New Maps

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
User avatar
Serman
Trained
Trained
Posts: 244
Joined: 25 May 2007, 03:54
Location: New York City

Re: New Maps

Post by Serman »

It doesn't let me compile the map. Once I choose the scroll limits (Entire Map) it just gives me an error.  ???  ???  ???
Attachments
sequence.JPG
sequence.JPG (15.71 KiB) Viewed 5152 times
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: New Maps

Post by lav_coyote25 »

have you made sure to have players
0
1
2
3

or have you got

1
2
3
4


if you have the last one - thats wrong...  change it to the first way.
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
User avatar
Serman
Trained
Trained
Posts: 244
Joined: 25 May 2007, 03:54
Location: New York City

Re: New Maps

Post by Serman »

yep, i have 0-1-2-3  :o
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: New Maps

Post by lav_coyote25 »

ok - i deleted all your trees and other stuff except for the oil wells / and command centers and 2 trucks each. 

also noted:  DO NOT EVER USE THE DERRICKS WITHOUT AN OILWELL BENEATH IT.    not yelling - just emphasizing.

now the errors are down to only a few...
error:      gwLinkGateways: Gateway at (219,199)->(219,200) is too close to a blocking tile. Zones 15, 15
error:      Assert in Warzone: gateway.c:765 : gwLinkGateways ((psCurr->flags & GWR_WATERLINK) || gwCheckFloodTiles(psCurr))
error:      gwLinkGateways: Gateway at (195,54)->(196,54) is too close to a blocking tile. Zones 21, 42
error:      Assert in Warzone: gateway.c:765 : gwLinkGateways ((psCurr->flags & GWR_WATERLINK) || gwCheckFloodTiles(psCurr))
and those i dont know...never had those before. 
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
User avatar
Serman
Trained
Trained
Posts: 244
Joined: 25 May 2007, 03:54
Location: New York City

Re: New Maps

Post by Serman »

Hey, lav, can you send the working version of my map to me, the one you fixed up please?
Thanks.  :D
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: New Maps

Post by lav_coyote25 »

yepksurenoproblem ;D
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
User avatar
DevUrandom
Regular
Regular
Posts: 1690
Joined: 31 Jul 2006, 23:14

Re: New Maps

Post by DevUrandom »

2.1 "compatible" versions

2c-highway still some issues with doubly placed features:
error  : [buildFeature] buildFeature - feature- 160120 already found at 9, 178
error  : [buildFeature] Assert in Warzone: feature.c:390 (!(TileHasFeature(psTile))), last script event: ''
warzone2100: feature.c:390: buildFeature: Assertion `!(TileHasFeature(psTile))' failed.

But Archepelago works.
Attachments
2c-highway.wz
(15.88 KiB) Downloaded 365 times
4c-archepelego.wz
(16.75 KiB) Downloaded 375 times
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: New Maps

Post by Buginator »

DevUrandom wrote: 2.1 "compatible" versions

2c-highway still some issues with doubly placed features:
error  : [buildFeature] buildFeature - feature- 160120 already found at 9, 178
error  : [buildFeature] Assert in Warzone: feature.c:390 (!(TileHasFeature(psTile))), last script event: ''
warzone2100: feature.c:390: buildFeature: Assertion `!(TileHasFeature(psTile))' failed.

But Archepelago works.
I dunno what it is, but lots of old maps have lots of these types of errors.
Too bad the map editor never checked, and that the game didn't error out on these maps before, so the original authors could have fixed them.
and it ends here.
User avatar
NucNut
Trained
Trained
Posts: 92
Joined: 04 Sep 2007, 12:58
Location: Western Australia, Earth, Sol, Milky Way

Re: New Maps

Post by NucNut »

I frikkin' love this map :)

Turtle in a bit, and vtol spam over the walls :ninja:
REDAC Aerospace: Proving that aircraft and terrain don't mix since 2005 :D
XFire Profile: dogzeroonefox
fisk0
Trained
Trained
Posts: 245
Joined: 17 Aug 2008, 16:59
Location: Stockholm, Sweden

Re: New Maps

Post by fisk0 »

DevUrandom wrote:2.1 "compatible" versions
[...]
But Archepelago works.
Warzone crashes with an runtime error when I try that map in the 2.1 trunk (i have tried r5880 and r5886).
Desktop: AMD Athlon X3 440 3.0ghz, 4GB RAM, Radeon HD4200, Windows 7 Professional 64-bit
Laptop: AMD Athlon X2 QL-64 2.1Ghz, 3GB RAM, Radeon HD3200, Windows Vista Home Basic 32-bit & Ubuntu 9.04 64-bit
Post Reply