tmp's maps

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tmp500
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Re: tmp's maps

Post by tmp500 »

its not visible in the preview but the height in the middle is around ~200 and i cant see the roads there either. as i said in my previous post, i dont want to solve it with heights or cliffs cause this would give some players a game advantage... so this sounds like i have to use a different tileset? argh....
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Merowingg
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Re: tmp's maps

Post by Merowingg »

But shall I understand when the ground elevated the situation did improve?
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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tmp500
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Re: tmp's maps

Post by tmp500 »

if u look close enough yes... but not really... think ill just remove the roads and call it a day.
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duda
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Re: tmp's maps

Post by duda »

try concrete

i don't know if it works in arizona terrain
but in rockies - concrete is very dark (look at my last DA-mlake map - the dark on the bridges is concrete)
Last edited by duda on 16 Jun 2012, 16:16, edited 1 time in total.
"unit is under attack!", "unit is under attack!", unit is under attack!" then i wake up ... (true story)
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tmp500
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Re: tmp's maps

Post by tmp500 »

ye... urban roads also should show up but im not sure if i want to bother myself retexturing the whole thing....
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tmp500
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Re: tmp's maps

Post by tmp500 »

ok, whatever! i wont deal with such things all day long. over and out. 5 player map.
took me ages to get out of my base with ultimate scavs mod on, was an older version of the map with scav mortars bombing my base from beginning. but took those out... hf
screen000_mapL000.png
5c-frowny.wz
(35.48 KiB) Downloaded 539 times
Last edited by tmp500 on 20 Jun 2012, 17:25, edited 1 time in total.
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NoQ
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Re: tmp's maps

Post by NoQ »

This thread already needs a table of contents (:
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Giani
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Re: tmp's maps

Post by Giani »

I'm not sure if it happens whit all the bases, but the scavs have player 4 's derricks.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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tmp500
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Re: tmp's maps

Post by tmp500 »

Giani wrote:I'm not sure if it happens whit all the bases, but the scavs have player 4 's derricks.
ugh! thanks giani

i also took the hill out in the middle, didn't realize that this is an advantage for the attacker :| u will also get ultimate scav choppers now... i just tried defeating them two times and lost two times... sooo. if any1 is looking for a very hard scav game ^ here u go
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Iluvalar
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Re: tmp's maps

Post by Iluvalar »

tmp500 wrote:
i also took the hill out in the middle, didn't realize that this is an advantage for the attacker :|
Is there any height advantage in wz ? :o
Heretic 2.3 improver and proud of it.
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Giani
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Re: tmp's maps

Post by Giani »

Iluvalar wrote:
tmp500 wrote:
i also took the hill out in the middle, didn't realize that this is an advantage for the attacker :|
Is there any height advantage in wz ? :o
Yeah, at least on beta. Because weapons can't shoot trough hills...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Iluvalar
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Re: tmp's maps

Post by Iluvalar »

but, it's bidirectional. Both side can't shoot. The higher units still don't have any advantage.
Heretic 2.3 improver and proud of it.
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Giani
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Re: tmp's maps

Post by Giani »

Iluvalar wrote:but, it's bidirectional. Both side can't shoot. The higher units still don't have any advantage.
While the tanks that aren't on the hills go up, they can be shot by arti and MRAs. And I tried that map whit Berg and walls whit weapons have some advantage, because they are taller than tanks.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Berg
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Re: tmp's maps

Post by Berg »

wz2100-20120621_081005-frowny-T1.jpg
Definitly building AA as early as possible against ultimate scav on your map tmp...
I won the game but the scavs eventualy killed me i never killed a enemy AI tank or cyborg.
wz2100-20120621_081435-frowny-T1.jpg
This is the ultimate map for the ultimate scav I like it...
Well done tmp and PS its good for a ffa too.
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Giani
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Re: tmp's maps

Post by Giani »

How did you put snow in arizona?
And why? O_o
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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