[3.1] Ultimate Scavenger AI Mod
-
- Greenhorn
- Posts: 14
- Joined: 03 Apr 2012, 13:35
Re: [3.1+] Ultimate Scavenger AI Mod
Well can anyone make a 4v4 ntw with lots and lots of scavs in middle with loads of power and generators cause i played a map where they had 4 power gens and they still didnt build anything lol
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Re: [3.1+] Ultimate Scavenger AI Mod
ive actually got a map called Crowded, the scavs have a huge advantage and four base's in the corners. but its a 2v2v2v2 map, i supose it could be a 4v4 if you do northeast v Southwest kinda deal. but if that dont gat yo fancy, im sure NoQ or Mero have maps that meet your needs, just look.
Time, it is always moving, even when we stop.
Re: [3.1+] Ultimate Scavenger AI Mod
Probably something else is broken or you're doing something wrong (installing the mod in the wrong place?)BDoom[BDC] wrote:Well can anyone make a 4v4 ntw with lots and lots of scavs in middle with loads of power and generators cause i played a map where they had 4 power gens and they still didnt build anything lol
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
- Greenhorn
- Posts: 9
- Joined: 01 Dec 2012, 02:57
Re: [3.1+] Ultimate Scavenger AI Mod
Ok I have this mod and Wz 3.1 RC3 but when I set this mod into the autoload folder and try to play the 10 player map or any other map with scavs on the game crashes.
Re: [3.1+] Ultimate Scavenger AI Mod
You are most likely having another incompatible mod installed.
Please proceed and post the crash dump to figure out what else you're doing wrong.the game crashes
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: [3.1+] Ultimate Scavenger AI Mod
Just a thought...
The Scavengers are FAR too powerful from the get-go. I'll JUST be getting to Factory Module and they're already using NexusLinks, MRL, and Aircraft on me. Suggest that they be subject to the same rules everyone else has to deal with.
The Scavengers are FAR too powerful from the get-go. I'll JUST be getting to Factory Module and they're already using NexusLinks, MRL, and Aircraft on me. Suggest that they be subject to the same rules everyone else has to deal with.
Re: [3.1+] Ultimate Scavenger AI Mod
...that's particularly true when starting with "No Bases", I'm only just getting my first couple of MG towers up before they start throwing choppers at me.
Maybe if the scavs could be toned down just a little depending on baseType and powerType settings? For example if baseType == CAMP_CLEAN, wait an extra 5 mins (ish) before building choppers. If powerType < 700, wait an extra 2 mins (ish) before launching first attack.
Maybe if the scavs could be toned down just a little depending on baseType and powerType settings? For example if baseType == CAMP_CLEAN, wait an extra 5 mins (ish) before building choppers. If powerType < 700, wait an extra 2 mins (ish) before launching first attack.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: [3.1+] Ultimate Scavenger AI Mod
Try FAB mountain Square map, scavs start with some truck viewtopic.php?f=49&t=9928&p=114693#p114693Spyro_Drag wrote:in no map can a scav start with a truck, but if you give a scav enough power and a factory, they will auto build themselves, most of my maps have scavs with bases, try one of them.
viewtopic.php?f=49&t=9563
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Re: [3.1+] Ultimate Scavenger AI Mod
*comment removed due to its stupidity.* -_-,
Time, it is always moving, even when we stop.
-
- Greenhorn
- Posts: 14
- Joined: 03 Apr 2012, 13:35
Re: [3.1+] Ultimate Scavenger AI Mod
i put the mod in the mods folder then in multiplayer
Re: [3.1+] Ultimate Scavenger AI Mod
If you do that, then you are supposed to inform the game about this mod on the command line: Or read http://guide.wz2100.net/faq ...
Code: Select all
--mod_mp=ultimatescavs-1-14.mod.wz
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: [3.1+] Ultimate Scavenger AI Mod
BDoom[BDC] wrote:im using warzone 2100 3.1 rc3 can u post a map where scavs do have construction trucks plz
scavs starting with trucks on this map: Fab MountSq and FabCrazyScavs
viewtopic.php?f=49&t=9928&p=111490#p111490
Re: [3.1+] Ultimate Scavenger AI Mod
deleted
Last edited by Fabio_IT on 27 Dec 2012, 20:13, edited 1 time in total.
Re: [3.1+] Ultimate Scavenger AI Mod
deleted
Last edited by Fabio_IT on 27 Dec 2012, 20:12, edited 1 time in total.
Re: [3.1+] Ultimate Scavenger AI Mod
i tried this mod on many map, but alwais, when the game started without base's, scavs killing me and all the bots. they coming their attack too many early, and lost all his armies in a little time.
if someone survive , he kill scavs really easy.
Nice idea this mod, but it can be balanced better, in my opinion.
we needing more time before the first attack, and i think it's better if the scavs attacking who will try to destroy their base's.
this mod worki better where the scavs base's aren't near the players bases
if someone survive , he kill scavs really easy.
Nice idea this mod, but it can be balanced better, in my opinion.
we needing more time before the first attack, and i think it's better if the scavs attacking who will try to destroy their base's.
this mod worki better where the scavs base's aren't near the players bases