Rex's Maps
Re: Rex's Maps
Hi friend,
Your advice is allways appreciated :). So, pple like "no oil"! Ok. I make a special map for special pple.
PS. Thank you visitors, players and critics. :)
Your advice is allways appreciated :). So, pple like "no oil"! Ok. I make a special map for special pple.
PS. Thank you visitors, players and critics. :)
Re: Rex's Maps 031
The 8 player "LowOil" Map:
"PoorMansOil4x4DR"
"PoorMansOil4x4DR"
- Attachments
-
- 8c-PoorMansOil4x4DR.wz
- (32.23 KiB) Downloaded 383 times
Re: Rex's Maps 031
Thanks again.JDC wrote:The 8 player "LowOil" Map:
"PoorMansOil4x4DR"
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
Re: Rex's Maps 032
The 10 player "LowOil" Map:
"Tomatillo5x5DR"
"Tomatillo5x5DR"
- Attachments
-
- 10c-Tomatillo5x5DR.wz
- (8.86 KiB) Downloaded 354 times
Re: Rex's Maps 033
The 8 player "LowOil" Map:
"Tomatillo2_4x4DR"
"Tomatillo2_4x4DR"
- Attachments
-
- 8c-Tomatillo2_4x4DR.wz
- (8.65 KiB) Downloaded 355 times
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Rex's Maps
.
"Tomatillo"...hmm... may have to try these with a side of salsa verde, blue corn chips & a nice frosty mug of Dos Equis with a wedge of lime.
.
"Tomatillo"...hmm... may have to try these with a side of salsa verde, blue corn chips & a nice frosty mug of Dos Equis with a wedge of lime.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Rex's Maps 034
The 4 player + scavengers "LowOil" Map:
"Tomatillo3_2x2DR"
"Tomatillo3_2x2DR"
- Attachments
-
- 4c-Tomatillo3_2x2DR.wz
- (14.77 KiB) Downloaded 381 times
Re: Rex's Maps 035
The 4 player + scavengers Map:
"SpiceGuild2x2DR"
"SpiceGuild2x2DR"
- Attachments
-
- 4c-SpiceGuild2x2DR.wz
- (34.55 KiB) Downloaded 427 times
Re: Rex's Maps
The map designs look simple and the unlimited oil for everyone may be of interest for all those how are not able to search for, to take and to hold oil derricks.
Re: Rex's Maps
Thank you JDC.
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
Re: Rex's Maps 036
The 6 player + "Hard Knocks Fortress" scavengers Map:
"GateKeepers3x3DR"
"GateKeepers3x3DR"
- Attachments
-
- 6c-GateKeepers3x3DR.wz
- (40.91 KiB) Downloaded 436 times
Re: Rex's Maps
Looks cool, Thanks JDC.
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
Re: Rex's Maps 037
The 10 player + "Fortress of HardKnox" scavengers Map:
"ThronesGame5x5DR"
"ThronesGame5x5DR"
- Attachments
-
- 10c-ThronesGame5x5DR.wz
- (44.46 KiB) Downloaded 413 times
Re: Rex's Maps
Both look cool, Thanks JDC.
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
Re: Rex's Maps
Hi everyone :)
I decided to give everyone permission to improve or edit my maps made before May 29, 2012. Do not ask me why!
Oh yes, there is an important news that came on today about a hacking software named "Flame". Hmm! I am interested to find out if the designers of our "Flame" map editing software are in anyway connected to today's news?
I believe that priority # 1 on all staff members of "Warzone" should be to get the software aproved for download and install by Microsoft Windows.
Thank you.
I decided to give everyone permission to improve or edit my maps made before May 29, 2012. Do not ask me why!
Oh yes, there is an important news that came on today about a hacking software named "Flame". Hmm! I am interested to find out if the designers of our "Flame" map editing software are in anyway connected to today's news?
I believe that priority # 1 on all staff members of "Warzone" should be to get the software aproved for download and install by Microsoft Windows.
Thank you.