Rex's Maps

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JDC
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Re: Rex's Maps 025

Post by JDC »

The 8 player map:

"TombRaider4x4DR"
Attachments
wz2100-20120505_123825-main.jpg
wz2100-20120505_124004-TombRaider4x4DR-T3.jpg
8c-TombRaider4x4DR.wz
(10.14 KiB) Downloaded 436 times
Last edited by JDC on 05 May 2012, 21:41, edited 2 times in total.
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Merowingg
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Re: Rex's Maps

Post by Merowingg »

So you are back then :) I am very happy to see :)

I like the name very much :) it does not have to indicate the famous series, but it reminded me that I am waiting for the newest part of the famous series, I have finished all parts of the game, except, the last one, and I have lost my saves of Anniversary..

And back to the topic.. the map look interesting I will check it soon :lecture: more complex, and terrain using, I like that!
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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JDC
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Re: Rex's Maps 026

Post by JDC »

The 9 player map:

"FaraohsTomb1x8DR"
Attachments
wz2100-20120505_124640-main.jpg
wz2100-20120505_124715-FaraohsTomb1x8DR-T3.jpg
9c-FaraohsTomb1x8DR.wz
(10.3 KiB) Downloaded 399 times
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JDC
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Re: Rex's Maps

Post by JDC »

Hi everyone,

An important note to all my map fans:
Please forgive me, but you need to delete all my maps from your computer and re-download them again so that everyone is playing the same one.

Thank you.
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Re: Rex's Maps

Post by sg1efc »

Hi JDC:

I am very glad you are continuing to make maps. Thank you very much! :wink:

Sg1efc :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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JDC
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Re: Rex's Maps

Post by JDC »

[quote="sg1efc"]Hi JDC:

I am very glad you are continuing to make maps. Thank you very much! :wink:

Sg1efc :)[/quote]


My good friends helped me a lot up to this point. Just finished telling you about my decision not to make maps, and a new unique map idea popped up in my mind. So, here we are back for more :D

your warzone fan,

Decebalus_Rex /JDC
sg1efc
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Re: Rex's Maps

Post by sg1efc »

Cool. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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JDC
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Re: Rex's Maps 027

Post by JDC »

The 8 player(2vs2vs2vs2) map with scavengers:

"8c-FlagShpZone4x4DR"

PS: I can not get this one to show on the map selection for "warzone 2.3.9", but it is fine for the Beta 9 version.
Attachments
wz2100-20120508_210726-main.jpg
wz2100-20120508_210902-FlagShpZone4x4DR-T1.jpg
8c-FlagShpZone4x4DR.wz
(23.02 KiB) Downloaded 438 times
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NoQ
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Re: Rex's Maps

Post by NoQ »

I can not get this one to show on the map selection for "warzone 2.3.9"
That's because you are compiling it as an X-player map. This checkbox makes the map incompatible with 2.3 even if X ∈ {2,4,8}.
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JDC
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Re: Rex's Maps 028

Post by JDC »

The 8 player map "no scavs":

"FlgShpZon2_4x4DR"
Attachments
wz2100-20120509_000455-main.jpg
wz2100-20120509_000623-FlgShpZon2_4x4DR-T1.jpg
8c-FlgShpZon2_4x4DR.wz
(10.2 KiB) Downloaded 380 times
Last edited by JDC on 10 May 2012, 05:48, edited 1 time in total.
sg1efc
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Re: Rex's Maps

Post by sg1efc »

Thanks for these new maps JDC. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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JDC
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Re: Rex's Maps 029

Post by JDC »

The 8 player map:

"MotherLoad4x4DR"
Attachments
wz2100-20120511_213720-main.jpg
wz2100-20120511_213755-MotherLoad4x4DR-T3.jpg
8c-MotherLoad4x4DR.wz
(57.59 KiB) Downloaded 403 times
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JDC
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Re: Rex's Maps 030

Post by JDC »

The 10 player Map:

"MotherLoad5x5DR"
Attachments
wz2100-20120511_214148-main.jpg
wz2100-20120511_214312-MotherLoad5x5DR-T3.jpg
10c-MotherLoad5x5DR.wz
(70.77 KiB) Downloaded 415 times
sg1efc
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Re: Rex's Maps

Post by sg1efc »

Thank you :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Merowingg
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Re: Rex's Maps

Post by Merowingg »

JDC more advanced maps I am happy to see :) try to push forward and make them even more complex :)

I assume you like to create maps looking like geometrical figures like I do :)

Ah and if you like to make all oil classes players happy :lecture: reduce oil amount on the map from time to time. Do believe me, even if it sounds obvious, there are people who hate high oil maps :) and I advice spreading it aroud too :)

Good work Sir :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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