[3.1] Ultimate Scavenger AI Mod

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NoQ
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

v1.11:
  • Scavenger repair facilities! Based on the gas / service station model by Berg. Choppers repair too!
  • Decrease the mod file size by downscaling some textures.
  • Chopper factories are now built only after ~5th minute of the game.
  • Remove redundant team colors from some units.
  • Fix a bug in generator construction code.
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by aubergine »

BEYOND AWESOME!

Why the delay in chopper factories? They were quite the menace early game due to opponents not having much AA.
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

Emm. To give you guys some chance? (: cause now the choppers will appear earlier due to less mess in building procedures, and you won't really stand against a chopper with your first mg viper wheels tank.

I can remove or reduce the delay, of course, if you like (: in the last versions i also removed the 30 second delay of the initial start, the delay in choppers now partially compensate that. Also, choppers repair now, so they will be harder to destroy.
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Giani »

NoQ wrote:v1.11:
  • Scavenger repair facilities! Based on the gas / service station model by Berg. Choppers repair too!
  • Decrease the mod file size by downscaling some textures.
  • Chopper factories are now built only after ~5th minute of the game.
  • Remove redundant team colors from some units.
  • Fix a bug in generator construction code.
:wheee: :wheee:
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Arreon
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Arreon »

This is stopping me from playing the Scavenger Mod and/or the regular Nullbot AI:

"fatal |08:44:44: [allocateName:2986] Unable to find string resource for GuardTower_cannon1"
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Iluvalar »

Arreon wrote:This is stopping me from playing the Scavenger Mod and/or the regular Nullbot AI:

"fatal |08:44:44: [allocateName:2986] Unable to find string resource for GuardTower_cannon1"
Unless NoQ added it in the code, there is no "GuardTower_cannon1" in the stats files.

My guess would be that you have another mod around that interfere with NoQ's mods. Probably a set of rules that try to change the limits or something. Rename your map folder to clean any possible conflict, and try again.
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NoQ
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

Note: NullBot doesn't touch stat files at all.
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Searge-Major »

EDIT: Must have misunderstood this post. See below for explanation. Nevertheless, I still have issues (trying to start a skirmish on 4c_Mero_ScavCity, crashes) with this mod on ß10, no other mods used. Tried with & without Nullbot, no change.

Regards, Searge
Last edited by Searge-Major on 24 Jun 2012, 08:10, edited 1 time in total.
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

Note: NullBot still works on all betas. And neither this mod nor the default stats have this sort of resource in it (checked with grep).
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Giani »

What is in front of the gas station is a scav factory of choppers or a repair facility...?
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

Factory above, repair facility (aka gas station) below.
You can see how the chopper factory looks in the first message.
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Berg »

wz2100-20120629_110659-Sk-GreatRift-T1.jpg
wz2100-20120629_110713-Sk-GreatRift-T1.jpg
More Choppers If you like them I'll upload them
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

Do want!
I was just looking for a reason to make a new version, to push some fix that was too tiny for a new version :oops:
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Berg »

wz2100-20120629_185125-Sk-GreatRift-T1.jpg
The chopper will be updated in NoQ nex release hope its soon
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

v1.12:
  • Make use of the new Berg's chopper model for rocket choppers, they are now a bit tougher as well.
  • Add some workaround for getting stuck with truck production at limits (not using 3.2-specific stuff for that yet, but already a bit better)
  • Some more balance tweaks.
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