    |08:18:03: [js_pursueResearch:1631] Possible cyclic dependencies in prerequisites, possibly of research "Reparatureinrichtung".
info    |08:18:03: [js_pursueResearch:1631] Assert in Warzone: c:\projects\warzone2100\src\qtscriptfuncs.cpp:1631 (++iterations < asResearch.size() * 100 || !cur), last script event: '<none>'
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn »

Morgana wrote:

Code: Select all

info    |08:18:00: [js_pursueResearch:1631] Possible cyclic dependencies in prerequisites, possibly of research "Reparatureinrichtung".
info    |08:18:00: [js_pursueResearch:1631] Assert in Warzone: c:\projects\warzone2100\src\qtscriptfuncs.cpp:1631 (++iterations < asResearch.size() * 100 || !cur), last script event: '<none>'
info    |08:18:00: [js_pursueResearch:1631] Possible cyclic dependencies in prerequisites, possibly of research "Reparatureinrichtung".
info    |08:18:00: [js_pursueResearch:1631] Assert in Warzone: c:\projects\warzone2100\src\qtscriptfuncs.cpp:1631 (++iterations < asResearch.size() * 100 || !cur), last script event: '<none>'
info    |08:18:03: [js_pursueResearch:1631] Possible cyclic dependencies in prerequisites, possibly of research "Reparatureinrichtung".
info    |08:18:03: [js_pursueResearch:1631] Assert in Warzone: c:\projects\warzone2100\src\qtscriptfuncs.cpp:1631 (++iterations < asResearch.size() * 100 || !cur), last script event: '<none>'
info    |08:18:03: [js_pursueResearch:1631] Possible cyclic dependencies in prerequisites, possibly of research "Reparatureinrichtung".
info    |08:18:03: [js_pursueResearch:1631] Assert in Warzone: c:\projects\warzone2100\src\qtscriptfuncs.cpp:1631 (++iterations < asResearch.size() * 100 || !cur), last script event: '<none>'
info    |08:18:03: [js_pursueResearch:1631] Possible cyclic dependencies in prerequisites, possibly of research "Reparatureinrichtung".
info    |08:18:03: [js_pursueResearch:1631] Assert in Warzone: c:\projects\warzone2100\src\qtscriptfuncs.cpp:1631 (++iterations < asResearch.size() * 100 || !cur), last script event: '<none>'
try creating a shortcut and add --debug=all flag at the command parameter.

here's a reupload this time with unused stuff removed.
contingency_v0.8.0_w_nullbot_and_ultscavs.wz
Update Version released now of contingency.
(6.9 MiB) Downloaded 205 times
now updated adds original cyborg bodies from original contingency.

if you see any missing components report it to me.

to find those errors check your WZLOG in your logs folder.

Edit: now added changes to contingency read the readme in the wz file for more details.

all the files licenses are
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Last edited by WZ2100ModsFAn on 22 Jul 2018, 02:19, edited 1 time in total.
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Re: Warzone 2100: Contingency (Beta now released)

Post by Morgana »

him limit the two list and three list crash the game
here the wzlog

Code: Select all

--- Starting log [C:\Users\rico8\AppData\Roaming\Warzone 2100 Project\Warzone 2100 master\\logs\WZlog-0718_110943.txt]---
info    |11:09:44: [realmain:1249] multiplay mod "contingency_v0.8.0_w_nullbot_and_ultscavs.wz" is enabled
I want to make out Vtols



C:\Users\Name\AppData\Roaming\Warzone 2100 Project\Warzone 2100 master\\logs there is the wzlog

you turn on hidden files and folders on your PC windows and you'll find their AppData and other hidden folders and files as simple as that.

:wink: :wink: :wink: :lol2:
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn »

Morgana wrote:him limit the two list and three list crash the game
here the wzlog

Code: Select all

--- Starting log [C:\Users\rico8\AppData\Roaming\Warzone 2100 Project\Warzone 2100 master\\logs\WZlog-0718_110943.txt]---
info    |11:09:44: [realmain:1249] multiplay mod "contingency_v0.8.0_w_nullbot_and_ultscavs.wz" is enabled
I want to make out Vtols



C:\Users\Name\AppData\Roaming\Warzone 2100 Project\Warzone 2100 master\\logs there is the wzlog

you turn on hidden files and folders on your PC windows and you'll find their AppData and other hidden folders and files as simple as that.

:wink: :wink: :wink: :lol2:
i prefer portable version

sorry but i can't seem to get the game to work on more players

i did fix the limit issue however
contingency_v0.8.0_w_nullbot_and_ultscavs.wz
Updated Version of contingency last for now =(
(6.89 MiB) Downloaded 216 times
all the files licenses are
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Last edited by WZ2100ModsFAn on 22 Jul 2018, 02:19, edited 1 time in total.
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Re: Warzone 2100: Contingency (Beta now released)

Post by Morgana »

Thank you
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
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