- Scavenger repair facilities! Based on the gas / service station model by Berg. Choppers repair too!
- Decrease the mod file size by downscaling some textures.
- Chopper factories are now built only after ~5th minute of the game.
- Remove redundant team colors from some units.
- Fix a bug in generator construction code.
[3.1] Ultimate Scavenger AI Mod
Re: [3.1+] Ultimate Scavenger AI Mod
v1.11:
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Re: [3.1+] Ultimate Scavenger AI Mod
BEYOND AWESOME!
Why the delay in chopper factories? They were quite the menace early game due to opponents not having much AA.
Why the delay in chopper factories? They were quite the menace early game due to opponents not having much AA.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: [3.1+] Ultimate Scavenger AI Mod
Emm. To give you guys some chance? (: cause now the choppers will appear earlier due to less mess in building procedures, and you won't really stand against a chopper with your first mg viper wheels tank.
I can remove or reduce the delay, of course, if you like (: in the last versions i also removed the 30 second delay of the initial start, the delay in choppers now partially compensate that. Also, choppers repair now, so they will be harder to destroy.
I can remove or reduce the delay, of course, if you like (: in the last versions i also removed the 30 second delay of the initial start, the delay in choppers now partially compensate that. Also, choppers repair now, so they will be harder to destroy.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: [3.1+] Ultimate Scavenger AI Mod
NoQ wrote:v1.11:
- Scavenger repair facilities! Based on the gas / service station model by Berg. Choppers repair too!
- Decrease the mod file size by downscaling some textures.
- Chopper factories are now built only after ~5th minute of the game.
- Remove redundant team colors from some units.
- Fix a bug in generator construction code.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: [3.1+] Ultimate Scavenger AI Mod
This is stopping me from playing the Scavenger Mod and/or the regular Nullbot AI:
"fatal |08:44:44: [allocateName:2986] Unable to find string resource for GuardTower_cannon1"
"fatal |08:44:44: [allocateName:2986] Unable to find string resource for GuardTower_cannon1"
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Re: [3.1+] Ultimate Scavenger AI Mod
Unless NoQ added it in the code, there is no "GuardTower_cannon1" in the stats files.Arreon wrote:This is stopping me from playing the Scavenger Mod and/or the regular Nullbot AI:
"fatal |08:44:44: [allocateName:2986] Unable to find string resource for GuardTower_cannon1"
My guess would be that you have another mod around that interfere with NoQ's mods. Probably a set of rules that try to change the limits or something. Rename your map folder to clean any possible conflict, and try again.
Heretic 2.3 improver and proud of it.
Re: [3.1+] Ultimate Scavenger AI Mod
Note: NullBot doesn't touch stat files at all.
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Re: [3.1+] Ultimate Scavenger AI Mod
EDIT: Must have misunderstood this post. See below for explanation. Nevertheless, I still have issues (trying to start a skirmish on 4c_Mero_ScavCity, crashes) with this mod on ß10, no other mods used. Tried with & without Nullbot, no change.
Regards, Searge
Regards, Searge
Last edited by Searge-Major on 24 Jun 2012, 08:10, edited 1 time in total.
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.
Re: [3.1+] Ultimate Scavenger AI Mod
Note: NullBot still works on all betas. And neither this mod nor the default stats have this sort of resource in it (checked with grep).
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Re: [3.1+] Ultimate Scavenger AI Mod
What is in front of the gas station is a scav factory of choppers or a repair facility...?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: [3.1+] Ultimate Scavenger AI Mod
Factory above, repair facility (aka gas station) below.
You can see how the chopper factory looks in the first message.
You can see how the chopper factory looks in the first message.
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Re: [3.1+] Ultimate Scavenger AI Mod
More Choppers If you like them I'll upload them
Re: [3.1+] Ultimate Scavenger AI Mod
Do want!
I was just looking for a reason to make a new version, to push some fix that was too tiny for a new version
I was just looking for a reason to make a new version, to push some fix that was too tiny for a new version
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Re: [3.1+] Ultimate Scavenger AI Mod
The chopper will be updated in NoQ nex release hope its soon
Re: [3.1+] Ultimate Scavenger AI Mod
v1.12:
- Make use of the new Berg's chopper model for rocket choppers, they are now a bit tougher as well.
- Add some workaround for getting stuck with truck production at limits (not using 3.2-specific stuff for that yet, but already a bit better)
- Some more balance tweaks.
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