Pie Toaster
- Watermelon
- Code contributor
- Posts: 551
- Joined: 08 Oct 2006, 09:37
Pie Toaster
Since I don't have enough knowledge in VB and time(at least 1k+ errors from VB6 to VB .net project conversion) to convert pieslicer to C#/mono successfully, I decided to write a new pie modelling tool from scratch in C++/SDL/opengl/AntTweak
The internal data organization is almost finished,currently I am able to load pie into internal storage/export the internal format into pies properly with modified version of imd.c , imdloader.c from warzone.Some basic controls are already implemented, you can rotate the model using RMB and scale the model using middle button.
Here are some pictures showing pie toaster in action:
green quad = connector red quad = vertice
http://img133.imagevenue.com/img.php?im ... _454lo.jpg
http://img157.imagevenue.com/img.php?im ... _970lo.jpg
http://img103.imagevenue.com/view.php?i ... _988lo.jpg
I plan to add polygon linker and per polygon texture mapper like pie slicer did,also I want to add a per-pie texture mapper,to make mapping textures.
Just let me know if you want other features implemented,then I'll look into the possibilities.
The internal data organization is almost finished,currently I am able to load pie into internal storage/export the internal format into pies properly with modified version of imd.c , imdloader.c from warzone.Some basic controls are already implemented, you can rotate the model using RMB and scale the model using middle button.
Here are some pictures showing pie toaster in action:
green quad = connector red quad = vertice
http://img133.imagevenue.com/img.php?im ... _454lo.jpg
http://img157.imagevenue.com/img.php?im ... _970lo.jpg
http://img103.imagevenue.com/view.php?i ... _988lo.jpg
I plan to add polygon linker and per polygon texture mapper like pie slicer did,also I want to add a per-pie texture mapper,to make mapping textures.
Just let me know if you want other features implemented,then I'll look into the possibilities.
Last edited by Watermelon on 29 Aug 2007, 15:45, edited 1 time in total.
tasks postponed until the trunk is relatively stable again.
Re: Pie Toaster
You created PIEslicer?
- Watermelon
- Code contributor
- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: Pie Toaster
No PIEslicer was created by stratadrake,this is a rewritten version inspired by pieslicer in more portable language/more portable libraries.Serman wrote: You created PIEslicer?
tasks postponed until the trunk is relatively stable again.
Re: Pie Toaster
Is it more user-friendly than pie slicer?
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Pie Toaster
Not yet, I assume. But certainly will be.
Re: Pie Toaster
Pie Slicer is quite user friendly. It does every thing you can do with pie files in a plain and simple way. It isnt't the fastest way of modelling, but it sure is the easiest.Serman wrote: Is it more user-friendly than pie slicer?
Re: Pie Toaster
The third picture link brings up something... unrelated.
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Pie Toaster
Unrelated, but still it looks good.
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Pie Toaster
* I surely wouldn't turn down a slice of that pie, toasted or not. ::)
- RV
- RV
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Pie Toaster
.......LMFAOKreuvf wrote: The third picture link brings up something... unrelated.
- Watermelon
- Code contributor
- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: Pie Toaster
lol I have no idea why it gives the wrong picture/url...maybe imagevenue's multi-image upload is somewhat buggy,which linked a picture I don't even have on my local disks.Serman wrote: .......LMFAO
Update:
*forced texture off with line polygon mode
*given vertice and connector different shapes
*added GUI for each polygon,so you can move each vertice's X,Y,Z of each polygon with the bar 'poly [number]
*added toggle-able colored X,Y,Z Axis display
*added the ability to turning off texture
*added the ability to toggle selected vertice color highlighting.
http://img113.imageshack.us/img113/7205 ... er4ij9.jpg
tasks postponed until the trunk is relatively stable again.
Re: Pie Toaster
I assume you're just using plain OpenGL calls to draw the wireframe model (or the textured ones for that matter) ?
[me=Giel]is studying some OpenGL lately, so is interested[/me]
The interface looks reasonably nifty btw. I say reasonably because the "Poly17" window has a lot of repetition without some dividing in subsections.
[me=Giel]is studying some OpenGL lately, so is interested[/me]
The interface looks reasonably nifty btw. I say reasonably because the "Poly17" window has a lot of repetition without some dividing in subsections.
"First make sure it works good, only then make it look good." -- Giel
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Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
- Watermelon
- Code contributor
- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: Pie Toaster
not sure what you mean 'plain OpenGL calls',I used GL_LINE polygon fill mode in pie toaster to draw the wireframe.Giel wrote: I assume you're just using plain OpenGL calls to draw the wireframe model (or the textured ones for that matter) ?
[me=Giel]is studying some OpenGL lately, so is interested[/me]
The interface looks reasonably nifty btw. I say reasonably because the "Poly17" window has a lot of repetition without some dividing in subsections.
AntTweakBar supports custom type/struct,it has built-in color3f,but I havent added the custom types yet.
tasks postponed until the trunk is relatively stable again.
Re: Pie Toaster
You know about glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)? It saves you a second rendering path for wireframe mode.Watermelon wrote: not sure what you mean 'plain OpenGL calls',I used GL_LINE polygon fill mode in pie toaster to draw the wireframe.
AntTweakBar supports custom type/struct,it has built-in color3f,but I havent added the custom types yet.
"Make a man a fire, you keep him warm for a day. Set a man on fire, you keep him warm for the rest of his life."