Rex's Maps

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Hesterax
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Re: Rex's Maps

Post by Hesterax »

Now that's something.
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Rexy
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Re: Rex's Maps 119

Post by Rexy »

02/27/14

The 6 player map "R_6PlyrNTWFPwr" plus scavs.
Attachments
wz2100-20140227_181220-R_6PlyrNTWFPwr-T1.jpg
wz2100-20140227_181042-main.jpg
6c-R_6PlyrNTWFPwr.wz
(32.17 KiB) Downloaded 339 times
"My roots - My culture" = Decebalus Rex - "The Brave One" King of Dacia 87-106 AD
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Rexy
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Re: Rex's Maps 120

Post by Rexy »

03/05/14

The 6 player map "R_LordsofWar" plus easy scavs.
Attachments
wz2100-20140305_171936-R_LordsofWar-T1.jpg
wz2100-20140305_171859-R_LordsofWar-T1.jpg
6c-R_LordsofWar.wz
(27.72 KiB) Downloaded 358 times
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montetank
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Re: Rex's Maps 116

Post by montetank »

Rexy wrote:02/15/14

The 4 player map "R_exys4NTWOmega" no scavs.
Oooupss-Rexy. You know- i am not a big lover of your maps-its a matter of personal-taste. But this one is great. I like it :)
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Hesterax
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Re: Rex's Maps

Post by Hesterax »

Always preferred low oil maps to high oil maps, but this one really shows the potential of high oil maps. :)
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Rexy
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Re: Rex's Maps 121

Post by Rexy »

04/02/14

The 8 player map "R_WLF_NTW3" plus scavs.
Attachments
wz2100-20140402_192320-R_WLF_NTW3-T1.jpg
wz2100-20140402_192243-R_WLF_NTW3-T1.jpg
8c-R_WLF_NTW3.wz
(46.24 KiB) Downloaded 359 times
Last edited by Rexy on 03 Apr 2014, 04:26, edited 1 time in total.
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ClockWork
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Re: Rex's Maps

Post by ClockWork »

Played some maps, pretty fun, not a huge fan of New team war types, but with a limit on generators it feels like a low oil map. I still have fun with them :)
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Hesterax
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Re: Rex's Maps

Post by Hesterax »

Pretty cool though it would even be better if the scavengers had a larger (thicker I mean) base in the middle, more robust and space for scavenger factories (though that would have to mean oil wells in the center of the map). :)
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Rexy
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Re: Rex's Maps

Post by Rexy »

ClockWork wrote:Played some maps, pretty fun, not a huge fan of New team war types, but with a limit on generators it feels like a low oil map. I still have fun with them :)
:)
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Rexy
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Re: Rex's Maps

Post by Rexy »

Hesterax wrote:Pretty cool though it would even be better if the scavengers had a larger (thicker I mean) base in the middle, more robust and space for scavenger factories (though that would have to mean oil wells in the center of the map). :)
I made one just for you "R_WLF_NTW3" :)
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Hesterax
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Re: Rex's Maps

Post by Hesterax »

Cool, I love this map! :)

Though it became a bit laggy in the middle of the game. :(
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Re: Rex's Maps 122

Post by Rexy »

04/06/14

The 10 player map "R_WLF_NTWX" plus scavs.
Attachments
wz2100-20140406_113238-R_WLF_NTWX-T1.jpg
wz2100-20140406_103355-main.jpg
10c-R_WLF_NTWX.wz
(58.35 KiB) Downloaded 346 times
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Re: Rex's Maps 123

Post by Rexy »

05/256/14

The 10 player map "R_NTWBorderX" plus scavs.
Attachments
wz2100-20140525_151404-R_NTWBorderX-T1.jpg
wz2100-20140525_151305-main.jpg
10c-R_NTWBorderX.wz
(55.18 KiB) Downloaded 330 times
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kracker
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Re: Rex's Maps

Post by kracker »

Very interesting. Opens up a few different ways to play with 4&9..
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Rexy
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Re: Rex's Maps 124

Post by Rexy »

06/13/14

The 10 player map "R_LastFMap2" plus scavs.
Attachments
wz2100-20140613_125207-R_LastFMap2-T1.jpg
wz2100-20140613_125125-main.jpg
10c-R_LastFMap2.wz
(68.69 KiB) Downloaded 262 times
"My roots - My culture" = Decebalus Rex - "The Brave One" King of Dacia 87-106 AD
Romanian-American at heart!
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