[3.1] Ultimate Scavenger AI Mod

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
Post Reply
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by NoQ »

v1.01:
  • Capture oils more aggressively
  • Rebalance scavenger weapon and structure stats: don't build structures instantly, make scav lancers stronger, more little changes
  • More new designs, including scavenger MRA trucks (see also #3365)
  • Attack in bigger groups
  • Don't start shooting own units when they are getting damaged due to friendly splash damage (probably i should have left it as a feature?)
User avatar
Flail13
Code contributor
Code contributor
Posts: 263
Joined: 16 May 2008, 12:00

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by Flail13 »

A WIP at a more detailed scav excavator:
excavator.jpg
excavator.jpg (27.71 KiB) Viewed 19204 times
I can't do textures though.
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by Berg »

Scavs preparing to attack.
Scavs preparing to attack.
scavs built on empty oil
scavs built on empty oil
They are getting to be a power to be watched even though the units have low hp dont let them build up.

PS:just a idea can the scavs have there own oil pumps?
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by aubergine »

Scavs are working awesome now! They even oil rushed a nullbot!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by NoQ »

Yeah, and nullbot stops building things when he sees scavengers at the base, even if they are friendly ... need to do something about it.
A WIP at a more detailed scav excavator:
Do want! :3
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by aubergine »

Just posting some images of the goodness this mod adds...
Attachments
scav-truck.png
scav convoy.png
digger convention.png
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
Giani
Regular
Regular
Posts: 804
Joined: 23 Aug 2011, 22:42
Location: Argentina

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by Giani »

In the first picture there is a bug... Sometimes they try to go trough walls :/
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by NoQ »

I still have no idea how to make them break through walls correctly. Neither regular AIs nor scavengers.
I think it should be fixed on the level of unit micro-AI.
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by aubergine »

They were doing a pretty good job of breaking down walls, hence me having a truck sat behind the wall to constantly repair it and the gun tower. Later that same game, they built some mortar pits close enough to that derrick to destroy it and the truck while I was busy dealing with some nullbots!

BTW, I think the fire trucks should have flamers on rather than cannons :) It seems somehow more fitting that something that was used to put out fires pre-collapse should be starting fires post-collapse...
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
crass
Trained
Trained
Posts: 113
Joined: 21 Mar 2012, 02:26

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by crass »

how can I play as scavengers?
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by aubergine »

@crass it's not currently possible to play as scavs, however it seems your not alone in wanting to do this:

* viewtopic.php?f=30&t=8997
* viewtopic.php?f=30&t=9138

Scavs have been getting lots of love recently, with new units and mods, so hopefully we'll see the ability to start the game as scavs in the not too distant future. I would certainly like to play as scavs - their cheap and cheerful units/structures would be great fun to play with. I'd love to be able to place orders for fire trucks, camper vans and mobile cranes at the factory.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
User avatar
Flail13
Code contributor
Code contributor
Posts: 263
Joined: 16 May 2008, 12:00

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by Flail13 »

Excavator with basic texturing job:
excavator.zip
(14.69 KiB) Downloaded 568 times
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by Berg »

just added a texture
just added a texture
hope you don't mind i just added some texture to your model flail13.
I think might be too many scratches but Well...
The zip has 2 textures a darker one and lighter use what you think best.

regard berg
Attachments
crane.zip
(753.34 KiB) Downloaded 547 times
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base
Contact:

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by Goth Zagog-Thou »

You guys are doing a fantastic job with this. NTW had a bunch of Scavenger things that you guys might want to look into adding.

So between this, NTW, Black Project, and Xanax's stuff there's a TON of possibilities here. :)

And I fully authorize Cam 4 stuff being integrated, if so desired. :D
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Post by aubergine »

Would be cool of one of the artists could do some sort of scav unit montage, like the sort of thing you'd see on the cover of a DVD, to commemorate the scavenger uprising! This mod is just so damn awesome it deserves it's own fanzine. I <3 Scavs
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Post Reply