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- Posts: 725
- Joined: 26 Dec 2006, 19:18
You know about glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)? It saves you a second rendering path for wireframe mode.
That's what I meant. (Just read about that in my OpenGL superbible two days ago).
I meant whether you just draw plain polygons with glVertex* in some glBegin(GL_TRIANGLES/GL_TRIANGLE_FAN/GL_TRIANGLE_STRIP) glEnd() section.
"First make sure it works good, only then make it look good." -- Giel
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