New Maps
Re: New Maps
It doesn't let me compile the map. Once I choose the scroll limits (Entire Map) it just gives me an error. ??? ??? ???
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- sequence.JPG (15.71 KiB) Viewed 5152 times
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: New Maps
have you made sure to have players
0
1
2
3
or have you got
1
2
3
4
if you have the last one - thats wrong... change it to the first way.
0
1
2
3
or have you got
1
2
3
4
if you have the last one - thats wrong... change it to the first way.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Re: New Maps
yep, i have 0-1-2-3
- lav_coyote25
- Professional
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- Joined: 08 Aug 2006, 23:18
Re: New Maps
ok - i deleted all your trees and other stuff except for the oil wells / and command centers and 2 trucks each.
also noted: DO NOT EVER USE THE DERRICKS WITHOUT AN OILWELL BENEATH IT. not yelling - just emphasizing.
now the errors are down to only a few...
also noted: DO NOT EVER USE THE DERRICKS WITHOUT AN OILWELL BENEATH IT. not yelling - just emphasizing.
now the errors are down to only a few...
and those i dont know...never had those before.error: gwLinkGateways: Gateway at (219,199)->(219,200) is too close to a blocking tile. Zones 15, 15
error: Assert in Warzone: gateway.c:765 : gwLinkGateways ((psCurr->flags & GWR_WATERLINK) || gwCheckFloodTiles(psCurr))
error: gwLinkGateways: Gateway at (195,54)->(196,54) is too close to a blocking tile. Zones 21, 42
error: Assert in Warzone: gateway.c:765 : gwLinkGateways ((psCurr->flags & GWR_WATERLINK) || gwCheckFloodTiles(psCurr))
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Re: New Maps
Hey, lav, can you send the working version of my map to me, the one you fixed up please?
Thanks.
Thanks.
- lav_coyote25
- Professional
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- Joined: 08 Aug 2006, 23:18
Re: New Maps
yepksurenoproblem ;D
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: New Maps
2.1 "compatible" versions
2c-highway still some issues with doubly placed features:
error : [buildFeature] buildFeature - feature- 160120 already found at 9, 178
error : [buildFeature] Assert in Warzone: feature.c:390 (!(TileHasFeature(psTile))), last script event: ''
warzone2100: feature.c:390: buildFeature: Assertion `!(TileHasFeature(psTile))' failed.
But Archepelago works.
2c-highway still some issues with doubly placed features:
error : [buildFeature] buildFeature - feature- 160120 already found at 9, 178
error : [buildFeature] Assert in Warzone: feature.c:390 (!(TileHasFeature(psTile))), last script event: ''
warzone2100: feature.c:390: buildFeature: Assertion `!(TileHasFeature(psTile))' failed.
But Archepelago works.
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- 2c-highway.wz
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- 4c-archepelego.wz
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Re: New Maps
I dunno what it is, but lots of old maps have lots of these types of errors.DevUrandom wrote: 2.1 "compatible" versions
2c-highway still some issues with doubly placed features:
error : [buildFeature] buildFeature - feature- 160120 already found at 9, 178
error : [buildFeature] Assert in Warzone: feature.c:390 (!(TileHasFeature(psTile))), last script event: ''
warzone2100: feature.c:390: buildFeature: Assertion `!(TileHasFeature(psTile))' failed.
But Archepelago works.
Too bad the map editor never checked, and that the game didn't error out on these maps before, so the original authors could have fixed them.
and it ends here.
- NucNut
- Trained
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- Joined: 04 Sep 2007, 12:58
- Location: Western Australia, Earth, Sol, Milky Way
Re: New Maps
I frikkin' love this map
Turtle in a bit, and vtol spam over the walls
Turtle in a bit, and vtol spam over the walls
REDAC Aerospace: Proving that aircraft and terrain don't mix since 2005
XFire Profile: dogzeroonefox
XFire Profile: dogzeroonefox
Re: New Maps
Warzone crashes with an runtime error when I try that map in the 2.1 trunk (i have tried r5880 and r5886).DevUrandom wrote:2.1 "compatible" versions
[...]
But Archepelago works.
Desktop: AMD Athlon X3 440 3.0ghz, 4GB RAM, Radeon HD4200, Windows 7 Professional 64-bit
Laptop: AMD Athlon X2 QL-64 2.1Ghz, 3GB RAM, Radeon HD3200, Windows Vista Home Basic 32-bit & Ubuntu 9.04 64-bit
Laptop: AMD Athlon X2 QL-64 2.1Ghz, 3GB RAM, Radeon HD3200, Windows Vista Home Basic 32-bit & Ubuntu 9.04 64-bit