Warzone 2100: Contingency (Beta now released)

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Selevan
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Re: Warzone 2100: Contingency (Beta now released)

Post by Selevan » 08 Feb 2018, 00:54

Okay, meh. Expected something better/more than just "lets copy all the weapons, and add double/quad versions of them"..

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WZ2100ModsFAn
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn » 02 Jul 2018, 01:40

just posting here to see if anyone would upload the complete contingecny version

it would be nice an actual conversion of contingency

srry post is at least 5 mnths old
Apologies if i dont see your post
central time usa

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Morgana
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Re: Warzone 2100: Contingency (Beta now released)

Post by Morgana » 03 Jul 2018, 13:35

i have the old mod for warzone 2100 ver. 3.1.5 is better.
for 3.2.3 is not better.

can i the contingency upload pls is for warzone 2100 3.1.5
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:

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WZ2100ModsFAn
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn » 03 Jul 2018, 14:58

Morgana wrote:i have the old mod for warzone 2100 ver. 3.1.5 is better.
for 3.2.3 is not better.

can i the contingency upload pls is for warzone 2100 3.1.5
If i could i would upload a master version of contingency for you but i can't

due to licensing issues
Apologies if i dont see your post
central time usa

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Berg
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Re: Warzone 2100: Contingency (Beta now released)

Post by Berg » 03 Jul 2018, 22:04

http://addons.wz2100.net/258 version for 3.1.1
This might work on 3.1.5
WZ2100ModsFAn wrote:If i could i would upload a master version of contingency for you but i can't

due to licensing issues
What licensing issue?

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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn » 04 Jul 2018, 00:29

Berg wrote:
WZ2100ModsFAn wrote:If i could i would upload a master version of contingency for you but i can't

due to licensing issues
What licensing issue?
i have problems with making the license match

this conversion was alot of progress for matching master version
Apologies if i dont see your post
central time usa

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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn » 06 Jul 2018, 21:55

The contingency mod license is
Image

the way it originally was

hopefully it's ok to upload
contingency_v0.8.0_w_nullbot_and_ultscavs.wz
Contingency v0.8.0 by Shadow Wolf TJC and many others mentioned in the Readme Now updated and fixed
(7 MiB) Downloaded 34 times
also this mod is from this thread viewtopic.php?t=12698&p=136025#p138567

Forgot to mention 0.8.0 is for master version of wz where all structures and turrets show

this shows you how to get warzone2100 master on linux or windows

For windows users

https://ci.appveyor.com/project/Warzone ... nch/master

just go to the artifacts section then you can get the latest build

For linux users

git clone https://github.com/Warzone2100/warzone2100.git

this took alot of hard work to convert hopefully you guys can enjoy this

Original Contingency too if you want the 3.1 version
contingency_v0.7.10_w_nullbot_and_ultscavs.wz
Original contingency version for 3.1 and early 3.2
(6.96 MiB) Downloaded 21 times
Apologies if i dont see your post
central time usa

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Morgana
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Re: Warzone 2100: Contingency (Beta now released)

Post by Morgana » 08 Jul 2018, 01:04

i missing building limit !!!

i can not settings building limit on or off
here is the info be missing building images

the building factoryCB image can not see
the building factoryTanks image can not see
the building factoryVTOLs image can not see
the building lasercontrolstation image can not see
the building satellitecontrolstation image can not see
the building scvanger image can not see

and the ai nullBot can the game play minimal 5 players

2 player ok
3 player ok
4 player ok
5 player ok

6 player 30 min crash

7 player crash by load
8 player crash by load
9 player crash by load
10 player crash by load

You nullbot have failure maximum 6 30 min 7->8->9->10 Player crash
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:

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WZ2100ModsFAn
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn » 08 Jul 2018, 01:32

Morgana wrote:i missing building limit !!!

i can not settings building limit on or off
here is the info be missing building images

the building factoryCB image can not see
the building factoryTanks image can not see
the building factoryVTOLs image can not see
the building lasercontrolstation image can not see
the building satellitecontrolstation image can not see
the building scvanger image can not see

and the ai nullBot can the game play minimal 5 players

2 player ok
3 player ok
4 player ok
5 player ok

6 player 30 min crash

7 player crash by load
8 player crash by load
9 player crash by load
10 player crash by load

You nullbot have failure maximum 6 30 min 7->8->9->10 Player crash
this error has already been reported here viewtopic.php?f=4&p=141792&sid=77471d76 ... 0f#p141792

it must be some problem with nullbot&co v3.05

can some one help? the NullBot ai used to work before i added all of those new structures and weapons.

i reset all of the Nullbot files then it stops working again in 10 players.

last version until the error has been fixed

now i realize it was a problem with the stats folder

but which file in the stats folder? :hmm:

Image
contingency_v0.8.0_w_nullbot_and_ultscavs.wz
Last version update before stopping work on it
(7 MiB) Downloaded 18 times
Last edited by WZ2100ModsFAn on 09 Jul 2018, 00:48, edited 1 time in total.
Apologies if i dont see your post
central time usa

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Morgana
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Re: Warzone 2100: Contingency (Beta now released)

Post by Morgana » 08 Jul 2018, 05:54

So my good mod for master ver.

I have watched by old 3.1 and your master the 2 mods through and I noticed something on what dan saw I'm.
your propulsion was missing something.
at 3.1 Ver. The mod is there more in the propulsoin and that was not only the only there are more that are wrong.

here old mod 3.1 ver.

Code: Select all

ZNULLPROP,Level All,0,0,0,0,0,0,MIBNKDRL.PIE,Wheeled,0,0
wheeled03,Level All,150,50,200,1,1,300,PRLRWHL1.PIE,Wheeled,192,0
wheeled02,Level All,100,50,250,1,1,200,PRLRWHL1.PIE,Wheeled,192,0
wheeled01,Level All,200,200,700,1,1,100,PRLRWHL1.PIE,Wheeled,192,1
V-Tol03,Level All,300,125,50,0,1,300,DPVTOL.PIE,Lift,640,0
V-Tol02,Level All,250,125,50,0,1,150,DPVTOL.PIE,Lift,640,0
V-Tol,Level All,150,150,0,0,1,50,DPVTOL.PIE,Lift,640,1
tracked03,Level All,275,125,550,1,1,600,PRLRTRK1.PIE,Tracked,128,0
tracked02,Level All,200,125,600,1,1,450,PRLRTRK1.PIE,Tracked,128,0
tracked01,Level All,300,300,300,1,1,200,PRLRTRK1.PIE,Tracked,128,1
hover03,Level All,200,100,100,1,1,300,PRLHOV1.PIE,Hover,256,0
hover02,Level All,150,100,150,1,1,200,PRLHOV1.PIE,Hover,256,0
hover01,Level All,300,300,1100,1,1,75,PRLHOV1.PIE,Hover,256,1
HalfTrack03,Level All,125,75,300,1,1,500,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack02,Level All,100,75,350,1,1,350,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack,Level All,250,250,500,1,1,150,PRLRHTR1.PIE,Half-Tracked,160,1
CyborgLegs03,Level All,10,50,50,1,1,150,0,Legged,200,0
CyborgLegs02,Level All,10,50,50,1,1,100,0,Legged,200,0
CyborgLegs,Level All,0,0,0,1,1,10,0,Legged,160,0
BaBaProp,Level All,0,0,0,1,5,0,0,Wheeled,256,0
BaBaLegs,Level All,0,0,0,1,5,0,0,Legged,128,0
BaBaWheel,Level All,200,200,700,1,5,100,0,Wheeled,192,0
BaBaTrack,Level All,300,300,300,1,5,200,0,Tracked,128,0
BaBaHTrack,Level All,250,250,500,1,1,150,0,Half-Tracked,160,0
BaBaVtol,Level All,150,150,0,0,5,100,0,Lift,480,0
Naval,Level All,200,200,300,1,1,58,prhnaval1.pie,Propellor,192,1
HvyCyborgLegs,Level All,0,0,0,1,1,10,0,Legged,128,0
:lecture:
and here for master the mod

Code: Select all

{
    "BaBaHTrack": {
        "buildPoints": 250,
        "buildPower": 250,
        "hitpointPctOfBody": 150,
        "id": "BaBaHTrack",
        "model": "PRLRHTR1.PIE",
        "name": "BaBaHTrack",
        "skidDeceleration": 500,
        "speed": 160,
        "type": "Half-Tracked",
        "weight": 500
    },
    "BaBaLegs": {
        "id": "BaBaLegs",
        "name": "BaBaLegs",
        "speed": 128,
        "type": "Legged",
        "weight": 10
    },
    "BaBaProp": {
        "id": "BaBaProp",
        "name": "BaBaProp",
        "speed": 256,
        "type": "Wheeled",
        "weight": 10
    },
    "BaBaTrack": {
        "buildPoints": 300,
        "buildPower": 300,
        "hitpointPctOfBody": 200,
        "id": "BaBaTrack",
        "model": "PRLRTRK1.PIE",
        "name": "BaBaTrack",
        "skidDeceleration": 600,
        "speed": 128,
        "spinAngle": 45,
        "type": "Tracked",
        "weight": 300
    },
    "BaBaVtol": {
        "acceleration": 200,
        "buildPoints": 150,
        "buildPower": 150,
        "deceleration": 200,
        "hitpointPctOfBody": 50,
        "id": "BaBaVtol",
        "model": "DPVTOL.PIE",
        "name": "BaBaVtol",
        "speed": 480,
        "spinSpeed": 200,
        "turnSpeed": 100,
        "type": "Lift"
    },
    "BaBaWheel": {
        "buildPoints": 200,
        "buildPower": 200,
        "hitpointPctOfBody": 100,
        "id": "BaBaWheel",
        "model": "PRLRWHL1.PIE",
        "name": "BaBaWheel",
        "skidDeceleration": 350,
        "speed": 192,
        "type": "Wheeled",
        "weight": 700
    },
    "CyborgLegs": {
        "deceleration": 450,
        "hitpointPctOfBody": 10,
        "id": "CyborgLegs",
        "name": "Cyborg Propulsion",
        "speed": 160,
        "spinAngle": 45,
        "spinSpeed": 450,
        "turnSpeed": 225,
        "type": "Legged"
    },
    "HvyCyborgLegs": {
        "deceleration": 450,
        "hitpointPctOfBody": 10,
        "id": "HvyCyborgLegs",
        "name": "Heavy Cyborg Propulsion",
        "speed": 128,
        "spinAngle": 45,
        "spinSpeed": 450,
        "turnSpeed": 225,
        "type": "Legged"
    },
    "HalfTrack": {
        "buildPoints": 250,
        "buildPower": 250,
        "designable": 1,
        "hitpointPctOfBody": 150,
        "id": "HalfTrack",
        "model": "PRLRHTR1.PIE",
        "name": "Half-tracks",
        "skidDeceleration": 500,
        "speed": 160,
        "type": "Half-Tracked",
        "weight": 500
    },
    "Helicopter": {
        "acceleration": 200,
        "buildPoints": 125,
        "buildPower": 150,
        "deceleration": 200,
        "designable": 1,
        "hitpointPctOfBody": 100,
        "id": "Helicopter",
        "model": "PRLHELI1.PIE",
        "name": "Helicopter",
        "speed": 700,
        "spinSpeed": 200,
        "turnSpeed": 100,
        "type": "Lift",
        "weight": 50
    },
    "Naval": {
        "buildPoints": 150,
        "buildPower": 150,
        "designable": 1,
        "hitpointPctOfBody": 300,
        "id": "Naval",
        "model": "prhnaval1.pie",
        "name": "Naval",
        "speed": 300,
        "type": "Propellor",
        "weight": 300
    },
    "V-Tol": {
        "acceleration": 200,
        "buildPoints": 150,
        "buildPower": 150,
        "deceleration": 200,
        "designable": 1,
        "hitpointPctOfBody": 50,
        "id": "V-Tol",
        "model": "DPVTOL.PIE",
        "name": "VTOL",
        "speed": 640,
        "spinSpeed": 200,
        "turnSpeed": 100,
        "type": "Lift"
    },
    "ZNULLPROP": {
        "id": "ZNULLPROP",
        "model": "MIBNKDRL.PIE",
        "name": "ZNULLPROP",
        "type": "Wheeled"
    },
    "hover01": {
        "buildPoints": 300,
        "buildPower": 300,
        "designable": 1,
        "hitpointPctOfBody": 75,
        "id": "hover01",
        "model": "PRLHOV1.PIE",
        "name": "Hover",
        "skidDeceleration": 120,
        "speed": 256,
        "type": "Hover",
        "weight": 1100
    },
    "tracked01": {
        "buildPoints": 300,
        "buildPower": 300,
        "designable": 1,
        "hitpointPctOfBody": 200,
        "id": "tracked01",
        "model": "PRLRTRK1.PIE",
        "name": "Tracks",
        "skidDeceleration": 600,
        "speed": 128,
        "spinAngle": 45,
        "type": "Tracked",
        "weight": 300
    },
    "wheeled01": {
        "buildPoints": 200,
        "buildPower": 200,
        "designable": 1,
        "hitpointPctOfBody": 100,
        "id": "wheeled01",
        "model": "PRLRWHL1.PIE",
        "name": "Wheels",
        "skidDeceleration": 350,
        "speed": 192,
        "type": "Wheeled",
        "weight": 700
    }
}
:augh:

you mod missing him propulsoin

wheeled03,Level All,150,50,200,1,1,300,PRLRWHL1.PIE,Wheeled,192,0
wheeled02,Level All,100,50,250,1,1,200,PRLRWHL1.PIE,Wheeled,192,0
V-Tol03,Level All,300,125,50,0,1,300,DPVTOL.PIE,Lift,640,0
V-Tol02,Level All,250,125,50,0,1,150,DPVTOL.PIE,Lift,640,0
tracked03,Level All,275,125,550,1,1,600,PRLRTRK1.PIE,Tracked,128,0
tracked02,Level All,200,125,600,1,1,450,PRLRTRK1.PIE,Tracked,128,0
hover03,Level All,200,100,100,1,1,300,PRLHOV1.PIE,Hover,256,0
hover02,Level All,150,100,150,1,1,200,PRLHOV1.PIE,Hover,256,0
HalfTrack03,Level All,125,75,300,1,1,500,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack02,Level All,100,75,350,1,1,350,PRLRHTR1.PIE,Half-Tracked,160,0
CyborgLegs03,Level All,10,50,50,1,1,150,0,Legged,200,0
CyborgLegs02,Level All,10,50,50,1,1,100,0,Legged,200,0
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:

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Morgana
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Re: Warzone 2100: Contingency (Beta now released)

Post by Morgana » 08 Jul 2018, 14:22

tech missing the mg tech
mg two
mg heavy
mg machine gun
mg machine gun two ;)
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:

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WZ2100ModsFAn
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn » 08 Jul 2018, 20:11

Morgana wrote:So my good mod for master ver.

I have watched by old 3.1 and your master the 2 mods through and I noticed something on what dan saw I'm.
your propulsion was missing something.
at 3.1 Ver. The mod is there more in the propulsoin and that was not only the only there are more that are wrong.

here old mod 3.1 ver.

Code: Select all

ZNULLPROP,Level All,0,0,0,0,0,0,MIBNKDRL.PIE,Wheeled,0,0
wheeled03,Level All,150,50,200,1,1,300,PRLRWHL1.PIE,Wheeled,192,0
wheeled02,Level All,100,50,250,1,1,200,PRLRWHL1.PIE,Wheeled,192,0
wheeled01,Level All,200,200,700,1,1,100,PRLRWHL1.PIE,Wheeled,192,1
V-Tol03,Level All,300,125,50,0,1,300,DPVTOL.PIE,Lift,640,0
V-Tol02,Level All,250,125,50,0,1,150,DPVTOL.PIE,Lift,640,0
V-Tol,Level All,150,150,0,0,1,50,DPVTOL.PIE,Lift,640,1
tracked03,Level All,275,125,550,1,1,600,PRLRTRK1.PIE,Tracked,128,0
tracked02,Level All,200,125,600,1,1,450,PRLRTRK1.PIE,Tracked,128,0
tracked01,Level All,300,300,300,1,1,200,PRLRTRK1.PIE,Tracked,128,1
hover03,Level All,200,100,100,1,1,300,PRLHOV1.PIE,Hover,256,0
hover02,Level All,150,100,150,1,1,200,PRLHOV1.PIE,Hover,256,0
hover01,Level All,300,300,1100,1,1,75,PRLHOV1.PIE,Hover,256,1
HalfTrack03,Level All,125,75,300,1,1,500,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack02,Level All,100,75,350,1,1,350,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack,Level All,250,250,500,1,1,150,PRLRHTR1.PIE,Half-Tracked,160,1
CyborgLegs03,Level All,10,50,50,1,1,150,0,Legged,200,0
CyborgLegs02,Level All,10,50,50,1,1,100,0,Legged,200,0
CyborgLegs,Level All,0,0,0,1,1,10,0,Legged,160,0
BaBaProp,Level All,0,0,0,1,5,0,0,Wheeled,256,0
BaBaLegs,Level All,0,0,0,1,5,0,0,Legged,128,0
BaBaWheel,Level All,200,200,700,1,5,100,0,Wheeled,192,0
BaBaTrack,Level All,300,300,300,1,5,200,0,Tracked,128,0
BaBaHTrack,Level All,250,250,500,1,1,150,0,Half-Tracked,160,0
BaBaVtol,Level All,150,150,0,0,5,100,0,Lift,480,0
Naval,Level All,200,200,300,1,1,58,prhnaval1.pie,Propellor,192,1
HvyCyborgLegs,Level All,0,0,0,1,1,10,0,Legged,128,0
:lecture:
and here for master the mod

Code: Select all

{
    "BaBaHTrack": {
        "buildPoints": 250,
        "buildPower": 250,
        "hitpointPctOfBody": 150,
        "id": "BaBaHTrack",
        "model": "PRLRHTR1.PIE",
        "name": "BaBaHTrack",
        "skidDeceleration": 500,
        "speed": 160,
        "type": "Half-Tracked",
        "weight": 500
    },
    "BaBaLegs": {
        "id": "BaBaLegs",
        "name": "BaBaLegs",
        "speed": 128,
        "type": "Legged",
        "weight": 10
    },
    "BaBaProp": {
        "id": "BaBaProp",
        "name": "BaBaProp",
        "speed": 256,
        "type": "Wheeled",
        "weight": 10
    },
    "BaBaTrack": {
        "buildPoints": 300,
        "buildPower": 300,
        "hitpointPctOfBody": 200,
        "id": "BaBaTrack",
        "model": "PRLRTRK1.PIE",
        "name": "BaBaTrack",
        "skidDeceleration": 600,
        "speed": 128,
        "spinAngle": 45,
        "type": "Tracked",
        "weight": 300
    },
    "BaBaVtol": {
        "acceleration": 200,
        "buildPoints": 150,
        "buildPower": 150,
        "deceleration": 200,
        "hitpointPctOfBody": 50,
        "id": "BaBaVtol",
        "model": "DPVTOL.PIE",
        "name": "BaBaVtol",
        "speed": 480,
        "spinSpeed": 200,
        "turnSpeed": 100,
        "type": "Lift"
    },
    "BaBaWheel": {
        "buildPoints": 200,
        "buildPower": 200,
        "hitpointPctOfBody": 100,
        "id": "BaBaWheel",
        "model": "PRLRWHL1.PIE",
        "name": "BaBaWheel",
        "skidDeceleration": 350,
        "speed": 192,
        "type": "Wheeled",
        "weight": 700
    },
    "CyborgLegs": {
        "deceleration": 450,
        "hitpointPctOfBody": 10,
        "id": "CyborgLegs",
        "name": "Cyborg Propulsion",
        "speed": 160,
        "spinAngle": 45,
        "spinSpeed": 450,
        "turnSpeed": 225,
        "type": "Legged"
    },
    "HvyCyborgLegs": {
        "deceleration": 450,
        "hitpointPctOfBody": 10,
        "id": "HvyCyborgLegs",
        "name": "Heavy Cyborg Propulsion",
        "speed": 128,
        "spinAngle": 45,
        "spinSpeed": 450,
        "turnSpeed": 225,
        "type": "Legged"
    },
    "HalfTrack": {
        "buildPoints": 250,
        "buildPower": 250,
        "designable": 1,
        "hitpointPctOfBody": 150,
        "id": "HalfTrack",
        "model": "PRLRHTR1.PIE",
        "name": "Half-tracks",
        "skidDeceleration": 500,
        "speed": 160,
        "type": "Half-Tracked",
        "weight": 500
    },
    "Helicopter": {
        "acceleration": 200,
        "buildPoints": 125,
        "buildPower": 150,
        "deceleration": 200,
        "designable": 1,
        "hitpointPctOfBody": 100,
        "id": "Helicopter",
        "model": "PRLHELI1.PIE",
        "name": "Helicopter",
        "speed": 700,
        "spinSpeed": 200,
        "turnSpeed": 100,
        "type": "Lift",
        "weight": 50
    },
    "Naval": {
        "buildPoints": 150,
        "buildPower": 150,
        "designable": 1,
        "hitpointPctOfBody": 300,
        "id": "Naval",
        "model": "prhnaval1.pie",
        "name": "Naval",
        "speed": 300,
        "type": "Propellor",
        "weight": 300
    },
    "V-Tol": {
        "acceleration": 200,
        "buildPoints": 150,
        "buildPower": 150,
        "deceleration": 200,
        "designable": 1,
        "hitpointPctOfBody": 50,
        "id": "V-Tol",
        "model": "DPVTOL.PIE",
        "name": "VTOL",
        "speed": 640,
        "spinSpeed": 200,
        "turnSpeed": 100,
        "type": "Lift"
    },
    "ZNULLPROP": {
        "id": "ZNULLPROP",
        "model": "MIBNKDRL.PIE",
        "name": "ZNULLPROP",
        "type": "Wheeled"
    },
    "hover01": {
        "buildPoints": 300,
        "buildPower": 300,
        "designable": 1,
        "hitpointPctOfBody": 75,
        "id": "hover01",
        "model": "PRLHOV1.PIE",
        "name": "Hover",
        "skidDeceleration": 120,
        "speed": 256,
        "type": "Hover",
        "weight": 1100
    },
    "tracked01": {
        "buildPoints": 300,
        "buildPower": 300,
        "designable": 1,
        "hitpointPctOfBody": 200,
        "id": "tracked01",
        "model": "PRLRTRK1.PIE",
        "name": "Tracks",
        "skidDeceleration": 600,
        "speed": 128,
        "spinAngle": 45,
        "type": "Tracked",
        "weight": 300
    },
    "wheeled01": {
        "buildPoints": 200,
        "buildPower": 200,
        "designable": 1,
        "hitpointPctOfBody": 100,
        "id": "wheeled01",
        "model": "PRLRWHL1.PIE",
        "name": "Wheels",
        "skidDeceleration": 350,
        "speed": 192,
        "type": "Wheeled",
        "weight": 700
    }
}
:augh:

you mod missing him propulsoin

wheeled03,Level All,150,50,200,1,1,300,PRLRWHL1.PIE,Wheeled,192,0
wheeled02,Level All,100,50,250,1,1,200,PRLRWHL1.PIE,Wheeled,192,0
V-Tol03,Level All,300,125,50,0,1,300,DPVTOL.PIE,Lift,640,0
V-Tol02,Level All,250,125,50,0,1,150,DPVTOL.PIE,Lift,640,0
tracked03,Level All,275,125,550,1,1,600,PRLRTRK1.PIE,Tracked,128,0
tracked02,Level All,200,125,600,1,1,450,PRLRTRK1.PIE,Tracked,128,0
hover03,Level All,200,100,100,1,1,300,PRLHOV1.PIE,Hover,256,0
hover02,Level All,150,100,150,1,1,200,PRLHOV1.PIE,Hover,256,0
HalfTrack03,Level All,125,75,300,1,1,500,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack02,Level All,100,75,350,1,1,350,PRLRHTR1.PIE,Half-Tracked,160,0
CyborgLegs03,Level All,10,50,50,1,1,150,0,Legged,200,0
CyborgLegs02,Level All,10,50,50,1,1,100,0,Legged,200,0
Contingency doesn't use those propulsion stats by default

which is why i never added them to propulsion
Apologies if i dont see your post
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WZ2100ModsFAn
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn » 08 Jul 2018, 21:16

Here's A map mod for you guys

the map is made by me

the map and the mod are the same license
2c-Cont-NTW.wz
NTW Contingency Map with the contingency mod by Shadow Wolf TJC
(6.17 MiB) Downloaded 26 times
this map mod works with the latest master
contingency_v0.8.0_w_nullbot_and_ultscavs.wz
Another Version warning do not open the limits menu in this version
(7 MiB) Downloaded 26 times
Warning: do not try opening the limits menu otherwise the game will crash

Image
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn » 09 Jul 2018, 14:49

Pictures in case for to see what the map looks like before downloading
Cont-NTWmap.png
the map of Contingency NTW
Cont-NTWmap.png (6.37 KiB) Viewed 840 times
Cont-NTW1.png
Snapshot of playing Contingency NTW
Cont-NTW2.png
Another Snapshot of Contingency NTW
Image
Last edited by WZ2100ModsFAn on 10 Jul 2018, 01:50, edited 1 time in total.
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WZ2100ModsFAn
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Re: Warzone 2100: Contingency (Beta now released)

Post by WZ2100ModsFAn » 09 Jul 2018, 23:00

Another Map this time its 4 players.

and it has the contingency mod in it as well.

the pictures first.
Cont-NTWv2map.png
the map of Contingency NTW Ver 2
Cont-NTWv2map.png (8.58 KiB) Viewed 814 times
Cont-NTWv2.png
Snapshot of Playing Contingency NTW Ver 2
then the file.
4c-Cont-NTWv2.wz
NTW Contingency 4 Player map with the contingency mod by Shadow Wolf TJC
(6.18 MiB) Downloaded 19 times
remember the mod map only works with master version.

There's only going to be a 2 and 4 player map until the stats bug is fixed

Image
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