[3.1] Ultimate Scavenger AI Mod

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Re: [3.1] Ultimate Scavenger AI Mod

Postby themac » 31 Aug 2013, 15:13

Haven´t found a different version of the mod in the addons section. o.O
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Re: [3.1] Ultimate Scavenger AI Mod

Postby Rman Virgil » 31 Aug 2013, 15:19

themac wrote:Haven´t found a different version of the mod in the addons section. o.O


It's in the first post of the Contingency thread here:

viewtopic.php?f=49&t=9493

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Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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Re: [3.1] Ultimate Scavenger AI Mod

Postby themac » 31 Aug 2013, 15:36

Ah, yes! Tnx friends! Now I remember. I used the combined version right before. Put that combined version into the addons section too maybe? :)
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Re: [3.1] Ultimate Scavenger AI Mod

Postby o0hshift » 30 Oct 2013, 17:40

im using only this mod in game:
ultimatescavs-1-14.mod.wz

and look cool.
but the Svavenger cant build anti air weapon after my Vtol attack.
---
Edit: i found the anti air weapon of Scavenger. lol its tiny when compare with basic building (without mode)

and i cant see human of Scavenger. always bus, 3 wheels, 4 wheels.
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Re: [3.1] Ultimate Scavenger AI Mod

Postby NoQ » 26 Dec 2013, 05:50

Applied upstream balance patches to this mod's stats, hence v1.15 now suitable for playing on v3.1.1.
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Re: [3.1] Ultimate Scavenger AI Mod

Postby MrUnknown » 29 Dec 2013, 15:52

how to install? does the mod load by itself when i put it in the mods directory or what?
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Re: [3.1] Ultimate Scavenger AI Mod

Postby GAMMA47 » 17 Feb 2014, 02:51

this seems like a fun idea...how do i use adons btw?
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Re: [3.1] Ultimate Scavenger AI Mod

Postby NoQ » 17 Feb 2014, 07:18

~~~~~> FAQ
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Re: [3.1] Ultimate Scavenger AI Mod

Postby beholder33 » 25 Feb 2014, 15:00

gz noq very nice mod, keep working on it and please also keep in mind that on non-symmetrical maps scavengers main role was preventing early rushes, but against a bit skilled player they prevent nothing, so why not boost their overall stats a bit hm? ^^ (i'm waiting for scavs to be able to sustain player attacks till the early mid game hehe :D)
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Re: [3.1] Ultimate Scavenger AI Mod

Postby NoQ » 26 Feb 2014, 06:42

Well i can't boost stats further because many unskilled :roll: players already have problems on nowadays-popular maps where scavengers are much stronger than on standard maps (eg. whole map is one big scavenger base).

But i still think you underestimate early rushes. Even a slight resistance of blocking scavengers may delay your early machinegun viper wheels rush by a few minutes (making it useless, as non-rusher easily gets halftracks by that time).

Also, this mod is not really suitable for multiplayer, because it is asymmetric by design; some players will randomly suffer more than others from scavenger attacks.
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Re: [3.1] Ultimate Scavenger AI Mod

Postby MrUnknown » 24 Apr 2014, 23:53

so where in the mods folder do i put this baby? global,MP or what? :?
w3 4r3 31337 h4x0rs
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Re: [3.1] Ultimate Scavenger AI Mod

Postby NoQ » 25 Apr 2014, 05:07

Don't baby me; i wrote that part of the FAQ for a reason, so that threads were not flooded with that sort of "discussion". Answers should stay there, not here.

What part of the
There are two ways of installing a mod; you can choose the one that seems easier or more convenient for you.
  • One is to put the mod .wz file into the mods/autoload folder
and
  • mods/global for the mods that affect everything, mods/campaign for mods that only affect campaign, or mods/multiplay for mods that affect only skirmish or multiplayer games
is unclear? Tell me and i'll rewrite it.

Anyway, what's the problem for an "31337 h4x0r" like you to try out all three and figure out?
Spoiler:
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Re: [3.1] Ultimate Scavenger AI Mod

Postby MrUnknown » 25 Apr 2014, 23:37

lol me noob so thank you a lot mate hope you have a great day/night/in between!
w3 4r3 31337 h4x0rs
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Re: [3.1] Ultimate Scavenger AI Mod

Postby DUBSTEPMIX3R » 05 Jun 2014, 11:23

plz someone can help me? hot to install it? how to use it? and how i can be a scavenger (if i can)
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Re: [3.1] Ultimate Scavenger AI Mod

Postby tehbananascavs » 10 Jun 2014, 21:37

Hi, luvz ur mod noq, but i was wondering, can you make it possible for the scavs bodys guns and trucks to makeable?
like say i wanted the helichopter or a crane early ingame? i dont want the scav wars mini mod but id like the scavs units and how to make them.


P.S i can mod, i need guidance though. :oops:


PP.S allyable scavs anyone? if you can do it plz tell me because i LOVE scavs!!! XD
and no, no scav mini wars mod please.
Last edited by tehbananascavs on 14 Jun 2014, 16:45, edited 1 time in total.
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