NoQ wrote:Because they used to have infinite ammo, i suspect it's a problem with the conversion script that didn't convert the infinite ammo correctly.
The only thing that gave them infinite ammo was that they could be classified as a transporter through a now reserved argument in buildDroid. But on a better note, I made helicopter scouting better.
I can give you the 3.2 compatible versions if you want them. I made one that is optimized a bit with reasonable script/stat changes(can hold it own against a hard NullBot3 for a few minutes/defeat normal Nexus AI), and one that is as close to the 1.16 release as possible and 'just works' for 3.2 releases.