[3.1] Ultimate Scavenger AI Mod

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
cybersphinx
Inactive
Inactive
Posts: 1695
Joined: 01 Sep 2006, 19:17

Re: [3.1+] Ultimate Scavenger AI Mod

Post by cybersphinx »

Shadow Wolf TJC wrote:upload size limit (Edit: of 3MB per file).
Edit: 10 MB per file.
We want information... information... information.
User avatar
Shadow Wolf TJC
Regular
Regular
Posts: 1047
Joined: 16 Apr 2011, 05:12
Location: Raleigh, NC

Re: [3.1+] Ultimate Scavenger AI Mod

Post by Shadow Wolf TJC »

Sweet! Thanks cybersphinx. :D I no longer have to split up the mod. At least for now.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

Yay, this also means we can make some complete tilesets :3
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: [3.1+] Ultimate Scavenger AI Mod

Post by aubergine »

Yay! ...oh, darn, that means I'll have to defend against scav choppers again! Quick, research AA!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
BDoom[BDC]
Greenhorn
Posts: 14
Joined: 03 Apr 2012, 13:35

Re: [3.1+] Ultimate Scavenger AI Mod

Post by BDoom[BDC] »

hI NoQ can u make a rectangle map 2v2 with strong scavs in the missle thx
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: [3.1+] Ultimate Scavenger AI Mod

Post by aubergine »

@BDoom what about this: viewtopic.php?f=49&t=10037#p112046
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

BDoom[BDC]
Greenhorn
Posts: 14
Joined: 03 Apr 2012, 13:35

Re: [3.1+] Ultimate Scavenger AI Mod

Post by BDoom[BDC] »

ok thx
BDoom[BDC]
Greenhorn
Posts: 14
Joined: 03 Apr 2012, 13:35

Re: [3.1+] Ultimate Scavenger AI Mod

Post by BDoom[BDC] »

Hi i was using this mod on La Figa a 6 player map 3v3 had scavs in the middle they did what they normally did and were still easy to kill and didnt build anything :?:
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: [3.1+] Ultimate Scavenger AI Mod

Post by aubergine »

Maybe that map hasn't given them any factories or construction trucks? Without those, the scavs can't make new units/buildings.

https://warzone.atlassian.net/wiki/disp ... rs+to+Maps
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
BDoom[BDC]
Greenhorn
Posts: 14
Joined: 03 Apr 2012, 13:35

Re: [3.1+] Ultimate Scavenger AI Mod

Post by BDoom[BDC] »

do you have to download the templates of the scavengers what is provided and if so where do you put them?
BDoom[BDC]
Greenhorn
Posts: 14
Joined: 03 Apr 2012, 13:35

Re: [3.1+] Ultimate Scavenger AI Mod

Post by BDoom[BDC] »

im using warzone 2100 3.1 rc3 can u post a map where scavs do have construction trucks plz
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: [3.1+] Ultimate Scavenger AI Mod

Post by Spyro_Drag »

in no map can a scav start with a truck, but if you give a scav enough power and a factory, they will auto build themselves, most of my maps have scavs with bases, try one of them.

viewtopic.php?f=49&t=9563
Time, it is always moving, even when we stop.
Post Reply